SQCSimulator2023/SQCSim-common/world.h

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#ifndef WORLD_H__
#define WORLD_H__
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#include <fstream>
#include <string>
#include <vector>
#include <future>
#include <thread>
#include "define.h"
#include "vector3.h"
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#include "array2d.h"
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#include "bullet.h"
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#include "chunk.h"
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#include "netprotocol.h"
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class Chunk;
class Bullet;
class World {
public:
World();
~World();
Array2d<Chunk*>& GetChunks();
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void BuildWorld();
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void SetSeed(uint64_t seed);
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Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
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void RemoveChunk(int nbReduit);
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BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
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void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
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void GetScope(unsigned int& x, unsigned int& y);
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netprot::ChunkMod* ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block, bool net);
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void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
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void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const;
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private:
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
std::vector<Chunk*> m_tbDeleted;
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uint64_t m_seed = 0;
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unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
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//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
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void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
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};
#endif // WORLD_H__