potatoes
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@ -135,7 +135,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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else
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Shooting = true;*/
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}
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//std::cout << Shooting << std::endl;
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std::cout << Shooting << std::endl;
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//std::cout << time << std::endl;
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//std::cout << "shooting : " << current.states.shooting << " jumping : " << current.states.jumping << " jumpshot : " << current.states.jumpshot << " running : " << current.states.running << " still : " << current.states.still << " dead : " << current.states.dead << " hit : " << current.states.hit << std::endl;
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