Delete le monde infini et la sauvegarde de chunk.

This commit is contained in:
MarcEricMartel 2023-08-28 17:39:55 -04:00
parent 2f8a5893f0
commit 3b5a56189e
4 changed files with 12 additions and 12 deletions

View File

@ -2,11 +2,11 @@
#include "world.h"
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
pos << CHUNK_PATH << x << '_' << y << ".chunk";
std::ifstream input(pos.str(), std::fstream::binary);
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
if (input.fail()) {
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
m_blocks.Reset(BTYPE_AIR);
@ -61,7 +61,7 @@ Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
// break;
// }
// }
}
/* }
else {
input.seekg(0, std::ios_base::end);
int size = input.tellg();
@ -75,11 +75,11 @@ Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
}
}*/
}
Chunk::~Chunk() {
if (m_isModified) {
/*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
for (int x = 0; x < CHUNK_SIZE_X; ++x)
@ -93,7 +93,7 @@ Chunk::~Chunk() {
std::ofstream output(pos.str(), std::fstream::binary);
output.write(data, sizeof(data));
output.close();
}
}*/
}
void Chunk::RemoveBlock(int x, int y, int z, World* world) {

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@ -36,8 +36,8 @@
#endif
#ifdef NDEBUG
#define WORLD_SIZE_X 128
#define WORLD_SIZE_Y 128
#define WORLD_SIZE_X 8
#define WORLD_SIZE_Y 8
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1

View File

@ -43,7 +43,7 @@ void Engine::Init() {
m_skybox.Init(0.2f);
// Objet de musique!
//m_audio.ToggleMusicState();
m_audio.ToggleMusicState();
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x)

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@ -131,7 +131,7 @@ void World::Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& playe
atlas.Bind();
RenderWorld(rendercount, player, world, shader);
UpdateWorld(player, blockinfo);
TransposeWorld(player, bullets);
//TransposeWorld(player, bullets);
shader.Disable();
glStencilFunc(GL_GREATER, 1, 0xFF);
}