Merge pull request #33 from CegepSTH/SQC32_sauveParams
Sqc32 sauve params
@ -49,6 +49,7 @@ typedef uint64_t Timestamp;
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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@ -27,6 +27,7 @@
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<ClInclude Include="mesh.h" />
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<ClInclude Include="openglcontext.h" />
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<ClInclude Include="remoteplayer.h" />
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<ClInclude Include="settings.h" />
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<ClInclude Include="shader.h" />
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<ClInclude Include="skybox.h" />
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<ClInclude Include="texture.h" />
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@ -44,6 +45,7 @@
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="openglcontext.cpp" />
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<ClCompile Include="remoteplayer.cpp" />
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<ClCompile Include="settings.cpp" />
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<ClCompile Include="shader.cpp" />
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<ClCompile Include="skybox.cpp" />
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<ClCompile Include="texture.cpp" />
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@ -56,6 +56,9 @@
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<ClInclude Include="booster.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="settings.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="engine.cpp">
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@ -103,5 +106,8 @@
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<ClCompile Include="booster.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="settings.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -48,3 +48,7 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
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void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
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void Audio::PauseEngine() { m_engine->setAllSoundsPaused(); }
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float Audio::GetMusicVolume() const {
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return m_music->getVolume();
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}
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@ -33,6 +33,8 @@ public:
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void ToggleMusicState();
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void PauseEngine();
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float GetMusicVolume() const;
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};
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#endif // AUDIO_H__
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@ -37,4 +37,11 @@
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#define MENU_ITEM_PATH "./media/menu_items/"
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#define BOOSTER_TEXTURE_PATH "./media/textures/Booster/"
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enum Resolution {
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HD = 0, // 1280x720 (High Definition)
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FHD, // 1920x1080 (Full HD)
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QHD, // 2560x1440 (Quad HD)
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UHD // 3840x2160 (Ultra HD)
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};
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#endif // DEFINE_H__
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@ -24,7 +24,7 @@
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#include "renderer.h"
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#include "remoteplayer.h"
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#include "booster.h"
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#include "settings.h"
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class Engine : public OpenglContext {
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public:
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@ -47,6 +47,7 @@ public:
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private:
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int GetFps(float elapsedTime) const;
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int GetCountdown(float elapsedTime);
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int GetOptionsChoice();
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
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@ -54,19 +55,21 @@ private:
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void SystemNotification(std::string systemLog);
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void KillNotification(Player killer, Player killed);
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void DisplayNotification(std::string message);
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void ProcessNotificationQueue();
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void DisplayCrosshair();
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void DisplayPovGun();
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void DisplayCurrentItem();
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void DisplayHud(int timer);
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void DisplayInfo(float elapsedTime, BlockType bloc);
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void DisplaySingleOrMultiplayerMenu();
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void DisplayAudioMenu(float centerX, float centerY);
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void DisplayGraphicsMenu(float centerX, float centerY);
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void DisplayGameplayMenu(float centerX, float centerY);
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void DrawSliderBackground(float centerX, float centerY, float minVal, float maxVal, float bottomSideValue, float topSideValue);
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void DisplayBarPercentValue(float centerX, float centerY, float posX, float posY, float minVal, float maxVal, float value);
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void RedrawSlider(float centerX, float centerY, float value, float minVal, float maxVal, float bottomSideValue, float topSideValue);
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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void ProcessNotificationQueue();
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Connector m_conn;
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Shader m_shader01;
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@ -88,6 +91,22 @@ private:
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Texture m_textureSoloText;
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Texture m_textureMultiText;
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Texture m_textureTitle;
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Texture m_textureOptions;
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Texture m_textureRetour;
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Texture m_textureVolume;
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Texture m_textureMusique;
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Texture m_textureGraphiques;
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Texture m_textureSensibilite;
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Texture m_textureResolution;
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Texture m_texturePrincipal;
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Texture m_textureEffets;
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Texture m_textureGameplay;
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Texture m_textureHd;
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Texture m_textureFhd;
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Texture m_textureQhd;
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Texture m_textureUhd;
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Texture m_textureCheck;
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Texture m_textureChecked;
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TextureAtlas::TextureIndex texBoostHeal;
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@ -99,6 +118,7 @@ private:
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irrklang::ISound *m_whoosh[MAX_BULLETS];
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Settings m_parameters = Settings(m_audio);
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Bullet* m_bullets[MAX_BULLETS];
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@ -107,11 +127,12 @@ private:
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std::chrono::high_resolution_clock::time_point m_startTime;
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//Menu
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI };
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, SETTINGS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI };
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GameState m_gamestate = GameState::MAIN_MENU;
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Texture MenuTitleTexture;
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Texture MenuBGTexture;
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Texture MenuBGFlouTexture;
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Texture MenuBGOptionTexture;
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Texture MenuStartTexture;
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Texture MenuQuitTexture;
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@ -122,20 +143,31 @@ private:
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Texture OnOffBtnTexture;//TODO
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Texture BackBtnTexture;//TODO
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Resolution m_resolution = HD;
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float m_scale;
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float m_time = 0;
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float m_time_SplashScreen = 0;
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float m_titleX = 0;
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float m_titleY = 0;
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float m_Width = 0;
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float m_Height = 0;
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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int m_nbReductionChunk = 4;
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int m_timerReductionChunk = 30;
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float m_volPrincipal = 0.0f;
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float m_volMusique = 0.0f;
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float m_volEffets = 0.0f;
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float m_volSensible = 0.0f;
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int m_selectedOption = 0;
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bool m_selectedPrincipalBar = false;
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bool m_selectedMusiqueBar = false;
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bool m_selectedEffetsBar = false;
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bool m_selectedSensibleBar = false;
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bool m_damage = false;
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bool m_wireframe = false;
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BIN
SQCSim2021/media/textures/BackgroundMenuFlou.png
Normal file
After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
BIN
SQCSim2021/media/textures/Buttons/check.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
SQCSim2021/media/textures/Buttons/checked.png
Normal file
After Width: | Height: | Size: 9.8 KiB |
BIN
SQCSim2021/media/textures/Buttons/effets.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
SQCSim2021/media/textures/Buttons/fhd.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/Buttons/gameplay.png
Normal file
After Width: | Height: | Size: 11 KiB |
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SQCSim2021/media/textures/Buttons/graphiques.png
Normal file
After Width: | Height: | Size: 10 KiB |
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SQCSim2021/media/textures/Buttons/hd.png
Normal file
After Width: | Height: | Size: 13 KiB |
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SQCSim2021/media/textures/Buttons/musique.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
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SQCSim2021/media/textures/Buttons/options.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
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SQCSim2021/media/textures/Buttons/principal.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
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SQCSim2021/media/textures/Buttons/qhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
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SQCSim2021/media/textures/Buttons/resolution.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
SQCSim2021/media/textures/Buttons/retour.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
SQCSim2021/media/textures/Buttons/sensibilite.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
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SQCSim2021/media/textures/Buttons/uhd.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
SQCSim2021/media/textures/Buttons/volume.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
146
SQCSim2021/settings.cpp
Normal file
@ -0,0 +1,146 @@
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#include "settings.h"
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Settings::Settings(Audio& audio)
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: m_audio(audio),
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m_mainVolume(0.5f),
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m_musicVolume(0.5f),
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m_sfxVolume(0.5f),
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m_resolution(FHD),
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m_fullscreen(false),
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m_brightness(0.5f),
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m_contrast(0.5f),
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m_mouseSensitivity(0.5f) {
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ApplyResolution(m_resolution);
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}
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void Settings::SaveFile(const std::string& filename) {
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std::ofstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for saving parameters" << std::endl;
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return;
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}
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file << m_mainVolume << '\n';
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file << m_musicVolume << '\n';
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file << m_sfxVolume << '\n';
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file << static_cast<int>(m_resolution) << '\n';
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file << m_fullscreen << '\n';
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file << m_brightness << '\n';
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file << m_contrast << '\n';
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file << m_mouseSensitivity << '\n';
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file.close();
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}
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void Settings::LoadFile(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open()) {
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std::cerr << "Failed to open file for loading parameters" << std::endl;
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return;
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}
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file >> m_mainVolume;
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file >> m_musicVolume;
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file >> m_sfxVolume;
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int resolutionValue;
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file >> resolutionValue;
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m_resolution = static_cast<Resolution>(resolutionValue);
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file >> m_fullscreen;
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file >> m_brightness;
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file >> m_contrast;
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file >> m_mouseSensitivity;
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file.close();
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}
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float Settings::GetMainVolume() const {
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return m_mainVolume;
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}
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void Settings::SetMainVolume(float volume) {
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m_mainVolume = volume;
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}
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void Settings::GetMusicVolume() {
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m_musicVolume = m_audio.GetMusicVolume();
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}
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void Settings::SetMusicVolume(float volume) {
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m_musicVolume = volume;
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}
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float Settings::GetSfxVolume() const {
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return m_sfxVolume;
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}
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void Settings::SetSfxVolume(float volume) {
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m_sfxVolume = volume;
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}
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float Settings::GetBrightness() const {
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return m_brightness;
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}
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void Settings::SetBrightness(float brightness) {
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m_brightness = brightness;
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}
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float Settings::GetContrast() const {
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return m_contrast;
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}
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void Settings::SetContrast(float contrast) {
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m_contrast = contrast;
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}
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bool Settings::GetFullscreen() const {
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return m_fullscreen;
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}
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void Settings::SetFullscreen(bool fullscreen) {
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m_fullscreen = fullscreen;
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}
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const Resolution& Settings::GetResolution() const {
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return m_resolution;
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}
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void Settings::SetResolution(const Resolution& resolution) {
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m_resolution = resolution;
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}
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float Settings::GetMouseSensitivity() const {
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return m_mouseSensitivity;
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}
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void Settings::SetMouseSensitivity(float sensitivity) {
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m_mouseSensitivity = sensitivity;
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}
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void Settings::ApplyResolution(Resolution resolution) {
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switch (resolution) {
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case HD:
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m_rezWidth = 1280;
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m_rezHeight = 720;
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break;
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case FHD:
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m_rezWidth = 1920;
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m_rezHeight = 1080;
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break;
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case QHD:
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m_rezWidth = 2560;
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m_rezHeight = 1440;
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break;
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case UHD:
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m_rezWidth = 3840;
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m_rezHeight = 2160;
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break;
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default:
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break;
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}
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}
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70
SQCSim2021/settings.h
Normal file
@ -0,0 +1,70 @@
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#ifndef SETTINGS_H__
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#define SETTINGS_H__
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <map>
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#include "define.h"
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#include "audio.h"
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class Settings {
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public:
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Settings(Audio& audio);
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void SaveFile(const std::string& filename);
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void LoadFile(const std::string& filename);
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// Audio
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float GetMainVolume() const;
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void SetMainVolume(float volume);
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void GetMusicVolume();
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void SetMusicVolume(float volume);
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float GetSfxVolume() const;
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void SetSfxVolume(float volume);
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// Graphic
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float GetBrightness() const;
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void SetBrightness(float brightness);
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float GetContrast() const;
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void SetContrast(float contrast);
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bool GetFullscreen() const;
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void SetFullscreen(bool fullscreen);
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const Resolution& GetResolution() const;
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void SetResolution(const Resolution& resolution);
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// Gameplay
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float GetMouseSensitivity() const;
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void SetMouseSensitivity(float sensitivity);
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void ApplyResolution(Resolution resolution);
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private:
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Audio& m_audio;
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// Audio
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float m_mainVolume;
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float m_musicVolume;
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float m_sfxVolume;
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// Graphic
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Resolution m_resolution;
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bool m_fullscreen;
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int m_rezWidth;
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int m_rezHeight;
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float m_brightness;
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float m_contrast;
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// Gameplay
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float m_mouseSensitivity;
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};
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#endif // PARAMETERS_H
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