using JeuHoy_WPF; using Microsoft.Kinect; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace JeuHoy_WPF_Natif.Model { public class Squelette { static public readonly JointType[] Joints = new JointType[CstApplication.SKELETONCOUNT] { JointType.HandLeft, JointType.HandRight, JointType.ElbowLeft, JointType.ElbowRight, JointType.FootLeft, JointType.FootRight, JointType.KneeRight, JointType.KneeLeft, JointType.SpineBase, JointType.Neck }; private double[] _sque; private string _rep = "?"; public string Reponse { get => _rep; set => _rep = value; } public double[] Points => _sque; public Squelette(double[] body, string reponse) { if (body.Length != CstApplication.SKELETONCOUNT * 2) { _sque = new double[CstApplication.SKELETONCOUNT * 2]; } else { _sque = body; _rep = reponse; } } } }