SQCSimulator2023/SQCSim2021/external/irrKlang-1.6.0/doc/dotnet/IrrKlang.ISoundEngineProperties.html

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<h1 class="dtH1">ISoundEngine<EFBFBD>Properties</h1>
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<p>The properties of the <b>ISoundEngine</b> class are listed below. For a complete list of <b>ISoundEngine</b> class members, see the <a href="IrrKlang.ISoundEngineMembers.html">ISoundEngine Members</a> topic.</p>
<h4 class="dtH4">Public Instance Properties</h4>
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<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.Default3DSoundMaxDistance.html">Default3DSoundMaxDistance</a></td><td width="50%"> Sets or gets the default maximal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMaxDistance() for details about what the max distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMaxDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMaxDistance() and ISound::setMaxDistance(). </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.Default3DSoundMinDistance.html">Default3DSoundMinDistance</a></td><td width="50%"> Sets or gets the default minimal distance for 3D sounds. This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. It is also possible to influence this default value for every sound file using ISoundSource::setDefaultMinDistance(). This method only influences the initial distance value of sounds. For changing the distance after the sound has been started to play, use ISound::setMinDistance() and ISound::setMaxDistance(). </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.IsMultiThreaded.html">IsMultiThreaded</a></td><td width="50%"> Returns if irrKlang is running in the same thread as the application or is using multithreading. This basicly returns the flag set by the user when creating the sound engine. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.Name.html">Name</a></td><td width="50%"> Returns the name of the audio driver. </td></tr>
<tr VALIGN="top"><td width="50%"><img src="pubproperty.gif"></img><a href="IrrKlang.ISoundEngine.SoundVolume.html">SoundVolume</a></td><td width="50%"> sets sound volume. This value is multiplied with all sounds played. Volume set to 0 is silent and 1.0f is full volume. </td></tr></table>
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<h4 class="dtH4">See Also</h4>
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<a href="IrrKlang.ISoundEngine.html">ISoundEngine Class</a> | <a href="IrrKlang.html">IrrKlang Namespace</a></p>
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<a>The irrKlang Sound Engine Documentation <20> 2003-2010 by Nikolaus Gebhardt.</a>
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