Delete le monde infini et la sauvegarde de chunk.
This commit is contained in:
		| @@ -2,11 +2,11 @@ | |||||||
| #include "world.h" | #include "world.h" | ||||||
|  |  | ||||||
| Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {  | Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {  | ||||||
|     std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. |     //std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position. | ||||||
|     pos << CHUNK_PATH << x << '_' << y << ".chunk"; |     //pos << CHUNK_PATH << x << '_' << y << ".chunk"; | ||||||
|     std::ifstream input(pos.str(), std::fstream::binary); |     //std::ifstream input(pos.str(), std::fstream::binary); | ||||||
|  |  | ||||||
|     if (input.fail()) { |     //if (input.fail()) { | ||||||
|         OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED); |         OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED); | ||||||
|         m_blocks.Reset(BTYPE_AIR); |         m_blocks.Reset(BTYPE_AIR); | ||||||
|  |  | ||||||
| @@ -61,7 +61,7 @@ Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) { | |||||||
|         //                        break; |         //                        break; | ||||||
|         //                    } |         //                    } | ||||||
|         //    } |         //    } | ||||||
|     } |     /* } | ||||||
|     else { |     else { | ||||||
|         input.seekg(0, std::ios_base::end); |         input.seekg(0, std::ios_base::end); | ||||||
|         int size = input.tellg(); |         int size = input.tellg(); | ||||||
| @@ -75,11 +75,11 @@ Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) { | |||||||
|             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) |             for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) | ||||||
|                 for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) |                 for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy) | ||||||
|                     m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); |                     m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]); | ||||||
|     } |     }*/ | ||||||
| } | } | ||||||
|  |  | ||||||
| Chunk::~Chunk() { | Chunk::~Chunk() { | ||||||
|     if (m_isModified) { |     /*if (m_isModified) { | ||||||
|         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; |         char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z]; | ||||||
|  |  | ||||||
|         for (int x = 0; x < CHUNK_SIZE_X; ++x) |         for (int x = 0; x < CHUNK_SIZE_X; ++x) | ||||||
| @@ -93,7 +93,7 @@ Chunk::~Chunk() { | |||||||
|         std::ofstream output(pos.str(), std::fstream::binary); |         std::ofstream output(pos.str(), std::fstream::binary); | ||||||
|         output.write(data, sizeof(data)); |         output.write(data, sizeof(data)); | ||||||
|         output.close(); |         output.close(); | ||||||
|     } |     }*/ | ||||||
| } | } | ||||||
|  |  | ||||||
| void Chunk::RemoveBlock(int x, int y, int z, World* world) { | void Chunk::RemoveBlock(int x, int y, int z, World* world) { | ||||||
|   | |||||||
| @@ -36,8 +36,8 @@ | |||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #ifdef NDEBUG | #ifdef NDEBUG | ||||||
| #define WORLD_SIZE_X 128 | #define WORLD_SIZE_X 8 | ||||||
| #define WORLD_SIZE_Y 128 | #define WORLD_SIZE_Y 8 | ||||||
|  |  | ||||||
| #define FRAMES_RENDER_CHUNKS 1 | #define FRAMES_RENDER_CHUNKS 1 | ||||||
| #define FRAMES_UPDATE_CHUNKS 1 | #define FRAMES_UPDATE_CHUNKS 1 | ||||||
|   | |||||||
| @@ -43,7 +43,7 @@ void Engine::Init() { | |||||||
| 	m_skybox.Init(0.2f); | 	m_skybox.Init(0.2f); | ||||||
|  |  | ||||||
| 	// Objet de musique! | 	// Objet de musique! | ||||||
| 	//m_audio.ToggleMusicState(); | 	m_audio.ToggleMusicState(); | ||||||
|  |  | ||||||
| 	// Array pour les balles. | 	// Array pour les balles. | ||||||
| 	for (int x = 0; x < MAX_BULLETS; ++x) | 	for (int x = 0; x < MAX_BULLETS; ++x) | ||||||
|   | |||||||
| @@ -131,7 +131,7 @@ void World::Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& playe | |||||||
| 	atlas.Bind(); | 	atlas.Bind(); | ||||||
| 	RenderWorld(rendercount, player, world, shader); | 	RenderWorld(rendercount, player, world, shader); | ||||||
| 	UpdateWorld(player, blockinfo); | 	UpdateWorld(player, blockinfo); | ||||||
| 	TransposeWorld(player, bullets); | 	//TransposeWorld(player, bullets); | ||||||
| 	shader.Disable(); | 	shader.Disable(); | ||||||
| 	glStencilFunc(GL_GREATER, 1, 0xFF); | 	glStencilFunc(GL_GREATER, 1, 0xFF); | ||||||
| } | } | ||||||
|   | |||||||
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