SQCSimulator2023/SQCSim2021/chunk.h

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#ifndef CHUNK_H__
#define CHUNK_H__
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#include "define.h"
#include "array3d.h"
#include "vertexbuffer.h"
class Chunk {
private:
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
VertexBuffer m_vertexBuffer;
bool m_isDirty = true;
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z);
public:
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Chunk();
~Chunk();
void RemoveBlock(int x, int y, int z);
void SetBlock(int x, int y, int z, BlockType type);
BlockType GetBlock(int x, int y, int z);
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void Update();
void Render() const;
bool IsDirty() const;
};
#endif // CHUNK_H__