159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
|
////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// SFML - Simple and Fast Multimedia Library
|
||
|
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
|
||
|
//
|
||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||
|
//
|
||
|
// Permission is granted to anyone to use this software for any purpose,
|
||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||
|
// subject to the following restrictions:
|
||
|
//
|
||
|
// 1. The origin of this software must not be misrepresented;
|
||
|
// you must not claim that you wrote the original software.
|
||
|
// If you use this software in a product, an acknowledgment
|
||
|
// in the product documentation would be appreciated but is not required.
|
||
|
//
|
||
|
// 2. Altered source versions must be plainly marked as such,
|
||
|
// and must not be misrepresented as being the original software.
|
||
|
//
|
||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef SFML_THREADLOCALPTR_HPP
|
||
|
#define SFML_THREADLOCALPTR_HPP
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
// Headers
|
||
|
////////////////////////////////////////////////////////////
|
||
|
#include <SFML/System/ThreadLocal.hpp>
|
||
|
|
||
|
|
||
|
namespace sf
|
||
|
{
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Pointer to a thread-local variable
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
template <typename T>
|
||
|
class ThreadLocalPtr : private ThreadLocal
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Default constructor
|
||
|
///
|
||
|
/// \param value Optional value to initialize the variable
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
ThreadLocalPtr(T* value = NULL);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Overload of unary operator *
|
||
|
///
|
||
|
/// Like raw pointers, applying the * operator returns a
|
||
|
/// reference to the pointed-to object.
|
||
|
///
|
||
|
/// \return Reference to the thread-local variable
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
T& operator *() const;
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Overload of operator ->
|
||
|
///
|
||
|
/// Similarly to raw pointers, applying the -> operator
|
||
|
/// returns the pointed-to object.
|
||
|
///
|
||
|
/// \return Pointer to the thread-local variable
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
T* operator ->() const;
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Conversion operator to implicitly convert the
|
||
|
/// pointer to its raw pointer type (T*)
|
||
|
///
|
||
|
/// \return Pointer to the actual object
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
operator T*() const;
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Assignment operator for a raw pointer parameter
|
||
|
///
|
||
|
/// \param value Pointer to assign
|
||
|
///
|
||
|
/// \return Reference to self
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
ThreadLocalPtr<T>& operator =(T* value);
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \brief Assignment operator for a ThreadLocalPtr parameter
|
||
|
///
|
||
|
/// \param right ThreadLocalPtr to assign
|
||
|
///
|
||
|
/// \return Reference to self
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|
||
|
ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& right);
|
||
|
};
|
||
|
|
||
|
} // namespace sf
|
||
|
|
||
|
#include <SFML/System/ThreadLocalPtr.inl>
|
||
|
|
||
|
|
||
|
#endif // SFML_THREADLOCALPTR_HPP
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////
|
||
|
/// \class sf::ThreadLocalPtr
|
||
|
/// \ingroup system
|
||
|
///
|
||
|
/// sf::ThreadLocalPtr is a type-safe wrapper for storing
|
||
|
/// pointers to thread-local variables. A thread-local
|
||
|
/// variable holds a different value for each different
|
||
|
/// thread, unlike normal variables that are shared.
|
||
|
///
|
||
|
/// Its usage is completely transparent, so that it is similar
|
||
|
/// to manipulating the raw pointer directly (like any smart pointer).
|
||
|
///
|
||
|
/// Usage example:
|
||
|
/// \code
|
||
|
/// MyClass object1;
|
||
|
/// MyClass object2;
|
||
|
/// sf::ThreadLocalPtr<MyClass> objectPtr;
|
||
|
///
|
||
|
/// void thread1()
|
||
|
/// {
|
||
|
/// objectPtr = &object1; // doesn't impact thread2
|
||
|
/// ...
|
||
|
/// }
|
||
|
///
|
||
|
/// void thread2()
|
||
|
/// {
|
||
|
/// objectPtr = &object2; // doesn't impact thread1
|
||
|
/// ...
|
||
|
/// }
|
||
|
///
|
||
|
/// int main()
|
||
|
/// {
|
||
|
/// // Create and launch the two threads
|
||
|
/// sf::Thread t1(&thread1);
|
||
|
/// sf::Thread t2(&thread2);
|
||
|
/// t1.launch();
|
||
|
/// t2.launch();
|
||
|
///
|
||
|
/// return 0;
|
||
|
/// }
|
||
|
/// \endcode
|
||
|
///
|
||
|
/// ThreadLocalPtr is designed for internal use; however you
|
||
|
/// can use it if you feel like it fits well your implementation.
|
||
|
///
|
||
|
////////////////////////////////////////////////////////////
|