Merge remote-tracking branch 'origin/InputFields' into SQC_mergeFieldsAndOnline
This commit is contained in:
commit
461a8aa11b
@ -48,6 +48,7 @@
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enum GameState {
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MAIN_MENU,
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SPLASH,
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LOBBY,
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OPTIONS,
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QUIT,
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PLAY,
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@ -47,66 +47,9 @@ void Engine::Init() {
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m_whoosh[x] = nullptr;
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}
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// Init Chunks
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m_world.GetChunks().Reset(nullptr);
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char* ch = new char[2];
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std::cout << "Jouer en ligne? [o/N] ";
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std::cin.getline(ch, 2);
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std::cout << std::endl;
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if (*ch == 'o' || *ch == 'O') {
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char* input = new char[32];
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std::string playname, srvname;
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while (playname.size() < 1) {
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std::cout << "Veuillez entrer un nom de joueur: ";
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std::cin.getline(input, 32);
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std::cout << std::endl;
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playname = input;
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if (playname.size() < 1 || playname.size() > 32)
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std::puts("Nom invalide.");
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}
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while (srvname.size() < 1) {
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std::cout << "Veuillez entrer une adresse de serveur: ";
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std::cin.getline(input, 32);
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std::cout << std::endl;
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srvname = input;
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if (srvname.size() < 1 || srvname.size() > 32)
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std::puts("Adresse serveur invalide.");
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}
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delete[] input;
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if (!m_conn.Init()) {
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if (!m_conn.Connect(srvname.c_str(), playname)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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//std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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m_player = Player(m_conn.getOrigin().position);
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for (auto& [key, player] : m_conn.m_players) {
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m_players[key] = new RemotePlayer(player);
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RemotePlayer* rt = (RemotePlayer*)m_players[key];
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rt->SetPosition(Vector3f(555, 555, 555));
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}
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m_player.m_username = playname;
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seed = 9370707;//m_conn.getSeed();
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m_networkgame = true;
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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else std::cout << "Erreur de creation de socket." << std::endl;
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}
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delete[] ch;
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m_world.SetSeed(seed);
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m_startTime = std::chrono::high_resolution_clock::now();
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// Gestion de souris.
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CenterMouse();
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HideCursor();
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}
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void Engine::DeInit() {}
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@ -143,8 +86,9 @@ void Engine::LoadResource() {
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LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
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LoadTexture(m_texturePovGun, TEXTURE_PATH "GUN.png", false);
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LoadTexture(m_textureLobbyMenu, TEXTURE_PATH "menus/backgrounds/bgLobby.png", false);
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LoadTexture(m_textureMainMenu, TEXTURE_PATH "menus/backgrounds/bgMainMenu.png", false);
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LoadTexture(m_texturePauseMenu, TEXTURE_PATH "menus/backgrounds/bgPause.png", false);
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//LoadTexture(m_texturePauseMenu, TEXTURE_PATH "menus/backgrounds/bgPause.png", false);
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LoadTexture(m_textureOptionsMenu, TEXTURE_PATH "menus/backgrounds/bgOptions.png", false);
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LoadTexture(m_textureSplashScreen, TEXTURE_PATH "menus/backgrounds/bgSplash.png", false);
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@ -162,6 +106,9 @@ void Engine::LoadResource() {
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LoadTexture(m_textureOptSensitivity, TEXTURE_PATH "menus/buttons/options/optSensitivity.png", false);
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LoadTexture(m_textureOptSfx, TEXTURE_PATH "menus/buttons/options/optSfx.png", false);
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LoadTexture(m_textureLobbyServer, TEXTURE_PATH "menus/labels/labelServer.png", false);
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LoadTexture(m_textureLobbyIdentify, TEXTURE_PATH "menus/labels/labelIdentify.png", false);
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LoadTexture(m_textureHd, TEXTURE_PATH "menus/labels/labelHd.png", false);
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LoadTexture(m_textureHd, TEXTURE_PATH "menus/labels/labelHd.png", false);
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LoadTexture(m_textureFhd, TEXTURE_PATH "menus/labels/labelFhd.png", false);
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LoadTexture(m_textureQhd, TEXTURE_PATH "menus/labels/labelQhd.png", false);
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@ -602,14 +549,10 @@ void Engine::DisplayPovGun() {
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glLoadIdentity();
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glTranslated(xTranslation, 0, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 0);
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glTexCoord2f(1, 0);
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glVertex2i(quadWidth, 0);
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glTexCoord2f(1, 1);
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glVertex2i(quadWidth, quadHeight);
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glTexCoord2f(0, 1);
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glVertex2i(0, quadHeight);
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glTexCoord2f(0, 0); glVertex2i(0, 0);
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glTexCoord2f(1, 0); glVertex2i(quadWidth, 0);
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glTexCoord2f(1, 1); glVertex2i(quadWidth, quadHeight);
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glTexCoord2f(0, 1); glVertex2i(0, quadHeight);
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glEnd();
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// Reset du blend function
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@ -666,6 +609,25 @@ int Engine::GetOptionsChoice() {
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return m_selectedOption;
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}
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void Engine::StartMultiplayerGame() {
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if (!m_conn.Init()) {
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if (!m_conn.Connect(m_serverAddr.c_str(), m_username)) {
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// setup jeu en reseau.
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std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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m_player = Player(m_conn.getOrigin().position);
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for (auto& [key, player] : m_conn.m_players)
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m_players[key] = new RemotePlayer(player);
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//seed = m_conn.getSeed();
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m_networkgame = true;
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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else std::cout << "Erreur de creation de socket." << std::endl;
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}
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void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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m_textureFont.Bind();
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std::ostringstream ss;
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@ -751,15 +713,81 @@ void Engine::DisplaySplashScreen() {
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glPopMatrix();
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}
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void Engine::DisplayPauseMenu() {
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void Engine::DisplayLobbyMenu(float elapsedTime) {
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m_texturePauseMenu.Bind();
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, Width(), 0, Height(), -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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m_textureLobbyMenu.Bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2i(0, 0);
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glTexCoord2f(1, 0); glVertex2i(Width(), 0);
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glTexCoord2f(1, 1); glVertex2i(Width(), Height());
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glTexCoord2f(0, 0); glVertex2i(0, 0);
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glTexCoord2f(1, 0); glVertex2i(Width(), 0);
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glTexCoord2f(1, 1); glVertex2i(Width(), Height());
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glTexCoord2f(0, 1); glVertex2i(0, Height());
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glEnd();
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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if (m_settingUsername) {
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SetPlayerUsername(elapsedTime);
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}
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else if (m_settingServer) {
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SetServerAddress(elapsedTime);
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}
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void Engine::SetPlayerUsername(float elapsedTime) {
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m_textureLobbyIdentify.Bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.75);
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glTexCoord2f(1, 0); glVertex2i(Width() * 0.975, Height() * 0.75);
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glTexCoord2f(1, 1); glVertex2i(Width() * 0.975, Height() * 0.95);
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glTexCoord2f(0, 1); glVertex2i(Width() * 0.6, Height() * 0.95);
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glEnd();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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HandlePlayerInput(elapsedTime);
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glDisable(GL_BLEND);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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}
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void Engine::SetServerAddress(float elapsedTime) {
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m_textureLobbyServer.Bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0); glVertex2i(Width() * 0.6, Height() * 0.75);
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glTexCoord2f(1, 0); glVertex2i(Width() * 0.975, Height() * 0.75);
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glTexCoord2f(1, 1); glVertex2i(Width() * 0.975, Height() * 0.95);
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glTexCoord2f(0, 1); glVertex2i(Width() * 0.6, Height() * 0.95);
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glEnd();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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HandlePlayerInput(elapsedTime);
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glDisable(GL_BLEND);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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}
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void Engine::DisplayMainMenu() {
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@ -1197,14 +1225,18 @@ void Engine::Render(float elapsedTime) {
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return;
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}
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if (m_gamestate == GameState::PAUSE) {
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DisplayPauseMenu();
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if (m_gamestate == GameState::LOBBY) {
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DisplayLobbyMenu(elapsedTime);
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if (m_multiReady) {
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StartMultiplayerGame();
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std::cout << "Starting multiplayer game reached" << std::endl;
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}
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return;
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}
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if (m_gamestate == GameState::PLAY) {
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HideCursor();
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CenterMouse(); //D<>placement de centermouse dans l'action de jouer
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CenterMouse();
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static irrklang::ISound* step; // Pour les sons de pas.
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static float pollTime = 0;
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@ -1593,9 +1625,11 @@ void Engine::DrawSlider(float centerX, float centerY, float value, float minVal,
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}
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}
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void Engine::KeyPressEvent(unsigned char key) {
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if (m_gamestate == LOBBY) {
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m_inputChar = SimulateKeyboard(key);
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return;
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}
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switch (key) {
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case 0: // A - Gauche
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if (!m_keyA) {
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@ -1678,6 +1712,12 @@ void Engine::KeyPressEvent(unsigned char key) {
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}
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void Engine::KeyReleaseEvent(unsigned char key) {
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if (m_gamestate == LOBBY) {
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if (key == 38) {
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m_keyShift = false;
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}
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return;
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}
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switch (key) {
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case 0: // A - Stop gauche
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m_keyA = false;
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@ -1749,12 +1789,265 @@ void Engine::KeyReleaseEvent(unsigned char key) {
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case 28: // 2
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m_key2 = true;
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break;
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case 38: // Shift
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m_keyShift = false;
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break;
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case 57: // Espace - Stop sauter
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m_keySpace = false;
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break;
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case 58: // Enter - comfirm input
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m_keyEnter = false;
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break;
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case 59: // backspace - remove char
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m_keyBackspace = false;
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break;
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}
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}
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char Engine::SimulateKeyboard(unsigned char key) {
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switch (key) {
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case 0: // A
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if (!m_keyShift) { m_inputChar = 'a'; }
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else { m_inputChar = 'A'; }
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break;
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case 1: // B
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if (!m_keyShift) { m_inputChar = 'b'; }
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else { m_inputChar = 'B'; }
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break;
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case 2: // C
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if (!m_keyShift) { m_inputChar = 'c'; }
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else { m_inputChar = 'C'; }
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break;
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case 3: // D
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if (!m_keyShift) { m_inputChar = 'd'; }
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else { m_inputChar = 'D'; }
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break;
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case 4: // E
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if (!m_keyShift) { m_inputChar = 'e'; }
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else { m_inputChar = 'E'; }
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break;
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case 5: // F
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if (!m_keyShift) { m_inputChar = 'f'; }
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else { m_inputChar = 'F'; }
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break;
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case 6: // G
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if (!m_keyShift) { m_inputChar = 'g'; }
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else { m_inputChar = 'G'; }
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break;
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case 7: // H
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if (!m_keyShift) { m_inputChar = 'h'; }
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else { m_inputChar = 'H'; }
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break;
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case 8: // I
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||||
if (!m_keyShift) { m_inputChar = 'i'; }
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else { m_inputChar = 'I'; }
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break;
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case 9: // J
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if (!m_keyShift) { m_inputChar = 'j'; }
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else { m_inputChar = 'J'; }
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break;
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case 10: // K
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if (!m_keyShift) { m_inputChar = 'k'; }
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else { m_inputChar = 'K'; }
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break;
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case 11: // L
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if (!m_keyShift) { m_inputChar = 'l'; }
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else { m_inputChar = 'L'; }
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break;
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case 12: // M
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if (!m_keyShift) { m_inputChar = 'm'; }
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else { m_inputChar = 'M'; }
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||||
break;
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case 13: // N
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||||
if (!m_keyShift) { m_inputChar = 'n'; }
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else { m_inputChar = 'N'; }
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break;
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case 14: // O
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if (!m_keyShift) { m_inputChar = 'o'; }
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else { m_inputChar = 'O'; }
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break;
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case 15: // P
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if (!m_keyShift) { m_inputChar = 'p'; }
|
||||
else { m_inputChar = 'P'; }
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break;
|
||||
case 16: // Q
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||||
if (!m_keyShift) { m_inputChar = 'q'; }
|
||||
else { m_inputChar = 'Q'; }
|
||||
break;
|
||||
case 17: // R
|
||||
if (!m_keyShift) { m_inputChar = 'r'; }
|
||||
else { m_inputChar = 'R'; }
|
||||
break;
|
||||
case 18: // S
|
||||
if (!m_keyShift) { m_inputChar = 's'; }
|
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else { m_inputChar = 'S'; }
|
||||
break;
|
||||
case 19: // T
|
||||
if (!m_keyShift) { m_inputChar = 't'; }
|
||||
else { m_inputChar = 'T'; }
|
||||
break;
|
||||
case 20: // U
|
||||
if (!m_keyShift) { m_inputChar = 'u'; }
|
||||
else { m_inputChar = 'U'; }
|
||||
break;
|
||||
case 21: // V
|
||||
if (!m_keyShift) { m_inputChar = 'v'; }
|
||||
else { m_inputChar = 'V'; }
|
||||
break;
|
||||
case 22: // W
|
||||
if (!m_keyShift) { m_inputChar = 'w'; }
|
||||
else { m_inputChar = 'W'; }
|
||||
break;
|
||||
case 23: // X
|
||||
if (!m_keyShift) { m_inputChar = 'x'; }
|
||||
else { m_inputChar = 'X'; }
|
||||
break;
|
||||
case 24: // Y
|
||||
if (!m_keyShift) { m_inputChar = 'y'; }
|
||||
else { m_inputChar = 'Y'; }
|
||||
break;
|
||||
case 25: // Z
|
||||
if (!m_keyShift) { m_inputChar = 'z'; }
|
||||
else { m_inputChar = 'Z'; }
|
||||
break;
|
||||
case 26: // 0
|
||||
if (!m_keyShift) { m_inputChar = '0'; }
|
||||
else { m_inputChar = ')'; }
|
||||
break;
|
||||
case 27: // 1
|
||||
if (!m_keyShift) { m_inputChar = '1'; }
|
||||
else { m_inputChar = '!'; }
|
||||
break;
|
||||
case 28: // 2
|
||||
if (!m_keyShift) { m_inputChar = '2'; }
|
||||
else { m_inputChar = '\"'; }
|
||||
break;
|
||||
case 29: // 3
|
||||
if (!m_keyShift) { m_inputChar = '3'; }
|
||||
else { m_inputChar = '/'; }
|
||||
break;
|
||||
case 30: // 4
|
||||
if (!m_keyShift) { m_inputChar = '4'; }
|
||||
else { m_inputChar = '$'; }
|
||||
break;
|
||||
case 31: // 5
|
||||
if (!m_keyShift) { m_inputChar = '5'; }
|
||||
else { m_inputChar = '%'; }
|
||||
break;
|
||||
case 32: // 6
|
||||
if (!m_keyShift) { m_inputChar = '6'; }
|
||||
else { m_inputChar = '?'; }
|
||||
break;
|
||||
case 33: // 7
|
||||
if (!m_keyShift) { m_inputChar = '7'; }
|
||||
else { m_inputChar = '&'; }
|
||||
break;
|
||||
case 34: // 8
|
||||
if (!m_keyShift) { m_inputChar = '8'; }
|
||||
else { m_inputChar = '*'; }
|
||||
break;
|
||||
case 35: // 9
|
||||
if (!m_keyShift) { m_inputChar = '9'; }
|
||||
else { m_inputChar = ')'; }
|
||||
break;
|
||||
case 38: // SHIFT
|
||||
m_keyShift = true;
|
||||
break;
|
||||
case 50: // . (Period)
|
||||
m_inputChar = '.';
|
||||
break;
|
||||
case 56: // _ (Underscore)
|
||||
if (!m_keyShift) { m_inputChar = '-'; }
|
||||
else { m_inputChar = '_'; }
|
||||
break;
|
||||
case 57: // SPACE
|
||||
m_inputChar = ' ';
|
||||
break;
|
||||
case 58: // ENTER
|
||||
m_keyEnter = true;
|
||||
break;
|
||||
case 59: // BACKSPACE
|
||||
m_keyBackspace = true;
|
||||
break;
|
||||
default:
|
||||
m_invalidChar = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((int)key != 38 && !m_invalidChar) {
|
||||
m_charChanged = true;
|
||||
std::cout << "Key pressed: " << (int)key << " (" << m_inputChar << ")" << std::endl;
|
||||
}
|
||||
|
||||
m_invalidChar = false;
|
||||
return m_inputChar;
|
||||
}
|
||||
|
||||
void Engine::HandlePlayerInput(float elapsedTime) {
|
||||
static float lobbyTime = 0.0f;
|
||||
lobbyTime += elapsedTime;
|
||||
float onInterval = 0.5f;
|
||||
float offInterval = 1.0f;
|
||||
|
||||
m_textureFont.Bind();
|
||||
std::ostringstream ss;
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
if (m_charChanged) {
|
||||
if (m_keyBackspace) {
|
||||
if (!m_currentInputString.empty()) {
|
||||
m_currentInputString.pop_back();
|
||||
}
|
||||
m_keyBackspace = false;
|
||||
}
|
||||
else if (m_keyEnter) {
|
||||
if (m_settingUsername) {
|
||||
if (!m_currentInputString.empty() &&
|
||||
m_currentInputString.size() > 1 &&
|
||||
m_currentInputString.size() < 26) {
|
||||
m_username = m_currentInputString;
|
||||
m_currentInputString = "";
|
||||
m_settingUsername = false;
|
||||
m_settingServer = true;
|
||||
}
|
||||
}
|
||||
else if (m_settingServer) {
|
||||
if (!m_currentInputString.empty()) {
|
||||
m_serverAddr = m_currentInputString;
|
||||
m_currentInputString = "";
|
||||
m_settingServer = false;
|
||||
m_multiReady = true;
|
||||
m_gamestate = GameState::PLAY;
|
||||
}
|
||||
}
|
||||
m_keyEnter = false;
|
||||
}
|
||||
else if (m_settingUsername && m_currentInputString.size() < 26) {
|
||||
m_currentInputString += m_inputChar;
|
||||
}
|
||||
else if (m_settingServer && m_currentInputString.size() < 15) {
|
||||
m_currentInputString += m_inputChar;
|
||||
}
|
||||
}
|
||||
|
||||
ss << m_currentInputString;
|
||||
m_charChanged = false;
|
||||
|
||||
if (lobbyTime < onInterval) {
|
||||
ss << "_";
|
||||
}
|
||||
else if (lobbyTime > onInterval && lobbyTime < offInterval) {
|
||||
ss << " ";
|
||||
}
|
||||
else {
|
||||
lobbyTime = 0.0f;
|
||||
}
|
||||
|
||||
PrintText(Width() * 0.6f, Height() * 0.4f, ss.str(), 2.0f);
|
||||
}
|
||||
|
||||
|
||||
void Engine::MouseMoveEvent(int x, int y) {
|
||||
if (m_gamestate == GameState::PLAY) {
|
||||
m_player.TurnLeftRight(x - (Width() / 2));
|
||||
@ -1842,7 +2135,8 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||
}
|
||||
else if (x > leftButton && x < rightButton && y > bottomSecond && y < topSecond) {
|
||||
if (m_selectedPlayOptions) {
|
||||
m_gamestate = GameState::PLAY;
|
||||
m_gamestate = GameState::LOBBY;
|
||||
m_settingUsername = true;
|
||||
}
|
||||
else {
|
||||
m_gamestate = GameState::OPTIONS;
|
||||
|
@ -46,6 +46,7 @@ private:
|
||||
int GetFps(float elapsedTime) const;
|
||||
int GetCountdown(float elapsedTime);
|
||||
int GetOptionsChoice();
|
||||
void StartMultiplayerGame();
|
||||
|
||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||
|
||||
@ -62,13 +63,16 @@ private:
|
||||
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||
|
||||
void DisplaySplashScreen();
|
||||
void DisplayPauseMenu();
|
||||
|
||||
void DisplayMainMenu();
|
||||
void DrawButtonBackgrounds(float centerX, float centerY, int iterations);
|
||||
void DrawMainMenuButtons(float centerX, float centerY);
|
||||
void DrawSingleMultiButtons(float centerX, float centerY);
|
||||
|
||||
void DisplayLobbyMenu(float elapsedTime);
|
||||
void SetPlayerUsername(float elapsedTime);
|
||||
void SetServerAddress(float elapsedTime);
|
||||
|
||||
void DisplayOptionsMenu();
|
||||
void DisplayAudioMenu(float centerX, float centerY);
|
||||
void DisplayGraphicsMenu(float centerX, float centerY);
|
||||
@ -77,9 +81,10 @@ private:
|
||||
void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
|
||||
void DrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
|
||||
|
||||
|
||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||
void ProcessNotificationQueue();
|
||||
char SimulateKeyboard(unsigned char key);
|
||||
void HandlePlayerInput(float elapsedTime);
|
||||
|
||||
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||
irrklang::ISound* m_powpow, * m_scream;
|
||||
@ -116,6 +121,7 @@ private:
|
||||
Texture m_texturePovGun;
|
||||
Texture m_textureSkybox;
|
||||
|
||||
Texture m_textureLobbyMenu;
|
||||
Texture m_textureMainMenu;
|
||||
Texture m_textureOptionsMenu;
|
||||
Texture m_texturePauseMenu;
|
||||
@ -125,6 +131,9 @@ private:
|
||||
Texture m_textureFhd;
|
||||
Texture m_textureQhd;
|
||||
Texture m_textureUhd;
|
||||
|
||||
Texture m_textureLobbyServer;
|
||||
Texture m_textureLobbyIdentify;
|
||||
Texture m_textureCheck;
|
||||
Texture m_textureChecked;
|
||||
|
||||
@ -191,6 +200,16 @@ private:
|
||||
bool m_selectedOptions = false;
|
||||
bool m_selectedQuit = false;
|
||||
|
||||
std::string m_currentInputString;
|
||||
std::string m_username;
|
||||
std::string m_serverAddr;
|
||||
char m_inputChar = 0;
|
||||
bool m_invalidChar = false;
|
||||
bool m_charChanged = false;
|
||||
bool m_settingUsername = false;
|
||||
bool m_settingServer = false;
|
||||
bool m_multiReady = false;
|
||||
|
||||
bool m_key1 = false;
|
||||
bool m_key2 = false;
|
||||
bool m_keyK = false;
|
||||
@ -199,7 +218,10 @@ private:
|
||||
bool m_keyA = false;
|
||||
bool m_keyS = false;
|
||||
bool m_keyD = false;
|
||||
bool m_keyEnter = false;
|
||||
bool m_keySpace = false;
|
||||
bool m_keyShift = false;
|
||||
bool m_keyBackspace = false;
|
||||
|
||||
bool m_mouseL = false;
|
||||
bool m_mouseR = false;
|
||||
|
BIN
SQCSim2021/media/textures/menus/backgrounds/bgLobby.png
Normal file
BIN
SQCSim2021/media/textures/menus/backgrounds/bgLobby.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 505 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelIdentify.png
Normal file
BIN
SQCSim2021/media/textures/menus/labels/labelIdentify.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
SQCSim2021/media/textures/menus/labels/labelServer.png
Normal file
BIN
SQCSim2021/media/textures/menus/labels/labelServer.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
Loading…
Reference in New Issue
Block a user