SQCSimulator2023/SQCSim-common/player.h

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2023-09-18 15:56:17 -04:00
#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#include <cmath>
class World;
class Player {
public:
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
void ApplyPhysics(Vector3f input, World* world, float elapsedTime);
Vector3f GetPosition() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
Vector3f GetPOV() const;
void Teleport(int& x, int& z);
protected:
Vector3f m_position;
Vector3f m_velocity;
Vector3f m_direction;
float m_rotX = 0;
float m_rotY = 0;
float m_POV;
bool m_airborne;
};
#endif //_PLAYER_H__