SQCSimulator2023/SQCSim2021/remoteplayer.h

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#ifndef REMOTEPLAYER_H__
#define REMOTEPLAYER_H__
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "textureatlas.h"
#include "shader.h"
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#include "texture.h"
#include "openglcontext.h"
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#include "vertexbuffer.h"
#include "../SQCSim-common/matrix4.h"
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class RemotePlayer : public Player {
public:
enum Anim: uint8_t { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16, DEAD = 32 }; // A REVOIR VOIR DEFINE.H POUR LES ANIMES
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RemotePlayer(netprot::PlayerInfo pinfo);
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RemotePlayer(netprot::PlayerInfo pinfo, const Vector3f& pos);
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~RemotePlayer();
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void Init();
void Feed(const netprot::Output out);
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void Render(TextureAtlas& atlas, Shader& shader, Transformation tran, float elapsedTime, Player& camera);
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bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError);
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void SetPosition(Vector3f pos) { m_position = pos; }
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private:
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netprot::Output current, previous;
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std::map<uint64_t, netprot::Output> m_outbuf;
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netprot::PlayerInfo m_pinfo;
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float m_aminacc;
Anim m_animstate;
uint64_t m_team_id;
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Texture m_texture_front;
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};
#endif