2023-05-03 11:26:33 -04:00

67 lines
2.3 KiB
C#

using JeuHoy_WPF;
using Microsoft.Kinect;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace JeuHoy_WPF_Natif.Model {
public class Squelette {
static private JointType[] _joints = new JointType[CstApplication.SKELETONCOUNT] {
JointType.HandLeft,
JointType.HandRight,
JointType.ElbowLeft,
JointType.ElbowRight,
JointType.FootLeft,
JointType.FootRight,
JointType.KneeRight,
JointType.KneeLeft,
JointType.SpineBase,
JointType.Neck
};
private double[] _sque = new double[CstApplication.SKELETONCOUNT * 2];
private string _rep = "?";
public string Reponse { get => _rep; set => _rep = value; }
public double[] Points => _sque;
public Squelette(KinectSensor kin, Body body, string reponse) {
Vector trans = (Vector)GetPoint(kin, body.Joints[JointType.Head].Position, new Vector(0,0));
for (int i = 0; i < CstApplication.SKELETONCOUNT; ++i) {
Point po = GetPoint(kin, body.Joints[_joints[i]].Position, trans);
_sque[i * 2] = po.X;
_sque[i * 2 + 1] = po.Y;
}
if (reponse.Length == 1)
_rep = reponse;
}
public Squelette(double[] body, string reponse) {
_sque = body;
_rep = reponse;
}
private Point GetPoint(KinectSensor sensor, CameraSpacePoint position, Vector trans) {
Point point = new System.Windows.Point();
DepthSpacePoint depthPoint = sensor.CoordinateMapper.MapCameraPointToDepthSpace(position);
point.X = float.IsInfinity(depthPoint.X) ? 0.0 : depthPoint.X;
point.Y = float.IsInfinity(depthPoint.Y) ? 0.0 : depthPoint.Y;
// La Kinect pour Xbox One utilise également le SDK 2 de Microsoft, et sa résolution de profondeur est de 512x424 pixels.
//// Ainsi, la résolution de la carte de profondeur pour la Kinect pour Xbox One est également de 512x424 pixels.
point.X = point.X / 512;
point.Y = point.Y / 424;
return Point.Subtract(point, trans);
}
}
}