SQCSimulator2023/SQCSim2021/media/shaders/shader01.frag

14 lines
177 B
GLSL
Raw Normal View History

2021-10-11 11:37:58 -04:00
uniform sampler2D tex;
varying vec4 light;
void main()
{
vec4 texel;
texel = texture2D(tex,gl_TexCoord[0].st);
texel *= light;
2023-11-20 15:02:02 -05:00
2021-10-11 11:37:58 -04:00
gl_FragColor = texel;
2021-11-30 19:55:11 -05:00
2021-10-11 11:37:58 -04:00
}