SQCSimulator2023/SQCSim2021/external/irrKlang-64bit-1.6.0/doc/dotnet/IrrKlang.ISoundSource.DefaultMinDistance.html

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<h1 class="dtH1">ISoundSource.DefaultMinDistance Property</h1>
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<p> Sets or gets the default minimal distance for 3D sounds played from this source. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance(). </p>
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<span class="lang">[Visual<61>Basic]</span>
<br />Public<EFBFBD>Property<EFBFBD>DefaultMinDistance<EFBFBD>As<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">Single</a></div>
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<span class="lang">[C#]</span>
<br />public<EFBFBD><a href="ms-help://MS.NETFrameworkSDKv1.1/cpref/html/frlrfSystemSingleClassTopic.htm">float</a><EFBFBD>DefaultMinDistance<EFBFBD>{get;<3B>set;}</div>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundSource.html">ISoundSource Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<param name="Keyword" value="DefaultMinDistance property, ISoundSource class">
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<param name="Keyword" value="ISoundSource.DefaultMinDistance property">
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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