Merge branch 'SQC-15_animation' into SQC19_Booster
@ -7,11 +7,19 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
|
|||||||
|
|
||||||
Bullet::~Bullet() {}
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Bullet::~Bullet() {}
|
||||||
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|
||||||
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
|
bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer) {
|
||||||
int max = 100 / perframe;
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int max = 100 / perframe;
|
||||||
|
float damage = 0.057f;
|
||||||
for (int x = 0; x < max; ++x) {
|
for (int x = 0; x < max; ++x) {
|
||||||
m_currentpos += m_velocity * elapsedtime;
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m_currentpos += m_velocity * elapsedtime;
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||||||
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||||||
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for (auto& [key, player] : mapPlayer) {
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||||||
|
if ((m_currentpos - player->GetPosition()).Length() < .4f) {
|
||||||
|
player->InflictDamage(damage);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
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}
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||||||
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|
||||||
if (!world->ChunkAt(m_currentpos))
|
if (!world->ChunkAt(m_currentpos))
|
||||||
return true;
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return true;
|
||||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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||||||
@ -20,6 +28,7 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe) {
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|||||||
}
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}
|
||||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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||||||
}
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}
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||||||
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|
||||||
return false;
|
return false;
|
||||||
}
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}
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||||||
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|
||||||
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@ -1,10 +1,14 @@
|
|||||||
#ifndef BULLET_H__
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#ifndef BULLET_H__
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||||||
#define BULLET_H__
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#define BULLET_H__
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||||||
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||||||
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#include <unordered_map>
|
||||||
#include "define.h"
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#include "define.h"
|
||||||
#include "vector3.h"
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#include "vector3.h"
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||||||
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#include "player.h"
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||||||
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||||||
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|
||||||
class World;
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class World;
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||||||
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class Player;
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||||||
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|
||||||
class Bullet {
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class Bullet {
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||||||
public:
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public:
|
||||||
@ -12,7 +16,7 @@ public:
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|||||||
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||||
~Bullet();
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~Bullet();
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||||||
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|
||||||
bool Update(World* world, float elapsedtime, int perframe);
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bool Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> m_mapPlayer);
|
||||||
void Transpose(int& x, int& z);
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void Transpose(int& x, int& z);
|
||||||
Vector3f getPos() const;
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Vector3f getPos() const;
|
||||||
Vector3f getVel() const;
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Vector3f getVel() const;
|
||||||
@ -23,6 +27,8 @@ private:
|
|||||||
m_currentpos,
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m_currentpos,
|
||||||
m_velocity;
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m_velocity;
|
||||||
uint64_t m_tid = 0;
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uint64_t m_tid = 0;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
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|
||||||
#endif // BULLET_H__
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#endif // BULLET_H__
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||||||
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@ -7,7 +7,7 @@
|
|||||||
#define SRV_PORT 10000
|
#define SRV_PORT 10000
|
||||||
#define CLI_PORT 10001
|
#define CLI_PORT 10001
|
||||||
|
|
||||||
#define BUFFER_LENGTH 150
|
#define BUFFER_LENGTH 1500
|
||||||
|
|
||||||
#define CHUNK_SIZE_X 4
|
#define CHUNK_SIZE_X 4
|
||||||
#define CHUNK_SIZE_Y 64
|
#define CHUNK_SIZE_Y 64
|
||||||
@ -52,6 +52,7 @@ typedef uint64_t Timestamp;
|
|||||||
#include <cstdio>
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#include <cstdio>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
|
||||||
|
#define poll WSAPoll
|
||||||
#define flag_t u_long
|
#define flag_t u_long
|
||||||
#define addrlen_t int
|
#define addrlen_t int
|
||||||
#define ioctl ioctlsocket
|
#define ioctl ioctlsocket
|
||||||
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@ -4,38 +4,38 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
|||||||
*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
|
*buf[0] = (char)netprot::PACKET_TYPE::INPUT;
|
||||||
|
|
||||||
uint64_t time = in->timestamp;
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uint64_t time = in->timestamp;
|
||||||
uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF),
|
uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF),
|
||||||
(uint8_t)((time >> 48) & 0xFF),
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(uint8_t)((time >> 48) & 0xFF),
|
||||||
(uint8_t)((time >> 40) & 0xFF),
|
(uint8_t)((time >> 40) & 0xFF),
|
||||||
(uint8_t)((time >> 32) & 0xFF),
|
(uint8_t)((time >> 32) & 0xFF),
|
||||||
(uint8_t)((time >> 24) & 0xFF),
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(uint8_t)((time >> 24) & 0xFF),
|
||||||
(uint8_t)((time >> 16) & 0xFF),
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(uint8_t)((time >> 16) & 0xFF),
|
||||||
(uint8_t)((time >> 8 ) & 0xFF),
|
(uint8_t)((time >> 8) & 0xFF),
|
||||||
(uint8_t)(time & 0xFF)};
|
(uint8_t)(time & 0xFF) };
|
||||||
|
|
||||||
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
||||||
|
|
||||||
uint64_t sid = in->sid;
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uint64_t sid = in->sid;
|
||||||
uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF),
|
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
|
||||||
(uint8_t)((sid >> 48) & 0xFF),
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(uint8_t)((sid >> 48) & 0xFF),
|
||||||
(uint8_t)((sid >> 40) & 0xFF),
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(uint8_t)((sid >> 40) & 0xFF),
|
||||||
(uint8_t)((sid >> 32) & 0xFF),
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(uint8_t)((sid >> 32) & 0xFF),
|
||||||
(uint8_t)((sid >> 24) & 0xFF),
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(uint8_t)((sid >> 24) & 0xFF),
|
||||||
(uint8_t)((sid >> 16) & 0xFF),
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(uint8_t)((sid >> 16) & 0xFF),
|
||||||
(uint8_t)((sid >> 8 ) & 0xFF),
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(uint8_t)((sid >> 8) & 0xFF),
|
||||||
(uint8_t)( sid & 0xFF)};
|
(uint8_t)(sid & 0xFF) };
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
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memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
Keys keys = in->keys;
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Keys keys = in->keys;
|
||||||
uint8_t keys8 = // Reste un bit.
|
uint8_t keys8 = // Reste un bit.
|
||||||
keys.forward & 0b10000000 |
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keys.forward & 0b10000000 |
|
||||||
keys.backward & 0b01000000 |
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keys.backward & 0b01000000 |
|
||||||
keys.left & 0b00100000 |
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keys.left & 0b00100000 |
|
||||||
keys.right & 0b00010000 |
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keys.right & 0b00010000 |
|
||||||
keys.jump & 0b00001000 |
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keys.jump & 0b00001000 |
|
||||||
keys.shoot & 0b00000100 |
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keys.shoot & 0b00000100 |
|
||||||
keys.block & 0b00000010 ;
|
keys.block & 0b00000010;
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
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memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t));
|
||||||
|
|
||||||
@ -54,7 +54,7 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((vec[2] >> 24) & 0xFF),
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(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||||
(uint8_t)((vec[2] >> 16) & 0xFF),
|
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||||
(uint8_t)((vec[2] >> 8) & 0xFF),
|
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||||
(uint8_t)(vec[2] & 0xFF)};
|
(uint8_t)(vec[2] & 0xFF) };
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
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memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
|
||||||
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|
||||||
@ -88,7 +88,57 @@ void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
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memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
// TODO: Finir ca.
|
States states = out->states;
|
||||||
|
uint8_t states8 =
|
||||||
|
states.jumping & 0b10000000 |
|
||||||
|
states.shooting & 0b01000000 |
|
||||||
|
states.hit & 0b00100000 |
|
||||||
|
states.powerup & 0b00010000 |
|
||||||
|
states.dead & 0b00001000 |
|
||||||
|
states.still & 0b00000100 |
|
||||||
|
states.jumpshot & 0b00000010 |
|
||||||
|
states.running & 0b00000001;
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) * 2 + 1, &states8, sizeof(uint8_t));
|
||||||
|
|
||||||
|
uint32_t vec[3];
|
||||||
|
memcpy(vec, &out->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
|
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||||
|
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[0] & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[1] & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[2] & 0xFF) };
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
memcpy(vec, &out->position, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
|
uint8_t vec82[3 * sizeof(uint32_t)] = {
|
||||||
|
(uint8_t)((vec[0] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[0] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[0] & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[1] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[1] & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 24) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 16) & 0xFF),
|
||||||
|
(uint8_t)((vec[2] >> 8) & 0xFF),
|
||||||
|
(uint8_t)(vec[2] & 0xFF) };
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3, vec82, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||||
@ -104,7 +154,7 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)(time & 0xFF) };
|
(uint8_t)(time & 0xFF) };
|
||||||
|
|
||||||
memcpy(*buf + 1, stamp8, sizeof(uint64_t));
|
memcpy(*buf + 1, stamp8, sizeof(uint64_t));
|
||||||
|
|
||||||
uint64_t sid = sync->sid;
|
uint64_t sid = sync->sid;
|
||||||
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
|
uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF),
|
||||||
(uint8_t)((sid >> 48) & 0xFF),
|
(uint8_t)((sid >> 48) & 0xFF),
|
||||||
@ -118,11 +168,11 @@ void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
|||||||
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
uint32_t timer = sync->timer;
|
uint32_t timer = sync->timer;
|
||||||
uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF),
|
uint8_t time8[sizeof(uint32_t)] = { (uint8_t)((timer >> 24) & 0xFF),
|
||||||
(uint8_t)((timer >> 16) & 0xFF),
|
(uint8_t)((timer >> 16) & 0xFF),
|
||||||
(uint8_t)((timer >> 8) & 0xFF),
|
(uint8_t)((timer >> 8) & 0xFF),
|
||||||
(uint8_t)(timer & 0xFF) };
|
(uint8_t)(timer & 0xFF) };
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
|
memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t));
|
||||||
|
|
||||||
uint16_t ammo = sync->ammo;
|
uint16_t ammo = sync->ammo;
|
||||||
@ -169,8 +219,8 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((tid >> 32) & 0xFF),
|
(uint8_t)((tid >> 32) & 0xFF),
|
||||||
(uint8_t)((tid >> 24) & 0xFF),
|
(uint8_t)((tid >> 24) & 0xFF),
|
||||||
(uint8_t)((tid >> 16) & 0xFF),
|
(uint8_t)((tid >> 16) & 0xFF),
|
||||||
(uint8_t)((tid >> 8) & 0xFF),
|
(uint8_t)((tid >> 8) & 0xFF),
|
||||||
(uint8_t)(tid & 0xFF)
|
(uint8_t)(tid & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
|
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
|
||||||
@ -182,18 +232,18 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
|||||||
*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
|
*buf[0] = (char)netprot::PACKET_TYPE::LOGINF;
|
||||||
|
|
||||||
size_t namesize = std::strlen(linfo->name) + 1;
|
size_t namesize = std::strlen(linfo->name) + 1;
|
||||||
|
|
||||||
memcpy(*buf + 1, &linfo->name, namesize);
|
memcpy(*buf + 1, &linfo->name, namesize);
|
||||||
uint64_t sid = linfo->sid;
|
uint64_t sid = linfo->sid;
|
||||||
uint8_t sid8[sizeof(uint64_t)] = {
|
uint8_t sid8[sizeof(uint64_t)] = {
|
||||||
(uint8_t)((sid >> 56) & 0xFF),
|
(uint8_t)((sid >> 56) & 0xFF),
|
||||||
(uint8_t)((sid >> 48) & 0xFF),
|
(uint8_t)((sid >> 48) & 0xFF),
|
||||||
(uint8_t)((sid >> 40) & 0xFF),
|
(uint8_t)((sid >> 40) & 0xFF),
|
||||||
(uint8_t)((sid >> 32) & 0xFF),
|
(uint8_t)((sid >> 32) & 0xFF),
|
||||||
(uint8_t)((sid >> 24) & 0xFF),
|
(uint8_t)((sid >> 24) & 0xFF),
|
||||||
(uint8_t)((sid >> 16) & 0xFF),
|
(uint8_t)((sid >> 16) & 0xFF),
|
||||||
(uint8_t)((sid >> 8) & 0xFF),
|
(uint8_t)((sid >> 8) & 0xFF),
|
||||||
(uint8_t)(sid & 0xFF)
|
(uint8_t)(sid & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
|
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
|
||||||
@ -206,8 +256,8 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((tid >> 32) & 0xFF),
|
(uint8_t)((tid >> 32) & 0xFF),
|
||||||
(uint8_t)((tid >> 24) & 0xFF),
|
(uint8_t)((tid >> 24) & 0xFF),
|
||||||
(uint8_t)((tid >> 16) & 0xFF),
|
(uint8_t)((tid >> 16) & 0xFF),
|
||||||
(uint8_t)((tid >> 8) & 0xFF),
|
(uint8_t)((tid >> 8) & 0xFF),
|
||||||
(uint8_t)(tid & 0xFF)
|
(uint8_t)(tid & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||||
@ -229,8 +279,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((id >> 32) & 0xFF),
|
(uint8_t)((id >> 32) & 0xFF),
|
||||||
(uint8_t)((id >> 24) & 0xFF),
|
(uint8_t)((id >> 24) & 0xFF),
|
||||||
(uint8_t)((id >> 16) & 0xFF),
|
(uint8_t)((id >> 16) & 0xFF),
|
||||||
(uint8_t)((id >> 8) & 0xFF),
|
(uint8_t)((id >> 8) & 0xFF),
|
||||||
(uint8_t)(id & 0xFF)
|
(uint8_t)(id & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
||||||
@ -243,8 +293,8 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((tid >> 32) & 0xFF),
|
(uint8_t)((tid >> 32) & 0xFF),
|
||||||
(uint8_t)((tid >> 24) & 0xFF),
|
(uint8_t)((tid >> 24) & 0xFF),
|
||||||
(uint8_t)((tid >> 16) & 0xFF),
|
(uint8_t)((tid >> 16) & 0xFF),
|
||||||
(uint8_t)((tid >> 8) & 0xFF),
|
(uint8_t)((tid >> 8) & 0xFF),
|
||||||
(uint8_t)(tid & 0xFF)
|
(uint8_t)(tid & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||||
@ -263,8 +313,8 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((game >> 32) & 0xFF),
|
(uint8_t)((game >> 32) & 0xFF),
|
||||||
(uint8_t)((game >> 24) & 0xFF),
|
(uint8_t)((game >> 24) & 0xFF),
|
||||||
(uint8_t)((game >> 16) & 0xFF),
|
(uint8_t)((game >> 16) & 0xFF),
|
||||||
(uint8_t)((game >> 8) & 0xFF),
|
(uint8_t)((game >> 8) & 0xFF),
|
||||||
(uint8_t)(game & 0xFF)
|
(uint8_t)(game & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||||
@ -272,27 +322,27 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
|||||||
game = ginfo->countdown;
|
game = ginfo->countdown;
|
||||||
uint8_t count8[sizeof(uint64_t)] = {
|
uint8_t count8[sizeof(uint64_t)] = {
|
||||||
(uint8_t)((game >> 56) & 0xFF),
|
(uint8_t)((game >> 56) & 0xFF),
|
||||||
(uint8_t)((game >> 48) & 0xFF),
|
(uint8_t)((game >> 48) & 0xFF),
|
||||||
(uint8_t)((game >> 40) & 0xFF),
|
(uint8_t)((game >> 40) & 0xFF),
|
||||||
(uint8_t)((game >> 32) & 0xFF),
|
(uint8_t)((game >> 32) & 0xFF),
|
||||||
(uint8_t)((game >> 24) & 0xFF),
|
(uint8_t)((game >> 24) & 0xFF),
|
||||||
(uint8_t)((game >> 16) & 0xFF),
|
(uint8_t)((game >> 16) & 0xFF),
|
||||||
(uint8_t)((game >> 8) & 0xFF),
|
(uint8_t)((game >> 8) & 0xFF),
|
||||||
(uint8_t)(game & 0xFF)
|
(uint8_t)(game & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||||
|
|
||||||
game = ginfo->countdown;
|
game = ginfo->countdown;
|
||||||
uint8_t gtype8[sizeof(uint64_t)] = {
|
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||||
(uint8_t)((game >> 56) & 0xFF),
|
(uint8_t)((game >> 56) & 0xFF),
|
||||||
(uint8_t)((game >> 48) & 0xFF),
|
(uint8_t)((game >> 48) & 0xFF),
|
||||||
(uint8_t)((game >> 40) & 0xFF),
|
(uint8_t)((game >> 40) & 0xFF),
|
||||||
(uint8_t)((game >> 32) & 0xFF),
|
(uint8_t)((game >> 32) & 0xFF),
|
||||||
(uint8_t)((game >> 24) & 0xFF),
|
(uint8_t)((game >> 24) & 0xFF),
|
||||||
(uint8_t)((game >> 16) & 0xFF),
|
(uint8_t)((game >> 16) & 0xFF),
|
||||||
(uint8_t)((game >> 8) & 0xFF),
|
(uint8_t)((game >> 8) & 0xFF),
|
||||||
(uint8_t)(game & 0xFF)
|
(uint8_t)(game & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||||
@ -311,8 +361,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((src >> 32) & 0xFF),
|
(uint8_t)((src >> 32) & 0xFF),
|
||||||
(uint8_t)((src >> 24) & 0xFF),
|
(uint8_t)((src >> 24) & 0xFF),
|
||||||
(uint8_t)((src >> 16) & 0xFF),
|
(uint8_t)((src >> 16) & 0xFF),
|
||||||
(uint8_t)((src >> 8) & 0xFF),
|
(uint8_t)((src >> 8) & 0xFF),
|
||||||
(uint8_t)(src & 0xFF)
|
(uint8_t)(src & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||||
@ -325,8 +375,8 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((dst >> 32) & 0xFF),
|
(uint8_t)((dst >> 32) & 0xFF),
|
||||||
(uint8_t)((dst >> 24) & 0xFF),
|
(uint8_t)((dst >> 24) & 0xFF),
|
||||||
(uint8_t)((dst >> 16) & 0xFF),
|
(uint8_t)((dst >> 16) & 0xFF),
|
||||||
(uint8_t)((dst >> 8) & 0xFF),
|
(uint8_t)((dst >> 8) & 0xFF),
|
||||||
(uint8_t)(dst & 0xFF)
|
(uint8_t)(dst & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||||
@ -339,10 +389,10 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
|||||||
(uint8_t)((dstteam >> 32) & 0xFF),
|
(uint8_t)((dstteam >> 32) & 0xFF),
|
||||||
(uint8_t)((dstteam >> 24) & 0xFF),
|
(uint8_t)((dstteam >> 24) & 0xFF),
|
||||||
(uint8_t)((dstteam >> 16) & 0xFF),
|
(uint8_t)((dstteam >> 16) & 0xFF),
|
||||||
(uint8_t)((dstteam >> 8) & 0xFF),
|
(uint8_t)((dstteam >> 8) & 0xFF),
|
||||||
(uint8_t)(dstteam & 0xFF)
|
(uint8_t)(dstteam & 0xFF)
|
||||||
};
|
};
|
||||||
|
|
||||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||||
|
|
||||||
size_t messize = std::strlen(chat->mess) + 1;
|
size_t messize = std::strlen(chat->mess) + 1;
|
||||||
@ -366,8 +416,8 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Input* in, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(Input))
|
if (*buflen <= sizeof(Input))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@ -395,13 +445,13 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
|||||||
|
|
||||||
uint8_t keys = 0;
|
uint8_t keys = 0;
|
||||||
memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
|
memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
|
||||||
in->keys.forward = keys & 0b10000000;
|
in->keys.forward = keys & 0b10000000;
|
||||||
in->keys.backward = keys & 0b01000000;
|
in->keys.backward = keys & 0b01000000;
|
||||||
in->keys.left = keys & 0b00100000;
|
in->keys.left = keys & 0b00100000;
|
||||||
in->keys.right = keys & 0b00010000;
|
in->keys.right = keys & 0b00010000;
|
||||||
in->keys.jump = keys & 0b00001000;
|
in->keys.jump = keys & 0b00001000;
|
||||||
in->keys.shoot = keys & 0b00000100;
|
in->keys.shoot = keys & 0b00000100;
|
||||||
in->keys.block = keys & 0b00000010;
|
in->keys.block = keys & 0b00000010;
|
||||||
|
|
||||||
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||||
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||||
@ -417,19 +467,94 @@ bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
|||||||
(uint32_t)subvec[8] << 24 |
|
(uint32_t)subvec[8] << 24 |
|
||||||
(uint32_t)subvec[9] << 16 |
|
(uint32_t)subvec[9] << 16 |
|
||||||
(uint32_t)subvec[10] << 8 |
|
(uint32_t)subvec[10] << 8 |
|
||||||
(uint32_t)subvec[11]};
|
(uint32_t)subvec[11] };
|
||||||
|
|
||||||
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
|
memcpy(&in->direction, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Output* out, char* buf, uint32_t *buflen) {
|
||||||
return false;
|
if (*buflen <= sizeof(Output))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||||
|
out->timestamp =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||||
|
out->id =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
uint8_t states = 0;
|
||||||
|
memcpy(&states, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t));
|
||||||
|
out->states.jumping = states & 0b10000000;
|
||||||
|
out->states.shooting = states & 0b01000000;
|
||||||
|
out->states.hit = states & 0b00100000;
|
||||||
|
out->states.dead = states & 0b00010000;
|
||||||
|
out->states.still = states & 0b00001000;
|
||||||
|
out->states.jumpshot = states & 0b00000100;
|
||||||
|
out->states.running = states & 0b00000010;
|
||||||
|
|
||||||
|
uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12);
|
||||||
|
uint32_t vec[3] = {
|
||||||
|
(uint32_t)subvec[0] << 24 |
|
||||||
|
(uint32_t)subvec[1] << 16 |
|
||||||
|
(uint32_t)subvec[2] << 8 |
|
||||||
|
(uint32_t)subvec[3],
|
||||||
|
(uint32_t)subvec[4] << 24 |
|
||||||
|
(uint32_t)subvec[5] << 16 |
|
||||||
|
(uint32_t)subvec[6] << 8 |
|
||||||
|
(uint32_t)subvec[7],
|
||||||
|
(uint32_t)subvec[8] << 24 |
|
||||||
|
(uint32_t)subvec[9] << 16 |
|
||||||
|
(uint32_t)subvec[10] << 8 |
|
||||||
|
(uint32_t)subvec[11] };
|
||||||
|
|
||||||
|
memcpy(&out->direction, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3], sizeof(uint8_t) * 12);
|
||||||
|
uint32_t vec2[3] = {
|
||||||
|
(uint32_t)subvec[0] << 24 |
|
||||||
|
(uint32_t)subvec[1] << 16 |
|
||||||
|
(uint32_t)subvec[2] << 8 |
|
||||||
|
(uint32_t)subvec[3],
|
||||||
|
(uint32_t)subvec[4] << 24 |
|
||||||
|
(uint32_t)subvec[5] << 16 |
|
||||||
|
(uint32_t)subvec[6] << 8 |
|
||||||
|
(uint32_t)subvec[7],
|
||||||
|
(uint32_t)subvec[8] << 24 |
|
||||||
|
(uint32_t)subvec[9] << 16 |
|
||||||
|
(uint32_t)subvec[10] << 8 |
|
||||||
|
(uint32_t)subvec[11] };
|
||||||
|
|
||||||
|
memcpy(&out->position, vec2, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 6;
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Sync* sync, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(Sync))
|
if (*buflen <= sizeof(Sync))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@ -487,11 +612,13 @@ bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
|||||||
|
|
||||||
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
memcpy(&sync->position, vec, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(LoginInfo))
|
if (*buflen <= sizeof(LoginInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t namesize = std::strlen(buf) + 1;
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
@ -513,11 +640,13 @@ bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(LoginInfo* linfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(LoginInfo))
|
if (*buflen <= sizeof(LoginInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t namesize = std::strlen(buf) + 1;
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
@ -550,11 +679,13 @@ bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(PlayerInfo))
|
if (*buflen <= sizeof(PlayerInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t namesize = std::strlen(buf) + 1;
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
@ -587,11 +718,13 @@ bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(GameInfo* ginfo, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(GameInfo))
|
if (*buflen <= sizeof(GameInfo))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@ -628,11 +761,13 @@ bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
|||||||
(uint64_t)diff[6] << 8 |
|
(uint64_t)diff[6] << 8 |
|
||||||
(uint64_t)diff[7];
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(Chat* chat, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(Chat))
|
if (*buflen <= sizeof(Chat))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
@ -677,11 +812,14 @@ bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||||
|
|
||||||
|
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) {
|
||||||
if (buflen <= sizeof(ErrorLog))
|
if (*buflen <= sizeof(ErrorLog))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
size_t messsize = std::strlen(buf) + 1;
|
size_t messsize = std::strlen(buf) + 1;
|
||||||
@ -692,18 +830,22 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
|||||||
memcpy(&errlog->mess, &buf[1], messsize);
|
memcpy(&errlog->mess, &buf[1], messsize);
|
||||||
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||||
|
|
||||||
|
*buflen = messsize + sizeof(uint64_t) * 3 + 2;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) {
|
||||||
if (buflen < 1 ||
|
if (buflen < 1 ||
|
||||||
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
|
buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||
|
||||||
buf[0] <= (char)netprot::PACKET_TYPE::ERR)
|
buf[0] <= (char)netprot::PACKET_TYPE::ERR)
|
||||||
return netprot::PACKET_TYPE::ERR;
|
return netprot::PACKET_TYPE::ERR;
|
||||||
return (netprot::PACKET_TYPE)buf[0];
|
return (netprot::PACKET_TYPE)buf[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) {
|
||||||
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
Packet pck = { nullptr, PACKET_TYPE::ERR };
|
||||||
Input* in = nullptr;
|
Input* in = nullptr;
|
||||||
Output* out = nullptr;
|
Output* out = nullptr;
|
||||||
@ -713,7 +855,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
|||||||
ErrorLog* errlog = nullptr;
|
ErrorLog* errlog = nullptr;
|
||||||
LoginInfo* loginf = nullptr;
|
LoginInfo* loginf = nullptr;
|
||||||
|
|
||||||
switch (getType(buf, buflen)) {
|
switch (getType(buf, *buflen)) {
|
||||||
case PACKET_TYPE::INPUT:
|
case PACKET_TYPE::INPUT:
|
||||||
in = new Input();
|
in = new Input();
|
||||||
if (netprot::Deserialize(in, buf, buflen)) {
|
if (netprot::Deserialize(in, buf, buflen)) {
|
||||||
@ -769,8 +911,8 @@ netprot::Packet netprot::getPack(char* buf, uint32_t buflen) {
|
|||||||
return pck;
|
return pck;
|
||||||
}
|
}
|
||||||
|
|
||||||
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
netprot::Packet netprot::getPack(netprot::Buffer* buf) {
|
||||||
return netprot::getPack(buf->ptr, buf->len);
|
return netprot::getPack(buf->ptr, &buf->len);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool netprot::emptyPack(netprot::Packet pck) {
|
bool netprot::emptyPack(netprot::Packet pck) {
|
||||||
@ -808,133 +950,250 @@ netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) {
|
|||||||
return pck;
|
return pck;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) {
|
std::vector<char*> netprot::recvPacks(SOCKET sock, Buffer* buf, Buffer* outbuf) {
|
||||||
std::vector<Packet> lsPck;
|
std::vector<char*> lsPck;
|
||||||
int len = 0, end = 0;
|
int len = buf->tmp? buf->tmp - buf->ptr: 0,
|
||||||
bool pck_received = false;
|
end = 0;
|
||||||
char* cursor = nullptr;
|
char * cursor = buf->tmp ? buf->tmp: nullptr ,
|
||||||
|
* next = buf->tmp ? buf->tmp + 1: buf->ptr,
|
||||||
|
* last = buf->tmp ? buf->tmp: buf->ptr;
|
||||||
|
bool ended = true;
|
||||||
|
struct pollfd fds[1];
|
||||||
|
|
||||||
|
fds[0].fd = sock;
|
||||||
|
fds[0].events = POLLIN;
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
while (!pck_received) {
|
if (!poll(fds, 1, 0)) {
|
||||||
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
if (ended)
|
||||||
if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire.
|
buf->tmp = nullptr;
|
||||||
return lsPck;
|
return lsPck;
|
||||||
len += bytes;
|
}
|
||||||
// TODO: Voir si on trouve un footer (5 '\0' d'affilee).
|
|
||||||
// Si oui, mettre l'index du debut du footer dans
|
int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0);
|
||||||
// la variable "end" et mettre pck_received a true.
|
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||||
|
if (ended)
|
||||||
|
buf->tmp = nullptr;
|
||||||
|
return lsPck;
|
||||||
|
}
|
||||||
|
len += bytes;
|
||||||
|
end = len;
|
||||||
|
|
||||||
|
ended = false;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
int cmp = 0;
|
||||||
|
|
||||||
|
if (cursor)
|
||||||
|
end -= (cursor - buf->ptr);
|
||||||
|
|
||||||
|
if (end < 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
cursor = (char*)memchr(next, '\r', end);
|
||||||
|
|
||||||
|
if (cursor) {
|
||||||
|
next = cursor;
|
||||||
|
cursor--;
|
||||||
|
|
||||||
|
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||||
|
if (cmp == 0) {
|
||||||
|
if (!outbuf) {
|
||||||
|
lsPck.push_back(last);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||||
|
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (!outbuf)
|
||||||
|
buf->tmp = last;
|
||||||
|
cursor = &buf->ptr[len];
|
||||||
|
next = cursor + 1;
|
||||||
|
break;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char*> netprot::recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* outbuf) {
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
int len = buf->tmp ? buf->tmp - buf->ptr : 0,
|
||||||
|
end = 0;
|
||||||
|
char* cursor = buf->tmp ? buf->tmp : nullptr,
|
||||||
|
* next = buf->tmp ? buf->tmp + 1 : buf->ptr,
|
||||||
|
* last = buf->tmp ? buf->tmp : buf->ptr;
|
||||||
|
bool ended = true;
|
||||||
|
struct pollfd fds[1];
|
||||||
|
sockaddr_in sockad = from;
|
||||||
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
|
fds[0].fd = sock;
|
||||||
|
fds[0].events = POLLIN;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
if (!poll(fds, 1, 0)) {
|
||||||
|
if (ended)
|
||||||
|
buf->tmp = nullptr;
|
||||||
|
return lsPck;
|
||||||
}
|
}
|
||||||
|
|
||||||
cursor = &buf->ptr[end];
|
int bytes = recvfrom(sock, &buf->ptr[len], buf->len - len, 0, (sockaddr*)&sockad, &socklen);
|
||||||
|
if (bytes <= 0) { // si recv() retourne -1 ou 0; ça veut dire qu'il y a plus rien a lire qui n'a pas déjà été traité.
|
||||||
lsPck.push_back(getPack(buf));
|
if (ended)
|
||||||
|
buf->tmp = nullptr;
|
||||||
while (*cursor == '\0') {
|
return lsPck;
|
||||||
cursor++;
|
|
||||||
end++;
|
|
||||||
}
|
}
|
||||||
|
len += bytes;
|
||||||
|
end = len;
|
||||||
|
|
||||||
if (cursor) { // mettre le début du prochain paquet au début du buffer.
|
ended = false;
|
||||||
memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre
|
|
||||||
len = 0;
|
while (true) {
|
||||||
pck_received = true;
|
int cmp = 0;
|
||||||
|
|
||||||
|
if (cursor)
|
||||||
|
end -= (cursor - buf->ptr);
|
||||||
|
|
||||||
|
if (end < 0)
|
||||||
|
break;
|
||||||
|
|
||||||
|
cursor = (char*)memchr(next, '\r', end);
|
||||||
|
|
||||||
|
if (cursor) {
|
||||||
|
next = cursor;
|
||||||
|
cursor--;
|
||||||
|
|
||||||
|
cmp = memcmp(cursor, Footer, sizeof(uint32_t));
|
||||||
|
if (cmp == 0) {
|
||||||
|
if (!outbuf) {
|
||||||
|
lsPck.push_back(last);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
memcpy(&outbuf->ptr[cursor - last], last, cursor - last);
|
||||||
|
lsPck.push_back(&outbuf->ptr[cursor - last]);
|
||||||
|
cursor += sizeof(uint32_t);
|
||||||
|
last = cursor;
|
||||||
|
next = cursor + 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (!outbuf)
|
||||||
|
buf->tmp = last;
|
||||||
|
cursor = &buf->ptr[len];
|
||||||
|
next = cursor + 1;
|
||||||
|
break;
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) {
|
void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf) {
|
||||||
switch (pack->type) {
|
switch (pack->type) {
|
||||||
case PACKET_TYPE::INPUT:
|
case PACKET_TYPE::INPUT:
|
||||||
sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen);
|
sendPack<Input>(sock, (Input*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::OUTPUT:
|
case PACKET_TYPE::OUTPUT:
|
||||||
sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen);
|
sendPack<Output>(sock, (Output*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::SYNC:
|
case PACKET_TYPE::SYNC:
|
||||||
sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen);
|
sendPack<Sync>(sock, (Sync*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::TEAMINF:
|
case PACKET_TYPE::TEAMINF:
|
||||||
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen);
|
sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PLAYINF:
|
case PACKET_TYPE::PLAYINF:
|
||||||
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen);
|
sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::LOGINF:
|
case PACKET_TYPE::LOGINF:
|
||||||
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen);
|
sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::CHUNKMOD:
|
case PACKET_TYPE::CHUNKMOD:
|
||||||
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen);
|
//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf);
|
||||||
case PACKET_TYPE::PLAYERMOD:
|
return;
|
||||||
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen);
|
case PACKET_TYPE::PLAYERMOD:
|
||||||
return;
|
//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf);
|
||||||
case PACKET_TYPE::PICKUPMOD:
|
return;
|
||||||
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen);
|
case PACKET_TYPE::PICKUPMOD:
|
||||||
return;
|
//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf);
|
||||||
case PACKET_TYPE::GAMEINFO:
|
return;
|
||||||
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen);
|
case PACKET_TYPE::GAMEINFO:
|
||||||
return;
|
sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf);
|
||||||
case PACKET_TYPE::ENDINFO:
|
return;
|
||||||
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen);
|
case PACKET_TYPE::ENDINFO:
|
||||||
return;
|
//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf);
|
||||||
case PACKET_TYPE::CHAT:
|
return;
|
||||||
sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen);
|
case PACKET_TYPE::CHAT:
|
||||||
return;
|
sendPack<Chat>(sock, (Chat*)pack->ptr, buf);
|
||||||
case PACKET_TYPE::ERRLOG:
|
return;
|
||||||
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen);
|
case PACKET_TYPE::ERRLOG:
|
||||||
return;
|
sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf);
|
||||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
return;
|
||||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||||
default:
|
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||||
return;
|
default:
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||||
switch (pack->type) {
|
switch (pack->type) {
|
||||||
case PACKET_TYPE::INPUT:
|
case PACKET_TYPE::INPUT:
|
||||||
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Input>(sock, (Input*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::OUTPUT:
|
case PACKET_TYPE::OUTPUT:
|
||||||
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Output>(sock, (Output*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::SYNC:
|
case PACKET_TYPE::SYNC:
|
||||||
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::TEAMINF:
|
case PACKET_TYPE::TEAMINF:
|
||||||
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PLAYINF:
|
case PACKET_TYPE::PLAYINF:
|
||||||
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::LOGINF:
|
case PACKET_TYPE::LOGINF:
|
||||||
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::CHUNKMOD:
|
case PACKET_TYPE::CHUNKMOD:
|
||||||
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PLAYERMOD:
|
case PACKET_TYPE::PLAYERMOD:
|
||||||
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::PICKUPMOD:
|
case PACKET_TYPE::PICKUPMOD:
|
||||||
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::GAMEINFO:
|
case PACKET_TYPE::GAMEINFO:
|
||||||
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::ENDINFO:
|
case PACKET_TYPE::ENDINFO:
|
||||||
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad);
|
//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::CHAT:
|
case PACKET_TYPE::CHAT:
|
||||||
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::ERRLOG:
|
case PACKET_TYPE::ERRLOG:
|
||||||
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad);
|
sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, sockad);
|
||||||
return;
|
return;
|
||||||
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
case PACKET_TYPE::LAST_PACK: [[fallthrough]];
|
||||||
case PACKET_TYPE::ERR: [[fallthrough]];
|
case PACKET_TYPE::ERR: [[fallthrough]];
|
||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,8 +7,6 @@
|
|||||||
|
|
||||||
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
/* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */
|
||||||
|
|
||||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
|
||||||
|
|
||||||
namespace netprot {
|
namespace netprot {
|
||||||
enum class PACKET_TYPE: uint8_t {
|
enum class PACKET_TYPE: uint8_t {
|
||||||
ERR, INPUT, OUTPUT, SYNC,
|
ERR, INPUT, OUTPUT, SYNC,
|
||||||
@ -17,9 +15,11 @@ namespace netprot {
|
|||||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||||
LAST_PACK
|
LAST_PACK
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Structures */
|
||||||
|
|
||||||
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean.
|
||||||
char* ptr = new char[BUFFER_LENGTH];
|
char* ptr = new char[BUFFER_LENGTH] { 1 }, * tmp = nullptr;
|
||||||
uint32_t len = BUFFER_LENGTH;
|
uint32_t len = BUFFER_LENGTH;
|
||||||
|
|
||||||
~Buffer() { delete[] ptr; }
|
~Buffer() { delete[] ptr; }
|
||||||
@ -31,6 +31,12 @@ namespace netprot {
|
|||||||
PACKET_TYPE type = PACKET_TYPE::ERR;
|
PACKET_TYPE type = PACKET_TYPE::ERR;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Constantes */
|
||||||
|
|
||||||
|
inline const char Footer[sizeof(uint32_t)] = { '\0', '\r', '\0', '\n' }; // constante de footer qui est ajoutée à chaque paquet envoyé.
|
||||||
|
|
||||||
|
/* Sous-structures */
|
||||||
|
|
||||||
struct Keys {
|
struct Keys {
|
||||||
bool forward,
|
bool forward,
|
||||||
backward,
|
backward,
|
||||||
@ -52,6 +58,8 @@ namespace netprot {
|
|||||||
running;
|
running;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Structures de paquets */
|
||||||
|
|
||||||
struct Input { // cli -> srv UDP ~frame
|
struct Input { // cli -> srv UDP ~frame
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
@ -67,7 +75,7 @@ namespace netprot {
|
|||||||
States states; // 0bJSH_____ bit-packing de bool.
|
States states; // 0bJSH_____ bit-packing de bool.
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Sync { // srv -> cli TCP ~second
|
struct Sync { // srv -> cli TCP ~second - un premier sync démarre la partie.
|
||||||
Timestamp timestamp;
|
Timestamp timestamp;
|
||||||
uint64_t sid = 0;
|
uint64_t sid = 0;
|
||||||
uint32_t timer = 0;
|
uint32_t timer = 0;
|
||||||
@ -98,7 +106,11 @@ namespace netprot {
|
|||||||
uint64_t id = 0,
|
uint64_t id = 0,
|
||||||
tid = 0;
|
tid = 0;
|
||||||
PlayerInfo() {}
|
PlayerInfo() {}
|
||||||
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); }
|
PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) {
|
||||||
|
strcpy(log->name, name);
|
||||||
|
};
|
||||||
|
PlayerInfo(int id, int tid, std::string strname) : id(id), tid(tid) { memcpy((void*)strname.c_str(), name, strname.length());
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||||
@ -125,6 +137,8 @@ namespace netprot {
|
|||||||
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/* Fonctions */
|
||||||
|
|
||||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||||
@ -135,24 +149,26 @@ namespace netprot {
|
|||||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||||
|
|
||||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
|
||||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
bool Deserialize(LoginInfo* linfo, char* buf, uint32_t* buflen); // cli/srv
|
||||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
|
||||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
|
||||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
|
||||||
|
|
||||||
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
PACKET_TYPE getType(char* buf, uint32_t buflen);
|
||||||
|
|
||||||
Packet getPack(char* buf, uint32_t buflen);
|
Packet getPack(char* buf, uint32_t *buflen);
|
||||||
Packet getPack(Buffer* buf);
|
Packet getPack(Buffer* buf);
|
||||||
|
|
||||||
bool emptyPack(Packet pck);
|
bool emptyPack(Packet pck);
|
||||||
|
|
||||||
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type.
|
||||||
|
|
||||||
|
template <class T> T copyPack(Packet* pck);
|
||||||
|
|
||||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||||
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad);
|
||||||
@ -160,23 +176,29 @@ namespace netprot {
|
|||||||
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf);
|
||||||
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad);
|
||||||
|
|
||||||
std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf);
|
std::vector<char*> recvPacks(SOCKET sock, Buffer* buf, Buffer* oufbuf = nullptr);
|
||||||
|
std::vector<char*> recvPacksFrom(SOCKET sock, Buffer* buf, sockaddr_in from, Buffer* oufbuf = nullptr);
|
||||||
|
|
||||||
|
/* Templates */
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
T copyPack(Packet* pck) { return T((T*)pck->ptr); }
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||||
netprot::Serialize(pack, buf, buflen);
|
netprot::Serialize(pack, buf, buflen);
|
||||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
*buflen += sizeof(Footer);
|
||||||
send(sock, *buf, *buflen, 0);
|
send(sock, *buf, *buflen, 0);
|
||||||
*buflen = BUFFER_LENGTH;
|
*buflen = BUFFER_LENGTH;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) {
|
||||||
sockaddr_in addr = *sockad;
|
const sockaddr_in addr = *sockad;
|
||||||
netprot::Serialize(pack, buf, buflen);
|
netprot::Serialize(pack, buf, buflen);
|
||||||
memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(*buf + *buflen, Footer, sizeof(uint32_t));
|
||||||
buflen += (sizeof(uint64_t) + sizeof(uint8_t));
|
*buflen += sizeof(Footer);
|
||||||
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
*buflen = BUFFER_LENGTH;
|
*buflen = BUFFER_LENGTH;
|
||||||
}
|
}
|
||||||
@ -184,22 +206,21 @@ namespace netprot {
|
|||||||
template <class T>
|
template <class T>
|
||||||
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
void sendPack(SOCKET sock, T* pack, Buffer* buf) {
|
||||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
buf->len += sizeof(Footer);
|
||||||
send(sock, buf->ptr, buf->len, 0);
|
send(sock, buf->ptr, buf->len, 0);
|
||||||
buf->rstLen();
|
buf->rstLen();
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) {
|
||||||
sockaddr_in addr = *sockad;
|
const sockaddr_in addr = *sockad;
|
||||||
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
netprot::Serialize(pack, &buf->ptr, &buf->len);
|
||||||
memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t));
|
memcpy(&buf->ptr[buf->len], Footer, sizeof(uint32_t));
|
||||||
buf->len += sizeof(uint64_t) + sizeof(uint8_t);
|
buf->len += sizeof(Footer);
|
||||||
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr));
|
||||||
buf->rstLen();
|
buf->rstLen();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||||
m_velocity = Vector3f(0, 0, 0);
|
m_velocity = Vector3f(0, 0, 0);
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
m_hp = 0.75f; //TODO: Remettre à 1.0f
|
m_hp = 1.0f; //TODO: Remettre <20> 1.0f
|
||||||
m_username = "Zelda Bee-Bop56";
|
m_username = "Zelda Bee-Bop56";
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -172,7 +172,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
|
|
||||||
m_position += m_velocity;
|
m_position += m_velocity;
|
||||||
|
|
||||||
static float bobbingtime = 0; // Gestion de la caméra
|
static float bobbingtime = 0; // Gestion de la cam<EFBFBD>ra
|
||||||
static bool leftright = false;
|
static bool leftright = false;
|
||||||
static bool isStep = false;
|
static bool isStep = false;
|
||||||
if (bobbingtime <= 360.f)
|
if (bobbingtime <= 360.f)
|
||||||
@ -191,10 +191,14 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi
|
|||||||
return snd;
|
return snd;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
void Player::ApplyTransformation(Transformation& transformation, bool rel, bool rot) const {
|
||||||
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
if (rel) transformation.ApplyTranslation(-GetPOV());
|
if (rel) transformation.ApplyTranslation(-GetPOV());
|
||||||
|
if (!rot) {
|
||||||
|
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
|
||||||
|
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::GetBooster(Booster boosttype)
|
void Player::GetBooster(Booster boosttype)
|
||||||
@ -240,6 +244,7 @@ void Player::RemoveBooster(float elapsedtime)
|
|||||||
boostinvincible = false;
|
boostinvincible = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
void Player::SetDirection(Vector3f dir) { m_direction = dir; }
|
||||||
|
|
||||||
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
|
||||||
|
|
||||||
@ -257,6 +262,26 @@ void Player::Teleport(int& x, int& z) {
|
|||||||
m_position.x -= x * CHUNK_SIZE_X;
|
m_position.x -= x * CHUNK_SIZE_X;
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
m_position.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
|
bool Player::AmIDead()
|
||||||
|
{
|
||||||
|
return m_hp <= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Player::InflictDamage(float hitPoints)
|
||||||
|
{
|
||||||
|
|
||||||
|
m_hp -= hitPoints;
|
||||||
|
|
||||||
|
|
||||||
|
if (AmIDead())
|
||||||
|
{ // Quand le joueur est mort.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
uint64_t Player::getId() const { return id; }
|
uint64_t Player::getId() const { return id; }
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include "transformation.h"
|
#include "transformation.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
|
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
|
||||||
class Player {
|
class Player {
|
||||||
@ -19,9 +20,11 @@ public:
|
|||||||
void TurnTopBottom(float value);
|
void TurnTopBottom(float value);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
|
||||||
void GetBooster(Booster boosttype);
|
void GetBooster(Booster boosttype);
|
||||||
void RemoveBooster(float elapsedtime);
|
void RemoveBooster(float elapsedtime);
|
||||||
|
void ApplyTransformation(Transformation& transformation, bool rel = true, bool rot = true) const;
|
||||||
|
|
||||||
|
void SetDirection(Vector3f dir);
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
@ -30,6 +33,10 @@ public:
|
|||||||
float GetHP() const;
|
float GetHP() const;
|
||||||
void Teleport(int& x, int& z);
|
void Teleport(int& x, int& z);
|
||||||
|
|
||||||
|
bool AmIDead();
|
||||||
|
void InflictDamage(float hitPoints);
|
||||||
|
|
||||||
|
private:
|
||||||
uint64_t getId() const;
|
uint64_t getId() const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@ -54,6 +61,8 @@ protected:
|
|||||||
bool boostdamage;
|
bool boostdamage;
|
||||||
bool boostinvincible;
|
bool boostinvincible;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now);
|
||||||
};
|
};
|
||||||
#endif //_PLAYER_H__
|
#endif //_PLAYER_H__
|
||||||
|
@ -16,6 +16,9 @@ void World::SetSeed(uint64_t seed) {
|
|||||||
m_seed = seed;
|
m_seed = seed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||||
int cx = (int)x / CHUNK_SIZE_X;
|
int cx = (int)x / CHUNK_SIZE_X;
|
||||||
int cz = (int)z / CHUNK_SIZE_Z;
|
int cz = (int)z / CHUNK_SIZE_Z;
|
||||||
@ -31,6 +34,32 @@ Chunk* World::ChunkAt(float x, float y, float z) const {
|
|||||||
|
|
||||||
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||||
|
|
||||||
|
void World::RemoveChunk(int nbReduit)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < WORLD_SIZE_X; ++x)
|
||||||
|
for (int y = 0; y < WORLD_SIZE_Y; ++y)
|
||||||
|
{
|
||||||
|
Chunk* chk = nullptr;
|
||||||
|
if (x < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y < nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (y > WORLD_SIZE_Y - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
if (x > WORLD_SIZE_X - nbReduit)
|
||||||
|
chk = m_chunks.Remove(x, y);
|
||||||
|
|
||||||
|
// TODO: MakeDirty() les voisins pour qu'ils se redessinent.
|
||||||
|
|
||||||
|
if (!chk)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_tbDeleted.emplace_back(chk);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||||
Chunk* c = ChunkAt(x, y, z);
|
Chunk* c = ChunkAt(x, y, z);
|
||||||
|
|
||||||
|
@ -28,6 +28,8 @@ public:
|
|||||||
Chunk* ChunkAt(float x, float y, float z) const;
|
Chunk* ChunkAt(float x, float y, float z) const;
|
||||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||||
|
|
||||||
|
void RemoveChunk(int nbReduit);
|
||||||
|
|
||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
|
|
||||||
|
@ -47,6 +47,70 @@ PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; }
|
|||||||
|
|
||||||
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; }
|
||||||
|
|
||||||
|
void Connection::getPacks(SOCKET sock) {
|
||||||
|
std::vector<char*> lsPck;
|
||||||
|
Input in;
|
||||||
|
while (true) {
|
||||||
|
lsPck = recvPacksFrom(sock, &m_buf, m_addr);
|
||||||
|
|
||||||
|
for (auto& pck : lsPck) {
|
||||||
|
uint32_t bsize = m_buf.len - (pck - m_buf.ptr);
|
||||||
|
switch (netprot::getType(pck, 1)) {
|
||||||
|
using enum netprot::PACKET_TYPE;
|
||||||
|
case INPUT:
|
||||||
|
if (Deserialize(&in, pck, &bsize))
|
||||||
|
m_input_manifest[in.timestamp] = in;
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
lsPck.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns) {
|
||||||
|
while (m_last_out < m_output_manifest.size()) {
|
||||||
|
Output out = m_output_manifest.at(m_last_out++);
|
||||||
|
|
||||||
|
for (auto& [key, conn] : conns) {
|
||||||
|
if (m_playinfo.id == conn->GetHash(true))
|
||||||
|
continue;
|
||||||
|
sendPackTo<Output>(sock, &out, &m_bufout, conn->getAddr());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::Run(World* world) {
|
||||||
|
Input in, last;
|
||||||
|
Output out;
|
||||||
|
float el;
|
||||||
|
|
||||||
|
if (m_input_manifest.size() < 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
while (m_last_in < m_input_manifest.size()) {
|
||||||
|
in = m_input_manifest.at(m_last_in + 1);
|
||||||
|
last = m_input_manifest.at(m_last_in);
|
||||||
|
|
||||||
|
el = (float)(in.timestamp - last.timestamp) / 1000.;
|
||||||
|
player.get()->SetDirection(in.direction);
|
||||||
|
player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,
|
||||||
|
in.keys.backward,
|
||||||
|
in.keys.left,
|
||||||
|
in.keys.right,
|
||||||
|
in.keys.jump, false, el), world, el);
|
||||||
|
|
||||||
|
out.position = player.get()->GetPosition();
|
||||||
|
out.direction = in.direction;
|
||||||
|
out.timestamp = in.timestamp;
|
||||||
|
out.id = m_playinfo.id;
|
||||||
|
|
||||||
|
m_output_manifest[out.timestamp] = out;
|
||||||
|
|
||||||
|
++m_last_in;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Connection::CleanInputManifest(Timestamp time) {
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
auto wat = m_input_manifest.find(time);
|
auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
|
@ -2,10 +2,11 @@
|
|||||||
#define CONNECTION_H__
|
#define CONNECTION_H__
|
||||||
|
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <map>
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/player.h"
|
#include "../SQCSim-common/player.h"
|
||||||
#include "../SQCSim-common/vector3.h"
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
using namespace netprot;
|
using namespace netprot;
|
||||||
@ -32,16 +33,27 @@ public:
|
|||||||
PlayerInfo* getInfo() const;
|
PlayerInfo* getInfo() const;
|
||||||
sockaddr_in* getAddr() const;
|
sockaddr_in* getAddr() const;
|
||||||
|
|
||||||
|
void getPacks(SOCKET sock);
|
||||||
|
void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns);
|
||||||
|
|
||||||
|
void Run(World* world);
|
||||||
|
|
||||||
void CleanInputManifest(Timestamp time);
|
void CleanInputManifest(Timestamp time);
|
||||||
private:
|
private:
|
||||||
std::map<Timestamp, Input> m_input_manifest;
|
std::unordered_map<Timestamp, Input> m_input_manifest;
|
||||||
std::map<Timestamp, Output> m_output_manifest;
|
std::unordered_map<Timestamp, Output> m_output_manifest;
|
||||||
std::map<Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
|
|
||||||
SOCKET m_sock;
|
SOCKET m_sock;
|
||||||
sockaddr_in m_addr;
|
sockaddr_in m_addr;
|
||||||
LoginInfo m_loginfo;
|
LoginInfo m_loginfo;
|
||||||
PlayerInfo m_playinfo;
|
PlayerInfo m_playinfo;
|
||||||
|
|
||||||
|
Timestamp m_startsync;
|
||||||
|
|
||||||
|
uint64_t m_last_in = 0,
|
||||||
|
m_last_out = 0;
|
||||||
|
Buffer m_buf,
|
||||||
|
m_bufout;
|
||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
@ -129,6 +129,7 @@ int Server::Ready() {
|
|||||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||||
PlayerInfo play;
|
PlayerInfo play;
|
||||||
|
|
||||||
|
m_buf.len = BUFFER_LENGTH;
|
||||||
Packet pck = getPack(&m_buf);
|
Packet pck = getPack(&m_buf);
|
||||||
if (pck.type != PACKET_TYPE::LOGINF) {
|
if (pck.type != PACKET_TYPE::LOGINF) {
|
||||||
Log("Paquet invalide.", true, false);
|
Log("Paquet invalide.", true, false);
|
||||||
@ -139,22 +140,22 @@ int Server::Ready() {
|
|||||||
LoginInfo* log = (LoginInfo*)pck.ptr;
|
LoginInfo* log = (LoginInfo*)pck.ptr;
|
||||||
|
|
||||||
log->sid = getUniqueId();
|
log->sid = getUniqueId();
|
||||||
log->tid = 0; // TODO: À changer si on implemente un mode en equipe.
|
log->tid = 1145389380; // TODO: À changer si on implemente un mode en equipe.
|
||||||
|
|
||||||
Log(str.append(" Nom: ").append(log->name), false, false);
|
Log(str.append(" Nom: ").append(log->name), false, false);
|
||||||
str.clear();
|
str.clear();
|
||||||
|
|
||||||
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false);
|
||||||
|
|
||||||
sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len);
|
sendPack<LoginInfo>(sock, log, &m_buf);
|
||||||
|
|
||||||
play.id = getUniqueId();
|
play.id = getUniqueId();
|
||||||
strcpy(play.name, log->name);
|
strcpy(play.name, log->name);
|
||||||
|
|
||||||
play.tid = log->tid;
|
play.tid = log->tid;
|
||||||
|
|
||||||
sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len);
|
sendPack<GameInfo>(sock, &m_game, &m_buf);
|
||||||
std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
|
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||||
|
|
||||||
for (auto& [key, player] : m_players) {
|
for (auto& [key, player] : m_players) {
|
||||||
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
|
||||||
@ -174,17 +175,20 @@ int Server::Ready() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Server::Run() {
|
void Server::Run() {
|
||||||
|
bool endgame = false;
|
||||||
Input in;
|
Input in;
|
||||||
sockaddr_in sockad;
|
sockaddr_in sockad;
|
||||||
addrlen_t socklen = sizeof(sockad);
|
addrlen_t socklen = sizeof(sockad);
|
||||||
|
|
||||||
Log("Debut de la partie...", false, false);
|
Log("Debut de la partie...", false, false);
|
||||||
|
|
||||||
m_world = std::make_unique<World>();
|
int players = m_players.size();
|
||||||
|
|
||||||
|
m_world = new World();
|
||||||
m_world->SetSeed(m_game.seed);
|
m_world->SetSeed(m_game.seed);
|
||||||
m_world->GetChunks().Reset(nullptr);
|
m_world->GetChunks().Reset(nullptr);
|
||||||
m_world->BuildWorld();
|
m_world->BuildWorld();
|
||||||
|
|
||||||
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync.
|
||||||
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f));
|
||||||
Sync sync;
|
Sync sync;
|
||||||
@ -197,32 +201,41 @@ void Server::Run() {
|
|||||||
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
sendPack<Sync>(conn->getSock(), &sync, &m_buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
while (true) {
|
while (!endgame) {
|
||||||
if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
for (auto& [key, conn] : m_players) {
|
||||||
Packet pck = getPack(&m_buf);
|
conn->getPacks(m_sock_udp);
|
||||||
switch (pck.type) {
|
conn->Run(m_world);
|
||||||
using enum netprot::PACKET_TYPE;
|
conn->sendPacks(m_sock_udp, m_players);
|
||||||
case ERR: std::puts("ERROR!"); break;
|
}
|
||||||
case INPUT: std::puts("INPUT!"); break;
|
|
||||||
case OUTPUT: std::puts("OUTPUT!"); break;
|
|
||||||
case SYNC: std::puts("SYNC!"); break;
|
|
||||||
case TEAMINF: std::puts("TEAMINF!"); break;
|
|
||||||
case SELFINF: std::puts("SELFINF!"); break;
|
|
||||||
case PLAYINF: std::puts("PLAYINF!"); break;
|
|
||||||
case LOGINF: std::puts("LOGINF!"); break;
|
|
||||||
case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
|
||||||
case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
|
||||||
case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
|
||||||
case GAMEINFO: std::puts("GAMEINFO!"); break;
|
|
||||||
case ENDINFO: std::puts("ENDINFO!"); break;
|
|
||||||
case CHAT: std::puts("CHAT!"); break;
|
|
||||||
case ERRLOG: std::puts("ERRLOG!"); break;
|
|
||||||
case LAST_PACK: [[falltrough]];
|
|
||||||
default: std::puts("wtf?!"); break;
|
|
||||||
}
|
|
||||||
netprot::emptyPack(pck);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//while (true) {
|
||||||
|
// if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) {
|
||||||
|
// Packet pck = getPack(&m_buf);
|
||||||
|
// switch (pck.type) {
|
||||||
|
// using enum netprot::PACKET_TYPE;
|
||||||
|
// case ERR: std::puts("ERROR!"); break;
|
||||||
|
// case INPUT: std::puts("INPUT!"); break;
|
||||||
|
// case OUTPUT: std::puts("OUTPUT!"); break;
|
||||||
|
// case SYNC: std::puts("SYNC!"); break;
|
||||||
|
// case TEAMINF: std::puts("TEAMINF!"); break;
|
||||||
|
// case SELFINF: std::puts("SELFINF!"); break;
|
||||||
|
// case PLAYINF: std::puts("PLAYINF!"); break;
|
||||||
|
// case LOGINF: std::puts("LOGINF!"); break;
|
||||||
|
// case CHUNKMOD: std::puts("CHUNKMOD!"); break;
|
||||||
|
// case PLAYERMOD: std::puts("PLAYERMOD!"); break;
|
||||||
|
// case PICKUPMOD: std::puts("PICKUPMOD!"); break;
|
||||||
|
// case GAMEINFO: std::puts("GAMEINFO!"); break;
|
||||||
|
// case ENDINFO: std::puts("ENDINFO!"); break;
|
||||||
|
// case CHAT: std::puts("CHAT!"); break;
|
||||||
|
// case ERRLOG: std::puts("ERRLOG!"); break;
|
||||||
|
// case LAST_PACK: [[falltrough]];
|
||||||
|
// default: std::puts("wtf?!"); break;
|
||||||
|
// }
|
||||||
|
// netprot::emptyPack(pck);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::string Server::LogTimestamp() {
|
inline std::string Server::LogTimestamp() {
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
#include <set>
|
#include <set>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/world.h"
|
#include "../SQCSim-common/world.h"
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
@ -35,12 +36,12 @@ private:
|
|||||||
|
|
||||||
Buffer m_buf;
|
Buffer m_buf;
|
||||||
|
|
||||||
std::map<uint64_t, std::unique_ptr<Connection>> m_players;
|
std::unordered_map<uint64_t, Connection*> m_players;
|
||||||
std::map <Timestamp, Chat> m_chatlog;
|
std::unordered_map<Timestamp, Chat> m_chatlog;
|
||||||
std::vector<uint64_t> m_ids;
|
std::vector<uint64_t> m_ids;
|
||||||
GameInfo m_game;
|
GameInfo m_game;
|
||||||
|
|
||||||
std::unique_ptr<World> m_world = nullptr;
|
World* m_world = nullptr;
|
||||||
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
const bool m_manual_setup = SRV_MANUAL_SETUP;
|
||||||
|
|
||||||
std::string LogTimestamp();
|
std::string LogTimestamp();
|
||||||
|
@ -170,7 +170,7 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
@ -192,7 +192,7 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Windows</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
@ -69,44 +69,51 @@ int Connector::Connect(const char* srv_addr, std::string name) {
|
|||||||
|
|
||||||
netprot::sendPack(m_sock_tcp, &log, &bf);
|
netprot::sendPack(m_sock_tcp, &log, &bf);
|
||||||
|
|
||||||
|
//using namespace std::chrono_literals;
|
||||||
|
//std::this_thread::sleep_for(100ms);
|
||||||
|
|
||||||
|
memset(bf.ptr, '\0', BUFFER_LENGTH);
|
||||||
|
|
||||||
bool ready = false;
|
bool ready = false;
|
||||||
int errors = 0;
|
int errors = 0;
|
||||||
std::vector<netprot::Packet> lsPck;
|
std::vector<char*> lsPck;
|
||||||
while (!ready) {
|
while (!ready) {
|
||||||
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
lsPck = netprot::recvPacks(m_sock_tcp, &bf);
|
||||||
|
|
||||||
for (auto& pck : lsPck) {
|
for (auto& pck : lsPck) {
|
||||||
bool bypass_delete = false;
|
uint32_t bsize = bf.len - (pck - bf.ptr);
|
||||||
netprot::PlayerInfo* pl = nullptr;
|
netprot::PlayerInfo* pl = nullptr;
|
||||||
switch (pck.type) {
|
switch (netprot::getType(pck, 1)) {
|
||||||
using enum netprot::PACKET_TYPE;
|
using enum netprot::PACKET_TYPE;
|
||||||
case LOGINF:
|
case LOGINF:
|
||||||
m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr);
|
if (!netprot::Deserialize(&m_loginfo, pck, &bsize))
|
||||||
|
++errors;
|
||||||
break;
|
break;
|
||||||
case GAMEINFO:
|
case GAMEINFO:
|
||||||
m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr);
|
if (!netprot::Deserialize(&m_gameinfo, pck, &bsize))
|
||||||
|
++errors;
|
||||||
break;
|
break;
|
||||||
case PLAYINF:
|
case PLAYINF:
|
||||||
pl = (netprot::PlayerInfo*)pck.ptr;
|
pl = new netprot::PlayerInfo();
|
||||||
m_players[pl->id] = pl;
|
if (!netprot::Deserialize(pl, pck, &bsize))
|
||||||
bypass_delete = true;
|
++errors;
|
||||||
|
else m_players[pl->id] = pl;
|
||||||
break;
|
break;
|
||||||
case TEAMINF:
|
case TEAMINF:
|
||||||
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams.
|
||||||
break;
|
break;
|
||||||
case SYNC:
|
case SYNC:
|
||||||
m_origin = netprot::Sync((netprot::Sync*)pck.ptr);
|
if (!netprot::Deserialize(&m_origin, pck, &bsize))
|
||||||
|
++errors;
|
||||||
ready = true;
|
ready = true;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
errors++;
|
errors++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (!bypass_delete)
|
|
||||||
netprot::emptyPack(pck);
|
|
||||||
}
|
}
|
||||||
lsPck.clear();
|
lsPck.clear();
|
||||||
if (errors > 100)
|
if (errors > 1000)
|
||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
#define CONNECTOR_H__
|
#define CONNECTOR_H__
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/netprotocol.h"
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
|
|
||||||
@ -26,13 +27,13 @@ public:
|
|||||||
|
|
||||||
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
// void updateRemotePlayers(std::map<RemotePlayers> rplayers);
|
||||||
|
|
||||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
std::unordered_map<uint64_t, netprot::PlayerInfo> m_players;
|
||||||
private:
|
private:
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
WSADATA m_wsaData;
|
WSADATA m_wsaData;
|
||||||
#endif
|
#endif
|
||||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
std::unordered_map<Timestamp, netprot::Input> m_inputmanifest;
|
||||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
std::unordered_map<uint64_t, netprot::TeamInfo> m_teams;
|
||||||
|
|
||||||
netprot::LoginInfo m_loginfo;
|
netprot::LoginInfo m_loginfo;
|
||||||
netprot::GameInfo m_gameinfo;
|
netprot::GameInfo m_gameinfo;
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
#define ENGINE_H__
|
#define ENGINE_H__
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <unordered_map>
|
||||||
#include "../SQCSim-common/array2d.h"
|
#include "../SQCSim-common/array2d.h"
|
||||||
#include "../SQCSim-common/blockinfo.h"
|
#include "../SQCSim-common/blockinfo.h"
|
||||||
#include "../SQCSim-common/boostinfo.h"
|
#include "../SQCSim-common/boostinfo.h"
|
||||||
@ -22,11 +24,13 @@
|
|||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "remoteplayer.h"
|
#include "remoteplayer.h"
|
||||||
|
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
virtual void DrawMenu();
|
virtual void DrawMenu();
|
||||||
|
virtual void DrawPause();
|
||||||
virtual void DrawSplachScreen();
|
virtual void DrawSplachScreen();
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
@ -40,13 +44,12 @@ public:
|
|||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::pair<float, float> GetScale() const;
|
|
||||||
|
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
int GetCountdown(float elapsedTime);
|
int GetCountdown(float elapsedTime);
|
||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
|
|
||||||
|
void InstantDamage();
|
||||||
void SystemNotification(std::string systemLog);
|
void SystemNotification(std::string systemLog);
|
||||||
void KillNotification(Player killer, Player killed);
|
void KillNotification(Player killer, Player killed);
|
||||||
void DisplayNotification(std::string message);
|
void DisplayNotification(std::string message);
|
||||||
@ -60,6 +63,9 @@ private:
|
|||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Connector m_conn;
|
Connector m_conn;
|
||||||
Shader m_shader01;
|
Shader m_shader01;
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
@ -75,6 +81,8 @@ private:
|
|||||||
Texture m_texturePovGun;
|
Texture m_texturePovGun;
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
Texture m_textureSoloMultiMenu;
|
Texture m_textureSoloMultiMenu;
|
||||||
|
Texture m_textureSoloText;
|
||||||
|
Texture m_textureMultiText;
|
||||||
Texture m_textureTitle;
|
Texture m_textureTitle;
|
||||||
|
|
||||||
Skybox m_skybox;
|
Skybox m_skybox;
|
||||||
@ -88,26 +96,36 @@ private:
|
|||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
std::map<uint64_t, RemotePlayer*> m_players;
|
std::unordered_map<uint64_t, Player*> m_players;
|
||||||
|
netprot::Buffer m_buf, m_bufout;
|
||||||
|
std::chrono::high_resolution_clock::time_point m_startTime;
|
||||||
|
|
||||||
//Menu
|
//Menu
|
||||||
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE };
|
||||||
GameState m_gamestate = GameState::MAIN_MENU;
|
GameState m_gamestate = GameState::MAIN_MENU;
|
||||||
Texture MenuTitleTexture;
|
Texture MenuTitleTexture;
|
||||||
Texture MenuBGTexture;
|
Texture MenuBGTexture;
|
||||||
Texture MenuStartTexture;
|
Texture MenuStartTexture;
|
||||||
Texture MenuQuitTexture;
|
Texture MenuQuitTexture;
|
||||||
Texture MenuOptionsTexture;
|
Texture MenuOptionsTexture;
|
||||||
|
Texture PauseBGTexture;
|
||||||
Texture SplachScreenTexture;
|
Texture SplachScreenTexture;
|
||||||
|
|
||||||
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
float m_time_SplashScreen = 0;
|
float m_time_SplashScreen = 0;
|
||||||
|
float m_titleX = 0;
|
||||||
|
float m_titleY = 0;
|
||||||
float m_Width = 0;
|
float m_Width = 0;
|
||||||
float m_Height = 0;
|
float m_Height = 0;
|
||||||
|
|
||||||
int m_renderCount = 0;
|
int m_renderCount = 0;
|
||||||
int m_countdown = COUNTDOWN;
|
int m_countdown = COUNTDOWN;
|
||||||
|
int m_nbReductionChunk = 4;
|
||||||
|
int m_timerReductionChunk = 30;
|
||||||
|
|
||||||
|
bool m_damage = false;
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool m_wireframe = false;
|
||||||
bool m_isSkybox = true;
|
bool m_isSkybox = true;
|
||||||
@ -115,11 +133,11 @@ private:
|
|||||||
bool m_flash = true;
|
bool m_flash = true;
|
||||||
bool m_displayCrosshair = true;
|
bool m_displayCrosshair = true;
|
||||||
bool m_displayHud = true;
|
bool m_displayHud = true;
|
||||||
bool m_displayInfo = false;
|
bool m_displayInfo = true;
|
||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
bool m_soloMultiChoiceMade = true;
|
bool m_soloMultiChoiceMade = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
bool m_keyK = false;
|
bool m_keyK = false;
|
||||||
bool m_keyL = false;
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
@ -137,7 +155,8 @@ private:
|
|||||||
float m_mousemy = 0;
|
float m_mousemy = 0;
|
||||||
|
|
||||||
bool m_networkgame = false;
|
bool m_networkgame = false;
|
||||||
|
netprot::PlayerInfo m_pinfo;
|
||||||
|
RemotePlayer m_remotePlayer = RemotePlayer(netprot::PlayerInfo(),Vector3f(5.5f, CHUNK_SIZE_Y + 1.8f, 5.5f));
|
||||||
std::string m_messageNotification = "";
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 262 KiB After Width: | Height: | Size: 270 KiB |
Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 270 KiB |
Before Width: | Height: | Size: 363 KiB After Width: | Height: | Size: 367 KiB |
Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 255 KiB |
Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 314 KiB |
Before Width: | Height: | Size: 249 KiB After Width: | Height: | Size: 255 KiB |
Before Width: | Height: | Size: 308 KiB After Width: | Height: | Size: 314 KiB |
Before Width: | Height: | Size: 254 KiB After Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 255 KiB After Width: | Height: | Size: 264 KiB |
Before Width: | Height: | Size: 270 KiB After Width: | Height: | Size: 277 KiB |
Before Width: | Height: | Size: 269 KiB After Width: | Height: | Size: 276 KiB |
Before Width: | Height: | Size: 310 KiB After Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 310 KiB After Width: | Height: | Size: 320 KiB |
Before Width: | Height: | Size: 359 KiB After Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 360 KiB After Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 367 KiB After Width: | Height: | Size: 365 KiB |
Before Width: | Height: | Size: 368 KiB After Width: | Height: | Size: 365 KiB |
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 337 KiB |
Before Width: | Height: | Size: 348 KiB After Width: | Height: | Size: 360 KiB |
Before Width: | Height: | Size: 382 KiB After Width: | Height: | Size: 394 KiB |
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 338 KiB |
Before Width: | Height: | Size: 329 KiB After Width: | Height: | Size: 339 KiB |
Before Width: | Height: | Size: 362 KiB After Width: | Height: | Size: 374 KiB |
Before Width: | Height: | Size: 641 KiB After Width: | Height: | Size: 643 KiB |
Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 651 KiB After Width: | Height: | Size: 653 KiB |
Before Width: | Height: | Size: 640 KiB After Width: | Height: | Size: 642 KiB |
Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 650 KiB After Width: | Height: | Size: 652 KiB |
Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 485 KiB |
Before Width: | Height: | Size: 501 KiB After Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 473 KiB After Width: | Height: | Size: 484 KiB |
Before Width: | Height: | Size: 500 KiB After Width: | Height: | Size: 512 KiB |
Before Width: | Height: | Size: 563 KiB After Width: | Height: | Size: 575 KiB |
Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 719 KiB After Width: | Height: | Size: 716 KiB |
Before Width: | Height: | Size: 735 KiB After Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 698 KiB After Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 719 KiB After Width: | Height: | Size: 715 KiB |
Before Width: | Height: | Size: 735 KiB After Width: | Height: | Size: 731 KiB |
Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 598 KiB |
Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 629 KiB |
Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 649 KiB |
Before Width: | Height: | Size: 760 KiB After Width: | Height: | Size: 584 KiB |
Before Width: | Height: | Size: 783 KiB After Width: | Height: | Size: 644 KiB |
Before Width: | Height: | Size: 804 KiB After Width: | Height: | Size: 646 KiB |
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 284 KiB |
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 283 KiB |
Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 315 KiB After Width: | Height: | Size: 326 KiB |
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB |
Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 392 KiB |
Before Width: | Height: | Size: 395 KiB After Width: | Height: | Size: 391 KiB |
Before Width: | Height: | Size: 338 KiB After Width: | Height: | Size: 342 KiB |
Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 268 KiB |
Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 268 KiB |
Before Width: | Height: | Size: 655 KiB After Width: | Height: | Size: 657 KiB |
Before Width: | Height: | Size: 658 KiB After Width: | Height: | Size: 660 KiB |
Before Width: | Height: | Size: 679 KiB After Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 654 KiB After Width: | Height: | Size: 656 KiB |
Before Width: | Height: | Size: 657 KiB After Width: | Height: | Size: 659 KiB |
Before Width: | Height: | Size: 678 KiB After Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 473 KiB After Width: | Height: | Size: 486 KiB |
Before Width: | Height: | Size: 481 KiB After Width: | Height: | Size: 494 KiB |
Before Width: | Height: | Size: 504 KiB After Width: | Height: | Size: 517 KiB |
Before Width: | Height: | Size: 474 KiB After Width: | Height: | Size: 486 KiB |
Before Width: | Height: | Size: 481 KiB After Width: | Height: | Size: 493 KiB |
Before Width: | Height: | Size: 505 KiB After Width: | Height: | Size: 517 KiB |
Before Width: | Height: | Size: 688 KiB After Width: | Height: | Size: 680 KiB |
Before Width: | Height: | Size: 701 KiB After Width: | Height: | Size: 695 KiB |
Before Width: | Height: | Size: 715 KiB After Width: | Height: | Size: 710 KiB |
Before Width: | Height: | Size: 843 KiB After Width: | Height: | Size: 678 KiB |
Before Width: | Height: | Size: 874 KiB After Width: | Height: | Size: 701 KiB |
Before Width: | Height: | Size: 891 KiB After Width: | Height: | Size: 728 KiB |
Before Width: | Height: | Size: 842 KiB After Width: | Height: | Size: 672 KiB |
Before Width: | Height: | Size: 874 KiB After Width: | Height: | Size: 696 KiB |
Before Width: | Height: | Size: 891 KiB After Width: | Height: | Size: 732 KiB |
Before Width: | Height: | Size: 688 KiB After Width: | Height: | Size: 679 KiB |
Before Width: | Height: | Size: 701 KiB After Width: | Height: | Size: 694 KiB |
Before Width: | Height: | Size: 715 KiB After Width: | Height: | Size: 710 KiB |
Before Width: | Height: | Size: 397 KiB After Width: | Height: | Size: 410 KiB |