SQCSimulator2023/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISound.html

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<td class="runninghead">IrrKlang.NET</td>
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<h1 class="dtH1">ISound Class</h1>
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<p> Represents a sound which is currently played. You can stop the sound or change the volume or whatever using this interface. Don't create sounds using new ISound, this won't work anyway. You can get an instance of an ISonud class by calling ISoundEngine::Play2D or Play3D. </p>
<p>For a list of all members of this type, see <a href="IrrKlang.ISoundMembers.html">ISound Members</a>.</p>
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<a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemObjectClassTopic.htm">System.Object</a>
<br /><EFBFBD><EFBFBD><EFBFBD><b>IrrKlang.ISound</b></p>
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<span class="lang">[Visual<61>Basic]</span>
<br />Public<EFBFBD>Class<EFBFBD>ISound<div><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Implements<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemIDisposableClassTopic.htm">IDisposable</a></div></div>
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<span class="lang">[C#]</span>
<div>public<EFBFBD>class<EFBFBD>ISound<b> : <a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemIDisposableClassTopic.htm">IDisposable</a></b></div>
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<H4 class="dtH4">Thread Safety</H4>
<P>Public static (<b>Shared</b> in Visual Basic) members of this type are
safe for multithreaded operations. Instance members are <b>not</b> guaranteed to be
thread-safe.</P>
<h4 class="dtH4">Requirements</h4>
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<b>Namespace: </b>
<a href="IrrKlang.html">IrrKlang</a>
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<b>Assembly: </b>irrKlang.NET (in irrKlang.NET.dll)
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundMembers.html">ISound Members</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e" viewastext="true" style="display: none;">
<param name="Keyword" value="ISound class, about ISound class">
</param>
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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