diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 433e846..15e2f08 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -1123,11 +1123,11 @@ int Engine::GetCountdown(float elapsedTime) { void Engine::Render(float elapsedTime) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - m_time_SplashScreen += elapsedTime; + /*m_time_SplashScreen += elapsedTime; if (m_time_SplashScreen < 2) { DrawSplachScreen(); } - else if (m_gamestate == GameState::PLAY) + else */if (m_gamestate == GameState::PLAY) { HideCursor(); CenterMouse(); //D�placement de centermouse dans l'action de jouer