Transfert classe Paramteres de common à SQCSim 2021
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2ab201e93c
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@ -140,7 +140,6 @@
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<ClInclude Include="define.h" />
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<ClInclude Include="matrix4.h" />
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<ClInclude Include="opensimplex.h" />
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<ClInclude Include="parameters.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="netprotocol.h" />
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<ClInclude Include="transformation.h" />
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@ -154,7 +153,6 @@
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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<ClCompile Include="opensimplex.cpp" />
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<ClCompile Include="parameters.cpp" />
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<ClCompile Include="player.cpp" />
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<ClCompile Include="transformation.cpp" />
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<ClCompile Include="world.cpp" />
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@ -57,9 +57,6 @@
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<ClInclude Include="boostinfo.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="parameters.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="world.cpp">
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@ -89,8 +86,5 @@
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<ClCompile Include="boostinfo.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="parameters.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -19,6 +19,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SQCSim-common\parameters.h" />
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<ClInclude Include="audio.h" />
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<ClInclude Include="booster.h" />
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<ClInclude Include="connector.h" />
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@ -36,6 +37,7 @@
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<ClInclude Include="renderer.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\SQCSim-common\parameters.cpp" />
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<ClCompile Include="audio.cpp" />
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<ClCompile Include="booster.cpp" />
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<ClCompile Include="connector.cpp" />
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@ -56,6 +56,9 @@
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="..\SQCSim-common\parameters.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="engine.cpp">
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@ -103,5 +106,8 @@
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="..\SQCSim-common\parameters.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -64,10 +64,6 @@ private:
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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Connector m_conn;
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Shader m_shader01;
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BlockInfo* m_blockinfo[BTYPE_LAST];
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