SQCSimulator2023/SQCSim2021/array2d.h

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2021-10-11 11:37:58 -04:00
#ifndef ARRAY2D_H__
#define ARRAY2D_H__
#include "define.h"
template <class T>
class Array2d
{
public:
Array2d(int x, int y);
~Array2d();
Array2d(const Array2d& array);
void Set(int x, int y, T type);
T Get(int x, int y) const;
void Reset(T type);
private:
int To1dIndex(int x, int y) const;
private:
int m_x, m_y;
T* m_array;
};
template <class T>
Array2d<T>::Array2d(int x, int y) : m_x(x), m_y(y) { m_array = new T[m_x * m_y]; }
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template <class T>
Array2d<T>::~Array2d() { delete[] m_array; }
template <class T>
Array2d<T>::Array2d(const Array2d<T>& array) : m_x(array.m_x), m_y(array.m_y) {
m_array = new BlockType[m_x * m_y];
for (int i = 0; i < m_x * m_y; ++i)
m_array[i] = array.m_array[i];
}
template <class T>
void Array2d<T>::Set(int x, int y, T type) {
m_array[To1dIndex(x, y)] = type;
}
template <class T>
T Array2d<T>::Get(int x, int y) const {
return m_array[To1dIndex(x, y)];
}
template <class T>
void Array2d<T>::Reset(T type) {
for (int i = 0; i < m_x * m_y; ++i)
m_array[i] = type;
}
template <class T>
int Array2d<T>::To1dIndex(int x, int y) const {
return x + (y * m_x);
}
#endif // ARRAY2D_H__