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uniform sampler2D tex;
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varying vec4 light;
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void main()
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{
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vec4 texel;
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texel = texture2D(tex,gl_TexCoord[0].st);
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texel *= light;
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2021-11-30 19:55:11 -05:00
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texel.a = 255;
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2021-10-11 11:37:58 -04:00
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gl_FragColor = texel;
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2021-11-30 19:55:11 -05:00
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2021-10-11 11:37:58 -04:00
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}
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