SQCSimulator2023/SQCSim-common/parameters.h

55 lines
1.3 KiB
C
Raw Normal View History

2023-11-16 20:47:20 -05:00
#ifndef PARAMETERS_H
#define PARAMETERS_H
#include <optional>
#include <iostream>
#include <fstream>
#include <sstream>
#include <variant>
#include <string>
#include <map>
using ParameterValue = std::variant<float, int, bool, std::string>;
class Parameters {
public:
Parameters();
~Parameters();
void SaveAudioParameters();
void SaveGraphicParameters();
void SaveGameParameters();
void LoadAudioParameters();
void LoadGraphicParameters();
void LoadGameParameters();
void SetAudioParameter(const std::string& key, const ParameterValue& value);
void SetGraphicParameter(const std::string& key, const ParameterValue& value);
void SetGameParameter(const std::string& key, const ParameterValue& value);
std::optional<ParameterValue> GetAudioParameter(const std::string& key) const;
std::optional<ParameterValue> GetGraphicParameter(const std::string& key) const;
std::optional<ParameterValue> GetGameParameter(const std::string& key) const;
private:
std::map<std::string, ParameterValue> m_audioSettings;
std::map<std::string, ParameterValue> m_graphicSettings;
std::map<std::string, ParameterValue> m_gameplaySettings;
// Audio
float m_mainVolume;
float m_musicVolume;
float m_sfxVolume;
// Graphic
float m_resolutionX;
float m_resolutionY;
bool m_fullscreen;
// Gameplay
float m_mouseSensitivity;
};
#endif // PARAMETERS_H