SQCSimulator2023/SQCSim-common/define.h

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#ifndef DEFINE_H__
#define DEFINE_H__
#include <iostream>
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#include <chrono>
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#define SRV_PORT 1025
#define CLI_PORT 1026
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#define CHUNK_SIZE_X 4
#define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4
#define MAX_SELECTION_DISTANCE 5
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#define SEED 0
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#define COUNTDOWN 300
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#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
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#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 8
#define THREADS_UPDATE_CHUNKS 6
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#define THREADS_DELETE_CHUNKS 3
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
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#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
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typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
#include <ws2tcpip.h>
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#include <Windows.h>
#include <cstdio>
#include <ctime>
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#define popen _popen
#define pclose _pclose
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#else // Pas _WIN32
#include <unistd.h>
#include <time.h>
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define SOCKET int
#define INVALID_SOCKET -1
#define closesocket close
#endif // _WIN32
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#endif // DEFINE_H__