SQCSimulator2023/SQCSim-common/bullet.h

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2023-09-18 15:56:17 -04:00
#ifndef BULLET_H__
#define BULLET_H__
#include "player.h"
class World;
class Bullet {
public:
Bullet(Player& player);
~Bullet();
bool Update(World* world, float elapsedtime);
void Transpose(int& x, int& z);
private:
Vector3f m_startpos;
Vector3f m_currentpos;
Vector3f m_velocity;
};
#endif // BULLET_H__