Woups, y'a un p'tit fuck dans le fichier de training.
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@ -10,7 +10,7 @@ namespace JeuHoy_WPF_Natif.Model {
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public List<Squelette> ChargerCoordonnees(string fichier) {
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List<Squelette> lstSql = new List<Squelette>();
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string sLigne = "";
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string[] sTabElements = null;
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string[] sTabAttributs = null;
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if (!File.Exists(fichier))
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return lstSql;
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@ -25,13 +25,13 @@ namespace JeuHoy_WPF_Natif.Model {
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int nbAttributs = Convert.ToInt32(sLigne);
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for (int i = 0; i < nbElements; i++) {
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double[] doubles = new double[nbElements - 1];
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double[] doubles = new double[nbAttributs];
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sLigne = lecteur.ReadLine();
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sTabElements = sLigne.Split('\t');
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for (int j = 0; j < sTabElements.Length - 1; j++) {
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doubles[j] = Convert.ToDouble(sTabElements[j]);
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sTabAttributs = sLigne.Split('\t');
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for (int j = 0; j < sTabAttributs.Length - 1; j++) {
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doubles[j] = Convert.ToDouble(sTabAttributs[j]);
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}
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string rep = Convert.ToInt32(sTabElements[sTabElements.Length - 1]).ToString();
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string rep = Convert.ToInt32(sTabAttributs[sTabAttributs.Length - 1]).ToString();
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lstSql.Add(new Squelette(doubles, rep));
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}
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}
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@ -47,7 +47,7 @@ namespace JeuHoy_WPF_Natif.Model {
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}
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try {
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sw.WriteLine(lstData.Count);
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sw.WriteLine(CstApplication.SKELETONCOUNT);
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sw.WriteLine(CstApplication.SKELETONCOUNT * 2);
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foreach (Squelette s in lstData) {
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foreach (double point in s.Points) {
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sw.Write(point.ToString() + "\t");
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