SQCSimulator2023/SQCSim2021/external/sfml251-32/lib/cmake/SFML/SFMLConfigDependencies.cmake

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if (CMAKE_VERSION VERSION_LESS 3.5.2)
include(CMakeParseArguments)
endif()
# in case of static linking, we must also define the list of all the dependencies of SFML libraries
if(SFML_STATIC_LIBRARIES)
# detect the OS
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(FIND_SFML_OS_WINDOWS 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(FIND_SFML_OS_LINUX 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
set(FIND_SFML_OS_FREEBSD 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
if (DEFINED IOS)
set(FIND_SFML_OS_IOS 1)
else()
set(FIND_SFML_OS_MACOSX 1)
endif()
endif()
# start with an empty list
set(FIND_SFML_DEPENDENCIES_NOTFOUND)
# macro that searches for a 3rd-party library
function(sfml_bind_dependency)
cmake_parse_arguments(THIS "" "TARGET;FRIENDLY_NAME" "SEARCH_NAMES" ${ARGN})
if (THIS_UNPARSED_ARGUMENTS)
message(FATAL_ERROR "Unknown arguments when calling sfml_bind_dependency: ${THIS_UNPARSED_ARGUMENTS}")
endif()
# No lookup in environment variables (PATH on Windows), as they may contain wrong library versions
find_library(${THIS_FRIENDLY_NAME}_LIB NAMES ${THIS_SEARCH_NAMES}
PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH)
mark_as_advanced(${THIS_FRIENDLY_NAME}_LIB)
if(${THIS_FRIENDLY_NAME}_LIB)
set_property(TARGET ${THIS_TARGET} APPEND PROPERTY INTERFACE_LINK_LIBRARIES "${${THIS_FRIENDLY_NAME}_LIB}")
else()
set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${THIS_FRIENDLY_NAME}" PARENT_SCOPE)
endif()
endfunction()
# sfml-window
list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT_INDEX)
if(FIND_SFML_WINDOW_COMPONENT_INDEX GREATER -1)
if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
sfml_bind_dependency(TARGET X11 FRIENDLY_NAME "X11" SEARCH_NAMES "X11")
sfml_bind_dependency(TARGET X11 FRIENDLY_NAME "Xrandr" SEARCH_NAMES "Xrandr")
endif()
if(FIND_SFML_OS_LINUX)
sfml_bind_dependency(TARGET UDev FRIENDLY_NAME "UDev" SEARCH_NAMES "udev" "libudev")
endif()
if (FIND_SFML_OS_WINDOWS)
set_property(TARGET OpenGL APPEND PROPERTY INTERFACE_LINK_LIBRARIES "OpenGL32")
elseif(NOT FIND_SFML_OS_IOS)
sfml_bind_dependency(TARGET OpenGL FRIENDLY_NAME "OpenGL" SEARCH_NAMES "OpenGL" "GL")
endif()
endif()
# sfml-graphics
list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT_INDEX)
if(FIND_SFML_GRAPHICS_COMPONENT_INDEX GREATER -1)
sfml_bind_dependency(TARGET Freetype FRIENDLY_NAME "FreeType" SEARCH_NAMES "freetype")
endif()
# sfml-audio
list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT_INDEX)
if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1)
sfml_bind_dependency(TARGET OpenAL FRIENDLY_NAME "OpenAL" SEARCH_NAMES "OpenAL" "openal" "openal32")
if (NOT FIND_SFML_OS_IOS)
sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile")
sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc")
endif()
sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Vorbis" SEARCH_NAMES "vorbis")
sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Ogg" SEARCH_NAMES "ogg")
sfml_bind_dependency(TARGET FLAC FRIENDLY_NAME "FLAC" SEARCH_NAMES "FLAC")
endif()
if (FIND_SFML_DEPENDENCIES_NOTFOUND)
set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
set(SFML_FOUND FALSE)
endif()
endif()