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#ifndef AUDIO_H__
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#define AUDIO_H__
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#include <irrKlang.h>
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#include <ik_ISoundSource.h>
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#include "define.h"
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#include "vector3.h"
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class Audio {
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private:
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irrklang::ISoundEngine* m_engine;
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irrklang::ISound* m_music;
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public:
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Audio();
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Audio(const char* music);
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~Audio();
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void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
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void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
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void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
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2023-09-15 11:24:43 -04:00
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//void PlaySong(const char* music);
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void ToggleMusicState();
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void PauseEngine();
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};
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#endif // AUDIO_H__
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