horriblé
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@ -334,6 +334,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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glLoadMatrixf(tran.GetMatrix().GetInternalValues());
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glDepthFunc(GL_LEQUAL);
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glBegin(GL_QUADS);
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glTexCoord2f(u, v); glVertex3f(v1.x, v1.y, v1.z);
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glTexCoord2f(u + w, v); glVertex3f(v2.x, v2.y, v2.z);
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