ajustement booster

This commit is contained in:
Frederic Leger 2023-11-20 16:27:59 -05:00
parent 279ea6072f
commit 49b90509b9

View File

@ -1202,7 +1202,7 @@ void Engine::Render(float elapsedTime) {
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
m_remotePlayer.Render(m_animeAtlas, m_shader01, all, elapsedTime);
m_booster.RenderBillboard({ 120,20,120 }, m_textureAtlas, texBoostHeal, m_shader01, all);
m_booster.RenderBillboard({ 195,16,195 }, m_textureAtlas, texBoostHeal, m_shader01, all);
if (m_isSkybox) m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);