Push changement pour Parametres -> Settings
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@ -1,145 +0,0 @@
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#include "parameters.h"
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Parameters::Parameters()
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: m_mainVolume(0.5f),
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m_musicVolume(0.5f),
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m_sfxVolume(0.5f),
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m_resolution(FHD),
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m_fullscreen(false),
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m_brightness(0.5f),
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m_contrast(0.5f),
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m_mouseSensitivity(0.5f) {
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ApplyResolution(m_resolution);
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}
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void Parameters::SaveFile(const std::string& filename) {
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std::ofstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for saving parameters" << std::endl;
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return;
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}
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file << m_mainVolume << '\n';
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file << m_musicVolume << '\n';
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file << m_sfxVolume << '\n';
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file << static_cast<int>(m_resolution) << '\n';
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file << m_fullscreen << '\n';
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file << m_brightness << '\n';
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file << m_contrast << '\n';
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file << m_mouseSensitivity << '\n';
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file.close();
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}
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void Parameters::LoadFile(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for loading parameters" << std::endl;
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return;
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}
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file >> m_mainVolume;
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file >> m_musicVolume;
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file >> m_sfxVolume;
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int resolutionValue;
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file >> resolutionValue;
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m_resolution = static_cast<Resolution>(resolutionValue);
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file >> m_fullscreen;
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file >> m_brightness;
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file >> m_contrast;
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file >> m_mouseSensitivity;
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file.close();
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}
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float Parameters::GetMainVolume() const {
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return m_mainVolume;
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}
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void Parameters::SetMainVolume(float volume) {
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m_mainVolume = volume;
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}
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float Parameters::GetMusicVolume() const {
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return m_musicVolume;
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}
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void Parameters::SetMusicVolume(float volume) {
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m_musicVolume = volume;
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}
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float Parameters::GetSfxVolume() const {
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return m_sfxVolume;
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}
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void Parameters::SetSfxVolume(float volume) {
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m_sfxVolume = volume;
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}
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float Parameters::GetBrightness() const {
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return m_brightness;
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}
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void Parameters::SetBrightness(float brightness) {
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m_brightness = brightness;
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}
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float Parameters::GetContrast() const {
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return m_contrast;
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}
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void Parameters::SetContrast(float contrast) {
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m_contrast = contrast;
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}
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bool Parameters::GetFullscreen() const {
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return m_fullscreen;
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}
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void Parameters::SetFullscreen(bool fullscreen) {
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m_fullscreen = fullscreen;
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}
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const Resolution& Parameters::GetResolution() const {
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return m_resolution;
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}
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void Parameters::SetResolution(const Resolution& resolution) {
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m_resolution = resolution;
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}
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float Parameters::GetMouseSensitivity() const {
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return m_mouseSensitivity;
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}
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void Parameters::SetMouseSensitivity(float sensitivity) {
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m_mouseSensitivity = sensitivity;
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}
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void Parameters::ApplyResolution(Resolution resolution) {
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switch (resolution) {
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case HD:
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m_rezWidth = 1280;
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m_rezHeight = 720;
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break;
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case FHD:
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m_rezWidth = 1920;
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m_rezHeight = 1080;
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break;
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case QHD:
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m_rezWidth = 2560;
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m_rezHeight = 1440;
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break;
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case UHD:
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m_rezWidth = 3840;
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m_rezHeight = 2160;
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break;
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default:
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break;
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}
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}
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@ -19,7 +19,6 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SQCSim-common\parameters.h" />
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<ClInclude Include="audio.h" />
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<ClInclude Include="booster.h" />
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<ClInclude Include="connector.h" />
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@ -28,6 +27,7 @@
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<ClInclude Include="mesh.h" />
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<ClInclude Include="openglcontext.h" />
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<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="settings.h" />
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<ClInclude Include="shader.h" />
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<ClInclude Include="skybox.h" />
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<ClInclude Include="texture.h" />
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@ -37,7 +37,6 @@
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<ClInclude Include="renderer.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\SQCSim-common\parameters.cpp" />
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<ClCompile Include="audio.cpp" />
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<ClCompile Include="booster.cpp" />
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<ClCompile Include="connector.cpp" />
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@ -46,6 +45,7 @@
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="openglcontext.cpp" />
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<ClCompile Include="remoteplayer.cpp" />
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<ClCompile Include="settings.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="skybox.cpp" />
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<ClCompile Include="texture.cpp" />
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@ -56,7 +56,7 @@
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="..\SQCSim-common\parameters.h">
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<ClInclude Include="settings.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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@ -106,7 +106,7 @@
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="..\SQCSim-common\parameters.cpp">
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<ClCompile Include="settings.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
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void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
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void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
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float Audio::GetMusicVolume() const {
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return m_music->getVolume();
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}
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@ -33,6 +33,8 @@ public:
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void ToggleMusicState();
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void PauseEngine();
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float GetMusicVolume() const;
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};
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#endif // AUDIO_H__
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@ -24,7 +24,7 @@
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#include "renderer.h"
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#include "remoteplayer.h"
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#include "booster.h"
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#include "settings.h"
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class Engine : public OpenglContext {
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public:
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@ -95,6 +95,7 @@ private:
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irrklang::ISound *m_whoosh[MAX_BULLETS];
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Settings m_parameters = Settings(m_audio);
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Bullet* m_bullets[MAX_BULLETS];
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146
SQCSim2021/settings.cpp
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146
SQCSim2021/settings.cpp
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@ -0,0 +1,146 @@
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#include "settings.h"
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Settings::Settings(Audio& audio)
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: m_audio(audio),
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m_mainVolume(0.5f),
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m_musicVolume(0.5f),
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m_sfxVolume(0.5f),
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m_resolution(FHD),
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m_fullscreen(false),
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m_brightness(0.5f),
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m_contrast(0.5f),
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m_mouseSensitivity(0.5f) {
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ApplyResolution(m_resolution);
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}
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void Settings::SaveFile(const std::string& filename) {
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std::ofstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for saving parameters" << std::endl;
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return;
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}
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file << m_mainVolume << '\n';
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file << m_musicVolume << '\n';
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file << m_sfxVolume << '\n';
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file << static_cast<int>(m_resolution) << '\n';
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file << m_fullscreen << '\n';
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file << m_brightness << '\n';
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file << m_contrast << '\n';
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file << m_mouseSensitivity << '\n';
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file.close();
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}
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void Settings::LoadFile(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for loading parameters" << std::endl;
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return;
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}
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file >> m_mainVolume;
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file >> m_musicVolume;
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file >> m_sfxVolume;
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int resolutionValue;
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file >> resolutionValue;
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m_resolution = static_cast<Resolution>(resolutionValue);
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file >> m_fullscreen;
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file >> m_brightness;
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file >> m_contrast;
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file >> m_mouseSensitivity;
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file.close();
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}
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float Settings::GetMainVolume() const {
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return m_mainVolume;
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}
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void Settings::SetMainVolume(float volume) {
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m_mainVolume = volume;
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}
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void Settings::GetMusicVolume() {
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m_musicVolume = m_audio.GetMusicVolume();
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}
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void Settings::SetMusicVolume(float volume) {
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m_musicVolume = volume;
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}
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float Settings::GetSfxVolume() const {
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return m_sfxVolume;
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}
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void Settings::SetSfxVolume(float volume) {
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m_sfxVolume = volume;
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}
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float Settings::GetBrightness() const {
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return m_brightness;
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}
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void Settings::SetBrightness(float brightness) {
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m_brightness = brightness;
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}
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float Settings::GetContrast() const {
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return m_contrast;
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}
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void Settings::SetContrast(float contrast) {
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m_contrast = contrast;
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}
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bool Settings::GetFullscreen() const {
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return m_fullscreen;
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}
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void Settings::SetFullscreen(bool fullscreen) {
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m_fullscreen = fullscreen;
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}
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const Resolution& Settings::GetResolution() const {
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return m_resolution;
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}
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void Settings::SetResolution(const Resolution& resolution) {
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m_resolution = resolution;
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}
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float Settings::GetMouseSensitivity() const {
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return m_mouseSensitivity;
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}
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void Settings::SetMouseSensitivity(float sensitivity) {
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m_mouseSensitivity = sensitivity;
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}
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void Settings::ApplyResolution(Resolution resolution) {
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switch (resolution) {
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case HD:
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m_rezWidth = 1280;
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m_rezHeight = 720;
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break;
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case FHD:
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m_rezWidth = 1920;
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m_rezHeight = 1080;
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break;
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case QHD:
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m_rezWidth = 2560;
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m_rezHeight = 1440;
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break;
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case UHD:
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m_rezWidth = 3840;
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m_rezHeight = 2160;
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break;
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default:
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break;
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}
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}
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@ -1,5 +1,5 @@
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#ifndef PARAMETERS_H
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#define PARAMETERS_H
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#ifndef SETTINGS_H__
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#define SETTINGS_H__
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#include <iostream>
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#include <fstream>
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@ -8,10 +8,11 @@
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#include <map>
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#include "define.h"
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#include "audio.h"
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class Parameters {
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class Settings {
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public:
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Parameters();
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Settings(Audio& audio);
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void SaveFile(const std::string& filename);
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void LoadFile(const std::string& filename);
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@ -20,7 +21,7 @@ public:
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float GetMainVolume() const;
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void SetMainVolume(float volume);
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float GetMusicVolume() const;
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void GetMusicVolume();
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void SetMusicVolume(float volume);
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float GetSfxVolume() const;
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@ -46,6 +47,8 @@ public:
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void ApplyResolution(Resolution resolution);
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private:
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Audio& m_audio;
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// Audio
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float m_mainVolume;
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float m_musicVolume;
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@ -63,4 +66,5 @@ private:
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float m_mouseSensitivity;
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};
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#endif // PARAMETERS_H
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