Zigonnage et tests à saveur de Twin Peaks.

This commit is contained in:
Marc-Eric Martel 2021-09-27 10:20:58 -04:00
parent c34d0a0ef5
commit 2324ef071b
7 changed files with 235 additions and 126 deletions

View File

@ -47,7 +47,9 @@ void Engine::DeInit()
void Engine::LoadResource()
{
LoadTexture(m_textureFloor, TEXTURE_PATH "checker.png");
LoadTexture(m_textureFloor, TEXTURE_PATH "floortile.png");
LoadTexture(m_textureSkybox, TEXTURE_PATH "curtains.png");
LoadTexture(m_textureCube, TEXTURE_PATH "kyle.png");
}
void Engine::UnloadResource()
@ -66,6 +68,49 @@ void Engine::Render(float elapsedTime)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Skybox
m_textureSkybox.Bind();
glDepthFunc(GL_ALWAYS);
glBegin(GL_QUADS);
glTexCoord2f(1, 0);
glVertex3f(10.f, 10.f, 10.f);
glTexCoord2f(0, 0);
glVertex3f(-10.f, 10.f, 10.f);
glTexCoord2f(0, 1);
glVertex3f(-10.f, -10.f, 10.f);
glTexCoord2f(1, 1);
glVertex3f(10.f, -10.f, 10.f);
glTexCoord2f(1, 0);
glVertex3f(10.f, -10.f, -10.f);
glTexCoord2f(0, 0);
glVertex3f(-10.f, -10.f, -10.f);
glTexCoord2f(0, 1);
glVertex3f(-10.f, 10.f, -10.f);
glTexCoord2f(1, 1);
glVertex3f(10.f, 10.f, -10.f);
glTexCoord2f(1, 0);
glVertex3f(-10.f, 10.f, 10.f);
glTexCoord2f(0, 0);
glVertex3f(-10.f, 10.f, -10.f);
glTexCoord2f(0, 1);
glVertex3f(-10.f, -10.f, -10.f);
glTexCoord2f(1, 1);
glVertex3f(-10.f, -10.f, 10.f);
glTexCoord2f(1, 0);
glVertex3f(10.f, 10.f, -10.f);
glTexCoord2f(0, 0);
glVertex3f(10.f, 10.f, 10.f);
glTexCoord2f(0, 1);
glVertex3f(10.f, -10.f, 10.f);
glTexCoord2f(1, 1);
glVertex3f(10.f, -10.f, -10.f);
glEnd();
// Plancher
// Les vertex doivent etre affiches dans le sens anti-horaire (CCW)
m_textureFloor.Bind();
@ -81,11 +126,72 @@ void Engine::Render(float elapsedTime)
glTexCoord2f(0, nbRep);
glVertex3f(-100.f, -2.f, -100.f);
glEnd();
// Cube
glTranslatef(0.f, 0.f, -7.f);
m_textureCube.Bind();
glBegin(GL_QUADS);
glDepthFunc(GL_GREATER);
glTexCoord2f(1, 0);
glVertex3f(1.f, 1.f, -1.f);
glTexCoord2f(0, 0);
glVertex3f(-1.f, 1.f, -1.f);
glTexCoord2f(0, 1);
glVertex3f(-1.f, 1.f, 1.f);
glTexCoord2f(1, 1);
glVertex3f(1.f, 1.f, 1.f);
glTexCoord2f(1, 0);
glVertex3f(1.f, -1.f, 1.f);
glTexCoord2f(0, 0);
glVertex3f(-1.f, -1.f, 1.f);
glTexCoord2f(0, 1);
glVertex3f(-1.f, -1.f, -1.f);
glTexCoord2f(1, 1);
glVertex3f(1.f, -1.f, -1.f);
glTexCoord2f(1, 0);
glVertex3f(1.f, 1.f, 1.f);
glTexCoord2f(0, 0);
glVertex3f(-1.f, 1.f, 1.f);
glTexCoord2f(0, 1);
glVertex3f(-1.f, -1.f, 1.f);
glTexCoord2f(1, 1);
glVertex3f(1.f, -1.f, 1.f);
glTexCoord2f(1, 0);
glVertex3f(1.f, -1.f, -1.f);
glTexCoord2f(0, 0);
glVertex3f(-1.f, -1.f, -1.f);
glTexCoord2f(0, 1);
glVertex3f(-1.f, 1.f, -1.f);
glTexCoord2f(1, 1);
glVertex3f(1.f, 1.f, -1.f);
glTexCoord2f(1, 0);
glVertex3f(-1.f, 1.f, 1.f);
glTexCoord2f(0, 0);
glVertex3f(-1.f, 1.f, -1.f);
glTexCoord2f(0, 1);
glVertex3f(-1.f, -1.f, -1.f);
glTexCoord2f(1, 1);
glVertex3f(-1.f, -1.f, 1.f);
glTexCoord2f(1, 0);
glVertex3f(1.f, 1.f, -1.f);
glTexCoord2f(0, 0);
glVertex3f(1.f, 1.f, 1.f);
glTexCoord2f(0, 1);
glVertex3f(1.f, -1.f, 1.f);
glTexCoord2f(1, 1);
glVertex3f(1.f, -1.f, -1.f);
glEnd();
}
void Engine::KeyPressEvent(unsigned char key)
{
switch(key)
switch (key)
{
case 36: // ESC
Stop();
@ -127,11 +233,11 @@ void Engine::KeyPressEvent(unsigned char key)
void Engine::KeyReleaseEvent(unsigned char key)
{
switch(key)
switch (key)
{
case 24: // Y
m_wireframe = !m_wireframe;
if(m_wireframe)
if (m_wireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@ -141,11 +247,11 @@ void Engine::KeyReleaseEvent(unsigned char key)
m_keyW = false;
break;
case 0: // A
std::cout << "rA "<< std::endl;
std::cout << "rA " << std::endl;
m_keyA = false;
break;
case 18: // S
std::cout << "rS "<< std::endl;
std::cout << "rS " << std::endl;
m_keyS = false;
break;
case 3: // D
@ -162,7 +268,7 @@ void Engine::MouseMoveEvent(int x, int y)
// dans une boucle infinie où l'appel à CenterMouse génère un
// MouseMoveEvent, qui rapelle CenterMouse qui rapelle un autre
// MouseMoveEvent, etc
if(x == (Width() / 2) && y == (Height() / 2))
if (x == (Width() / 2) && y == (Height() / 2))
return;
CenterMouse();
@ -179,10 +285,10 @@ void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y)
bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool stopOnError)
{
texture.Load(filename);
if(!texture.IsValid())
if (!texture.IsValid())
{
std::cerr << "Unable to load texture (" << filename << ")" << std::endl;
if(stopOnError)
if (stopOnError)
Stop();
return false;

View File

@ -3,6 +3,7 @@
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
#include "transformation.h"
class Engine : public OpenglContext
{
@ -27,6 +28,8 @@ private:
bool m_wireframe = false;
Texture m_textureFloor;
Texture m_textureSkybox;
Texture m_textureCube;
bool m_keyW = false;
bool m_keyA = false;

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@ -152,7 +152,7 @@ void OpenglContext::ShowCrossCursor() const
void OpenglContext::InitWindow(int width, int height)
{
m_app.create(sf::VideoMode(width, height, 32), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize|sf::Style::Close), sf::ContextSettings(32, 8, 0));
m_app.create(sf::VideoMode(width, height, 32), m_title.c_str(), m_fullscreen ? sf::Style::Fullscreen : (sf::Style::Resize|sf::Style::Close), sf::ContextSettings(32, 8, 4));
}
OpenglContext::MOUSE_BUTTON OpenglContext::ConvertMouseButton(sf::Mouse::Button button) const