SQCSimulator2023/SQCSim2021/external/sfml23/include/SFML/Window/WindowHandle.hpp

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_WINDOWHANDLE_HPP
#define SFML_WINDOWHANDLE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
// Windows' HWND is a typedef on struct HWND__*
#if defined(SFML_SYSTEM_WINDOWS)
struct HWND__;
#endif
namespace sf
{
////////////////////////////////////////////////////////////
/// Define a low-level window handle type, specific to
/// each platform
////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_WINDOWS)
// Window handle is HWND (HWND__*) on Windows
typedef HWND__* WindowHandle;
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
// Window handle is Window (unsigned long) on Unix - X11
typedef unsigned long WindowHandle;
#elif defined(SFML_SYSTEM_MACOS)
// Window handle is NSWindow (void*) on Mac OS X - Cocoa
typedef void* WindowHandle;
#elif defined(SFML_SYSTEM_IOS)
// Window handle is UIWindow (void*) on iOS - UIKit
typedef void* WindowHandle;
#elif defined(SFML_SYSTEM_ANDROID)
// Window handle is ANativeWindow (void*) on Android
typedef void* WindowHandle;
#endif
} // namespace sf
#endif // SFML_WINDOWHANDLE_HPP