Changer l'image background du menu

This commit is contained in:
Louis-Charles Gaumond 2023-10-30 15:52:15 -04:00
parent e2fa4fea7c
commit 0c8772edbf

View File

@ -99,11 +99,11 @@ void Engine::DrawMenu()
glTexCoord2f(0, 0); glTexCoord2f(0, 0);
glVertex2i(0, 0); glVertex2i(0, 0);
glTexCoord2f(1, 0); glTexCoord2f(1, 0);
glVertex2i(800, 0); glVertex2i(Width(), 0); //
glTexCoord2f(1, 1); glTexCoord2f(1, 1);
glVertex2i(800, 600); glVertex2i(Width(), Height());
glTexCoord2f(0, 1); glTexCoord2f(0, 1);
glVertex2i(0, 600); glVertex2i(0, Height());
glEnd(); glEnd();
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -125,6 +125,8 @@ void Engine::DrawMenu()
glVertex2i(0, 300); glVertex2i(0, 300);
glEnd(); glEnd();
MenuStartTexture.Bind(); MenuStartTexture.Bind();
glTranslated(80, -225, 0); glTranslated(80, -225, 0);
glBegin(GL_QUADS); glBegin(GL_QUADS);
@ -138,12 +140,13 @@ void Engine::DrawMenu()
glVertex2i(0, 200); glVertex2i(0, 200);
glEnd(); glEnd();
/*MenuResumeTexture.Bind(); /*MenuResumeTexture.Bind();
glTranslated(0, -100, 0); glTranslated(0, -100, 0);
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(0, 0); glTexCoord2f(0, 0);
glVertex2i(0, 125); glVertex2i(0, 125);
glTexCoord2f(1, 0); //glTexCoord2f(1, 0);
glVertex2i(sButton, 125); glVertex2i(sButton, 125);
glTexCoord2f(1, 1); glTexCoord2f(1, 1);
glVertex2i(sButton, 200); glVertex2i(sButton, 200);
@ -349,8 +352,8 @@ void Engine::LoadResource() {
LoadTexture(m_textureSoloMultiMenu, TEXTURE_PATH "single_multi.png", false); LoadTexture(m_textureSoloMultiMenu, TEXTURE_PATH "single_multi.png", false);
LoadTexture(m_textureTitle, TEXTURE_PATH "title.png", false); LoadTexture(m_textureTitle, TEXTURE_PATH "title.png", false);
LoadTexture(MenuTitleTexture, MENU_ITEM_PATH "test.png"); LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
LoadTexture(MenuBGTexture, MENU_ITEM_PATH "test.png"); LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png");
LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png");
LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");