SQCSimulator2023/SQCSim2021/textureatlas.cpp

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#include "textureatlas.h"
#include <cmath>
// TODO
#include <iostream>
#include <sstream>
#include <cassert>
#include "tool.h"
TextureAtlas::TextureAtlas(unsigned int nbTexture) : m_isValid(false), m_currentTextureIndex(0)
{
if(nbTexture < 4)
nbTexture = 4;
// Arrondir sur la puissance de 2 superieure
m_nbTexturePerSide = (int)sqrt((float)nbTexture);
if(m_nbTexturePerSide * m_nbTexturePerSide < nbTexture)
m_nbTexturePerSide++;
while(!IsPowerOfTwo(m_nbTexturePerSide))
m_nbTexturePerSide++;
}
TextureAtlas::~TextureAtlas()
{
if(IsValid())
glDeleteTextures(1, &m_textureId);
}
TextureAtlas::TextureIndex TextureAtlas::AddTexture(const std::string& fname) {
TextureList::iterator it = m_textureList.find(fname);
if(it != m_textureList.end())
return it->second.texIdx;
TextureIndex id = m_currentTextureIndex++;
m_textureList.insert(std::make_pair(fname, TextureInfo((ILuint)-1, id)));
return id;
}
bool TextureAtlas::Generate(int textureSize, bool mipmap) {
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// TODO mipmap pas encore 100% parfait...
assert(!mipmap);
if(!IsPowerOfTwo(textureSize))
return false;
// Initialize Devil only once:
static bool alreadyInitialized = false;
if(!alreadyInitialized)
{
ilInit();
iluInit();
alreadyInitialized = true;
}
for(TextureList::iterator it = m_textureList.begin(); it != m_textureList.end(); ++it)
{
ILuint texid = it->second.texId;
if(texid == (ILuint)-1)
{
std::cout << "Loading " << it->first << " (id=" << it->second.texIdx << ")..." << std::endl;
ilGenImages(1, &texid);
ilBindImage(texid);
ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
ilEnable(IL_ORIGIN_SET);
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ilEnable(IL_ALPHA);
ilEnable(IL_BLIT_BLEND);
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if (!ilLoadImage((const ILstring)it->first.c_str()))
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return false;
if (!ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE))
return false;
iluScale(textureSize, textureSize, 1);
it->second.texId = texid;
}
}
//std::cout << ilGetInteger(IL_IMAGE_BPP) << std::endl;
//std::cout << ilGetInteger(IL_IMAGE_FORMAT) << std::endl;
//std::cout << ilGetInteger(IL_IMAGE_DEPTH) << std::endl;
//std::cout << ilGetInteger(IL_IMAGE_TYPE) << std::endl;
//std::cout << ilGetInteger(IL_IMAGE_WIDTH) << std::endl;
//std::cout << ilGetInteger(IL_IMAGE_HEIGHT) << std::endl;
glGenTextures(1, &m_textureId);
glBindTexture(GL_TEXTURE_2D, m_textureId);
if(mipmap)
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
int level = textureSize;
int oglLevel = 0;
int mipmapSize = textureSize * m_nbTexturePerSide;
while(mipmapSize != 0)
{
ILuint atlasTex;
ilGenImages(1, &atlasTex);
ilBindImage(atlasTex);
ilTexImage(mipmapSize, mipmapSize, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, 0);
ilClearColour(1, 0, 0, 1);
ilClearImage();
for(TextureList::iterator it = m_textureList.begin(); it != m_textureList.end(); ++it)
{
ILuint tmpImg;
ilGenImages(1, &tmpImg);
ilBindImage(tmpImg);
ilCopyImage(it->second.texId);
iluImageParameter(ILU_FILTER, ILU_NEAREST);
//iluImageParameter(ILU_FILTER, ILU_BILINEAR);
if(level != textureSize)
iluScale(level, level, 1);
char* data = new char[level * level * 4];
ilCopyPixels(0, 0, 0, level, level, 1, IL_RGBA, IL_UNSIGNED_BYTE, data);
int imgIdx = it->second.texIdx;
int x = imgIdx % m_nbTexturePerSide;
int y = m_nbTexturePerSide - 1 - imgIdx / m_nbTexturePerSide;
ilBindImage(atlasTex);
ilSetPixels(x * level, y * level, 0, level, level, 1, IL_RGBA, IL_UNSIGNED_BYTE, data);
//ilOverlayImage(tmpImg, x * level, y * level, 0);
delete [] data;
ilDeleteImages(1, &tmpImg);
}
// TODO
//if(level == textureSize)
//{
//ilEnable(IL_FILE_OVERWRITE);
//ilSaveImage("textureatlas.png");
//}
//std::cout << oglLevel << ":" << level << ":" << mipmapSize << std::endl;
glTexImage2D(GL_TEXTURE_2D, oglLevel++, GL_RGBA, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, GL_RGBA, GL_UNSIGNED_BYTE, ilGetData());
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
CHECK_GL_ERROR();
ilDeleteImages(1, &atlasTex);
if(!mipmap)
break;
level /= 2;
mipmapSize /= 2;
}
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m_isValid = true;
return true;
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}
bool TextureAtlas::IsValid() const { return m_isValid; }
void TextureAtlas::Bind() const
{
assert(IsValid());
glBindTexture(GL_TEXTURE_2D, m_textureId);
}
void TextureAtlas::TextureIndexToCoord(TextureIndex idx, float& u, float& v, float& w, float& h) const
{
w = 1.f / (float)m_nbTexturePerSide;
h = 1.f / (float)m_nbTexturePerSide;
u = (float)((unsigned int)idx % m_nbTexturePerSide) * w;
v = (float)(m_nbTexturePerSide - 1 - (unsigned int)idx / m_nbTexturePerSide) * h;
}