on enlève le ouach.
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2753e41d34
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@ -154,15 +154,10 @@ int Server::Ready() {
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play.tid = log->tid;
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play.tid = log->tid;
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//using namespace std::chrono_literals;
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//std::this_thread::sleep_for(100ms);
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sendPack<GameInfo>(sock, &m_game, &m_buf);
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sendPack<GameInfo>(sock, &m_game, &m_buf);
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std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
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std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play);
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for (auto& [key, player] : m_players) {
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for (auto& [key, player] : m_players) {
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//using namespace std::chrono_literals;
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//std::this_thread::sleep_for(100ms);
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sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
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sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s
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sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
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sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur.
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}
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}
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