From 25b5c1e492f00bc470d47d69d27f677938c605c1 Mon Sep 17 00:00:00 2001 From: MarcEricMartel Date: Mon, 18 Dec 2023 14:24:43 -0500 Subject: [PATCH] oooooooooo --- SQCSim-common/player.cpp | 4 ++-- SQCSim-srv/server.cpp | 8 ++++++-- SQCSim2021/engine.cpp | 13 ++++++++++--- SQCSim2021/renderer.cpp | 14 ++++---------- SQCSim2021/renderer.h | 2 +- 5 files changed, 23 insertions(+), 18 deletions(-) diff --git a/SQCSim-common/player.cpp b/SQCSim-common/player.cpp index 8e6586d..ac3e0f0 100644 --- a/SQCSim-common/player.cpp +++ b/SQCSim-common/player.cpp @@ -199,11 +199,11 @@ void Player::ApplyTransformation(Transformation& transformation, bool rel, bool void Player::TakeBooster(std::unordered_map booster_table, float elapsedtime) { Vector3f playerpos = GetPosition(); - for (auto& [key, booster]: booster_table) - { + for (auto& [key, booster]: booster_table) { Vector3f pos = booster->GetPosition(); if (booster->GetAvailability() && abs(playerpos.x - pos.x) <= 0.5f && abs(playerpos.y - pos.y) <= 1.0f && abs(playerpos.z - pos.z) <= 0.5f) { + std::cout << "booster got" << std::endl; GetBooster(booster->GetType(), elapsedtime); booster->SetAvailability(false); break; diff --git a/SQCSim-srv/server.cpp b/SQCSim-srv/server.cpp index 410430d..15bfd9b 100644 --- a/SQCSim-srv/server.cpp +++ b/SQCSim-srv/server.cpp @@ -241,12 +241,12 @@ void Server::Run() { int max = 0; for (int64_t x = 0; x < m_boostcount; ++x) { Vector3f pos = Vector3f(rand() % (WORLD_SIZE_X * CHUNK_SIZE_X) + .5f, rand() % CHUNK_SIZE_Y + .5f, rand() % (WORLD_SIZE_Y * CHUNK_SIZE_Z) + .5f); - if (m_world->BlockAt(pos) == BTYPE_AIR) { + if (m_world->BlockAt(pos) == BTYPE_AIR && m_world->BlockAt(Vector3f(pos.x, pos.y - 2, pos.z)) != BTYPE_AIR) { Booster* boost = new Booster(pos, (BOOST_TYPE)(rand() % BTYPE_BOOST_LAST), getUniqueId()); m_boosters[boost->GetId()] = boost; } else --x; - if (++max > 1000) + if (++max > 100000) break; } @@ -390,6 +390,7 @@ void Server::Run() { } } + int max = 0; for (auto& [key, booster] : m_boosters) { if (booster->modified) { PickupMod pmod; @@ -414,6 +415,9 @@ void Server::Run() { booster->modified = false; for (auto& [key, conn] : m_conns) sendPackTo(m_sock_udp, &pmod, &m_buf, conn->getAddr()); + max++; + if (max > 5) + break; } } diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index ba95d94..f3d8076 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -1511,7 +1511,7 @@ void Engine::Render(float elapsedTime) { if (Deserialize(&pmod, pck, &bsize)) { if (m_boosters.count(pmod.id)) { Booster* boost = m_boosters.at(pmod.id); - + std::cout << "Ramassé booster selon serveur " << (pmod.boost.damage ? "damage" : "") << (pmod.boost.hp ? "heal" : "") << (pmod.boost.invincible ? "invincible" : ""); boost->SetAvailability(pmod.available); } else { @@ -1522,6 +1522,7 @@ void Engine::Render(float elapsedTime) { btype = BOOST_TYPE::BTYPE_HEAL; else if (pmod.boost.invincible) btype = BOOST_TYPE::BTYPE_INVINCIBLE; + else break; Booster* boost = new Booster(pmod.pos, btype, pmod.id); @@ -1556,6 +1557,10 @@ void Engine::Render(float elapsedTime) { m_player.boostdamage = boost.damage; m_player.boostinvincible = boost.invincible; + if (diff.Length() > 10.) { + m_player.Move(-diff); + } + if (diff.Length() > 1.5) { diff.Normalize(); m_player.Move(-diff); @@ -1630,8 +1635,10 @@ void Engine::Render(float elapsedTime) { rt->Render(m_animeAtlas, m_shader01, all, elapsedTime, m_player); } for (auto& [key, booster] : m_boosters) { - if (booster->GetAvailability()) - m_renderer.RenderBooster(m_textureAtlas, m_shader01, all, m_player, *booster); + if (booster->GetAvailability()) { + glClear(GL_STENCIL_BUFFER_BIT); + m_renderer.RenderBooster(m_textureAtlas, m_shader01, all, m_player, booster); + } } glEnable(GL_CULL_FACE); } diff --git a/SQCSim2021/renderer.cpp b/SQCSim2021/renderer.cpp index 31440a6..d9dad68 100644 --- a/SQCSim2021/renderer.cpp +++ b/SQCSim2021/renderer.cpp @@ -244,14 +244,11 @@ void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* bloc } } -void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster booster) -{ - if (booster.GetAvailability() == true) - { +void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster) { float width = 1.f; float height = 1.f; - Vector3f DiffCam = booster.GetPosition() - player.GetPosition(); + Vector3f DiffCam = booster->GetPosition() - player.GetPosition(); Vector3f UpCam = Vector3f(0.f, 1.f, 0.f); Vector3f CrossA = DiffCam.Cross(UpCam); @@ -260,7 +257,7 @@ void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transfo CrossA.Normalize(); CrossB.Normalize(); - Vector3f playerPosition = booster.GetPosition() + Vector3f(0.f, -.75f, 0.f); + Vector3f playerPosition = booster->GetPosition() + Vector3f(0.f, -.75f, 0.f); Vector3f v2 = (playerPosition + CrossA * 0.5 * width + CrossB * 0.5 * height); Vector3f v1 = (playerPosition - CrossA * 0.5 * width + CrossB * 0.5 * height); @@ -268,7 +265,7 @@ void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transfo Vector3f v4 = (playerPosition - CrossA * 0.5 * width - CrossB * 0.5 * height); int index; - BOOST_TYPE type = booster.GetType(); + BOOST_TYPE type = booster->GetType(); switch (type) { @@ -312,11 +309,8 @@ void Renderer::RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transfo glDisable(GL_BLEND); shader.Disable(); - } } - - void Renderer::RenderPlayer(Player* player, Transformation tran) const { } diff --git a/SQCSim2021/renderer.h b/SQCSim2021/renderer.h index 12df11c..3823254 100644 --- a/SQCSim2021/renderer.h +++ b/SQCSim2021/renderer.h @@ -29,7 +29,7 @@ public: void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); - void RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster booster); + void RenderBooster(TextureAtlas& textureAtlas, Shader& shader, Transformation tran, Player player, Booster* booster); void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation world, Shader& shader, TextureAtlas& atlas) const; void RenderPlayer(Player* player, Transformation tran) const;