Placé le projet
25
JeuHoyEtudiants/JeuHoy.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33110.190
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "JeuHoy_WPF_Natif", "JeuHoy_WPF_Natif\JeuHoy_WPF_Natif.csproj", "{4B7D33C6-5D38-49F9-B860-D133255627DA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4B7D33C6-5D38-49F9-B860-D133255627DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4B7D33C6-5D38-49F9-B860-D133255627DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4B7D33C6-5D38-49F9-B860-D133255627DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4B7D33C6-5D38-49F9-B860-D133255627DA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {562166D8-0D33-48EA-8F94-FC47997F170C}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
After Width: | Height: | Size: 32 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Aide.png
Normal file
After Width: | Height: | Size: 917 B |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/AideTuto.png
Normal file
After Width: | Height: | Size: 76 KiB |
6
JeuHoyEtudiants/JeuHoy_WPF_Natif/App.config
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
9
JeuHoyEtudiants/JeuHoy_WPF_Natif/App.xaml
Normal file
@ -0,0 +1,9 @@
|
||||
<Application x:Class="JeuHoy_WPF.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:JeuHoy_WPF"
|
||||
StartupUri="wEntree.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
17
JeuHoyEtudiants/JeuHoy_WPF_Natif/App.xaml.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
10
JeuHoyEtudiants/JeuHoy_WPF_Natif/AssemblyInfo.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Windows;
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
45
JeuHoyEtudiants/JeuHoy_WPF_Natif/CstApplication.cs
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Classe de constantes de l'application.
|
||||
/// </summary>
|
||||
public static class CstApplication
|
||||
{
|
||||
//Nombre de figure de danse dans l'application.
|
||||
public const int NBFIGURE = 10;
|
||||
//Constante pour la Kinect
|
||||
public const int SKELETONCOUNT = 6;
|
||||
public const int KINECT_DISPLAY_WIDTH = 320;
|
||||
public const int KINECT_DISPLAY_HEIGHT = 240;
|
||||
|
||||
public const int IMAGE_DPI = 96;
|
||||
|
||||
// Size of the RGB pixel in the bitmap
|
||||
public const int NB_BYTES_PAR_PIXEL = 4;
|
||||
|
||||
|
||||
|
||||
public const int BODY_ELLIPSE_SIZE = 10;
|
||||
|
||||
|
||||
//Constante d'apprentissage pour le perceptron
|
||||
public const double CONSTANTEAPPRENTISSAGE = 0.01;
|
||||
//Critère de convergence pour le perceptron.
|
||||
public const int MAXITERATION = 200;
|
||||
public const int POURCENTCONVERGENCE = 99;
|
||||
|
||||
//Valeur vrai ou fausse pour le perceptron
|
||||
public const int VRAI = 1;
|
||||
public const int FAUX = -1;
|
||||
|
||||
//Code d'erreur (pas nécessaire).
|
||||
public const int ERREUR = -1;
|
||||
public const int OK = 0;
|
||||
|
||||
//Nombre maximale de permutation pour répartir les échantillons(pas nécessaire).
|
||||
public const int MAXPERMUTATION = 6000;
|
||||
}
|
||||
}
|
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Entrainement.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/FondEntree.png
Normal file
After Width: | Height: | Size: 64 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/Game.ico
Normal file
After Width: | Height: | Size: 361 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/Intro.jpg
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/Intro.mp3
Normal file
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/etoiles.png
Normal file
After Width: | Height: | Size: 42 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig1.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig10.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig2.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig3.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig4.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig5.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig6.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig7.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig8.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fig9.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fighoy.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/fond.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/hooy.wav
Normal file
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/hoy.wav
Normal file
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/titrehoy.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/tuto.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/téléchargement.jpg
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/HoyContent/zik.wav
Normal file
298
JeuHoyEtudiants/JeuHoy_WPF_Natif/JeuHoy_WPF_Natif.csproj
Normal file
@ -0,0 +1,298 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{4B7D33C6-5D38-49F9-B860-D133255627DA}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>JeuHoy_WPF_Natif</RootNamespace>
|
||||
<AssemblyName>JeuHoy_WPF_Natif</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Kinect, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Microsoft.Kinect.2.0.1410.19000\lib\net45\Microsoft.Kinect.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
<Compile Include="CstApplication.cs" />
|
||||
<Compile Include="JouerMp3.cs" />
|
||||
<Compile Include="JouerSon.cs" />
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="wAide.xaml.cs">
|
||||
<DependentUpon>wAide.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="wEntrainement.xaml.cs">
|
||||
<DependentUpon>wEntrainement.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="wEntree.xaml.cs">
|
||||
<DependentUpon>wEntree.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="wJeu.xaml.cs">
|
||||
<DependentUpon>wJeu.xaml</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="JouerHoy.png" />
|
||||
<Resource Include="téléchargement.jpg" />
|
||||
<Resource Include="Resources\fondjeu.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\etoiles.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig10.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig5.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig6.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig7.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig8.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fig9.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fighoy.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\fond.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\Game.ico">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="edit_undo.png" />
|
||||
<Resource Include="FondEntree.png" />
|
||||
<Resource Include="Entrainement.png" />
|
||||
<Resource Include="Aide.png" />
|
||||
<Resource Include="AideTuto.png" />
|
||||
<Resource Include="fond.png" />
|
||||
<Resource Include="fondjeu.png" />
|
||||
<Content Include="HoyContent\hooy.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="HoyContent\hoy.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Resource Include="HoyContent\Intro.jpg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Content Include="HoyContent\Intro.mp3">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Resource Include="HoyContent\titrehoy.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\tuto.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="HoyContent\téléchargement.jpg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Content Include="HoyContent\zik.wav">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Resource Include="Resources\Actions-application-exit-icon.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\Aide.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\AideDessus.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\AideDessus1234.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\AideTuto.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\edit_undo.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\Entrainement.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\EntrainementDessus.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\etoiles.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig10.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig5.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig6.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig7.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig8.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fig9.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fighoy.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\fond.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\FondEntree.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\Intro.jpg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\JouerDessus.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\JouerHoy.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\Kim.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\titrehoy.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\tuto.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
<Resource Include="Resources\téléchargement.jpg">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Resource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="wAide.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="wEntrainement.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="wEntree.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="wJeu.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Vue\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/JouerHoy.png
Normal file
After Width: | Height: | Size: 880 B |
57
JeuHoyEtudiants/JeuHoy_WPF_Natif/JouerMp3.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Auteur: Hugo St-Louis
|
||||
/// Description: Permet de faire jouer un mp3
|
||||
/// Date: 26/04/2014
|
||||
/// </summary>
|
||||
public class JouerMp3
|
||||
{
|
||||
private string _command;
|
||||
private bool isOpen = false;
|
||||
[DllImport("winmm.dll")]
|
||||
private static extern long mciSendString(string strCommand, StringBuilder strReturn, int iReturnLength, IntPtr hwndCallback);
|
||||
|
||||
/// <summary>
|
||||
/// Ferme et stop un mp3 qui joue
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
_command = "close MediaFile";
|
||||
mciSendString(_command, null, 0, IntPtr.Zero);
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ouvre un mp3
|
||||
/// </summary>
|
||||
/// <param name="sFileName"></param>
|
||||
public void Open(string sFileName)
|
||||
{
|
||||
_command = "open \"" + sFileName + "\" type mpegvideo alias MediaFile";
|
||||
mciSendString(_command, null, 0, IntPtr.Zero);
|
||||
isOpen = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fait jouer un mp3
|
||||
/// </summary>
|
||||
/// <param name="loop">Détermine si le mp3 doit jouer en boucle.</param>
|
||||
public void Play(bool loop)
|
||||
{
|
||||
if (isOpen)
|
||||
{
|
||||
_command = "play MediaFile";
|
||||
if (loop)
|
||||
_command += " REPEAT";
|
||||
mciSendString(_command, null, 0, IntPtr.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
35
JeuHoyEtudiants/JeuHoy_WPF_Natif/JouerSon.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System.ComponentModel;
|
||||
using System.Media;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Auteur: Hugo St-Louis
|
||||
/// Description: Permet de faire jouer un son asynchrone.
|
||||
/// Date: 26/04/2014
|
||||
/// </summary>
|
||||
public class JouerSon
|
||||
{
|
||||
/// <summary>
|
||||
/// Permet de faire charger un son et de le faire jouer de manière asynchrone.
|
||||
/// </summary>
|
||||
/// <param name="FichierSon"></param>
|
||||
public void JouerSonAsync(string FichierSon)
|
||||
{
|
||||
SoundPlayer wavPlayer = new SoundPlayer();
|
||||
wavPlayer.SoundLocation = FichierSon;
|
||||
wavPlayer.LoadCompleted += new AsyncCompletedEventHandler(wavPlayer_LoadCompleted);
|
||||
wavPlayer.LoadAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fait jouer le son.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void wavPlayer_LoadCompleted(object sender, AsyncCompletedEventArgs e)
|
||||
{
|
||||
((System.Media.SoundPlayer)sender).Play();
|
||||
}
|
||||
}
|
||||
}
|
36
JeuHoyEtudiants/JeuHoy_WPF_Natif/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Les informations générales relatives à un assembly dépendent de
|
||||
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
|
||||
// associées à un assembly.
|
||||
[assembly: AssemblyTitle("JeuHoy")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("JeuHoy")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2014")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
|
||||
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
|
||||
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
|
||||
[assembly: Guid("fd638559-d89e-431b-87a5-27149fbf3f95")]
|
||||
|
||||
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
|
||||
//
|
||||
// Version principale
|
||||
// Version secondaire
|
||||
// Numéro de build
|
||||
// Révision
|
||||
//
|
||||
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
|
||||
// en utilisant '*', comme indiqué ci-dessous :
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
JeuHoyEtudiants/JeuHoy_WPF_Natif/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ce code a été généré par un outil.
|
||||
// Version du runtime :4.0.30319.42000
|
||||
//
|
||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
||||
// le code est régénéré.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace JeuHoy_WPF_Natif.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
|
||||
/// </summary>
|
||||
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
|
||||
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
|
||||
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
|
||||
// avec l'option /str ou régénérez votre projet VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("JeuHoy_WPF_Natif.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
|
||||
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
JeuHoyEtudiants/JeuHoy_WPF_Natif/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
JeuHoyEtudiants/JeuHoy_WPF_Natif/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Ce code a été généré par un outil.
|
||||
// Version du runtime :4.0.30319.42000
|
||||
//
|
||||
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
|
||||
// le code est régénéré.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace JeuHoy.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.4.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
After Width: | Height: | Size: 32 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/Aide.png
Normal file
After Width: | Height: | Size: 917 B |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/AideDessus.png
Normal file
After Width: | Height: | Size: 926 B |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/AideDessus1234.png
Normal file
After Width: | Height: | Size: 926 B |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/AideTuto.png
Normal file
After Width: | Height: | Size: 76 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/Entrainement.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.4 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/FondEntree.png
Normal file
After Width: | Height: | Size: 64 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/Intro.jpg
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/JouerDessus.png
Normal file
After Width: | Height: | Size: 891 B |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/JouerHoy.png
Normal file
After Width: | Height: | Size: 880 B |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/Kim.png
Normal file
After Width: | Height: | Size: 278 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/edit_undo.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/etoiles.png
Normal file
After Width: | Height: | Size: 42 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig1.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig10.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig2.png
Normal file
After Width: | Height: | Size: 27 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig3.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig4.png
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig5.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig6.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig7.png
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig8.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fig9.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fighoy.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fond.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/fondjeu.png
Normal file
After Width: | Height: | Size: 58 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/titrehoy.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/tuto.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/Resources/téléchargement.jpg
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/edit_undo.png
Normal file
After Width: | Height: | Size: 7.5 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/fond.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/fondjeu.png
Normal file
After Width: | Height: | Size: 58 KiB |
4
JeuHoyEtudiants/JeuHoy_WPF_Natif/packages.config
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Microsoft.Kinect" version="2.0.1410.19000" targetFramework="net472" />
|
||||
</packages>
|
BIN
JeuHoyEtudiants/JeuHoy_WPF_Natif/téléchargement.jpg
Normal file
After Width: | Height: | Size: 6.1 KiB |
30
JeuHoyEtudiants/JeuHoy_WPF_Natif/wAide.xaml
Normal file
@ -0,0 +1,30 @@
|
||||
<Window x:Class="JeuHoy_WPF.wAide"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:JeuHoy_WPF"
|
||||
mc:Ignorable="d"
|
||||
Title="Jeu Hoy" Height="450" Width="800" WindowState="Maximized" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" Icon="/téléchargement.jpg">
|
||||
<Grid>
|
||||
<Grid.Background>
|
||||
<ImageBrush ImageSource="/AideTuto.png"/>
|
||||
</Grid.Background>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="100"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="100"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Image x:Name="image" Grid.Column="0" Grid.Row="4" Margin="30,0,0,0" Source="/edit_undo.png" MouseEnter="picRetour_MouseHover" MouseLeave="picRetour_MouseLeave" MouseLeftButtonDown="picRetour_Click"/>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
63
JeuHoyEtudiants/JeuHoy_WPF_Natif/wAide.xaml.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Auteur: Hugo St-Louis
|
||||
/// Description: Montre les règles du jeu.
|
||||
/// Date: 2023-04-13
|
||||
/// </summary>
|
||||
public partial class wAide : Window
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// ctor
|
||||
/// </summary>
|
||||
public wAide()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change le curseur lorsque le curseur est sur l'image
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picRetour_MouseHover(object sender, MouseEventArgs e)
|
||||
{
|
||||
this.Cursor = Cursors.Hand;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change le curseur lorsque le curseur nest plus sur l'image
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picRetour_MouseLeave(object sender, MouseEventArgs e)
|
||||
{
|
||||
this.Cursor = Cursors.Arrow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ferme la fenêtre lorsqu'on appuie sur le bouton retour.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picRetour_Click(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
53
JeuHoyEtudiants/JeuHoy_WPF_Natif/wEntrainement.xaml
Normal file
@ -0,0 +1,53 @@
|
||||
<Window x:Class="JeuHoy_WPF.wEntrainement"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:JeuHoy_WPF"
|
||||
mc:Ignorable="d"
|
||||
|
||||
Title="Jeu Hoy" Height="1024" Width="1368" WindowState="Maximized" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" Icon="/téléchargement.jpg">
|
||||
<Grid>
|
||||
<Grid.Background>
|
||||
<ImageBrush ImageSource="/fond.png"/>
|
||||
</Grid.Background>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="300"/>
|
||||
<RowDefinition Height="300"/>
|
||||
<RowDefinition Height="300"/>
|
||||
<RowDefinition Height="100"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="300"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Canvas x:Name="pDessinSquelette" HorizontalAlignment="Left" Grid.Column="0" Grid.Row="0" Height="300px" Margin="0,0,0,0" VerticalAlignment="Top" Width="300px" Background="Black"/>
|
||||
<Image x:Name="picKinect" HorizontalAlignment="Left" Grid.Column="0" Grid.Row="1" Height="300px" Margin="0,0,0,0" VerticalAlignment="Top" Width="300px" Grid.RowSpan="2" Source="/téléchargement.jpg" />
|
||||
<TextBox x:Name="txtConsole" HorizontalAlignment="Center" Margin="0,0,0,0" Grid.Row="2" TextWrapping="Wrap" Text="" VerticalAlignment="Top" Width="300" Height="300" Grid.RowSpan="2"/>
|
||||
<Image x:Name="picPositionAFaire" Grid.Column="1" HorizontalAlignment="Left" Height="822" VerticalAlignment="Top" Width="828" Grid.RowSpan="3"/>
|
||||
|
||||
<Grid Grid.Column="0" Grid.Row="3" >
|
||||
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="45"/>
|
||||
<RowDefinition Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="87"/>
|
||||
<ColumnDefinition Width="87"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Button x:Name="btnSuivant" Grid.Column="0" Grid.Row="0" Content="Suivant" HorizontalAlignment="Left" VerticalAlignment="Top" Height="38" Width="85" Click="btnClickChangerFigure_Click"/>
|
||||
<Button x:Name="btnPrecedent" Grid.Column="1" Grid.Row="0" Content="Précédent" HorizontalAlignment="Center" Width="85" Click="btnClickChangerFigure_Click" Margin="0,0,0,7"/>
|
||||
<Button x:Name="btnApprendre" Grid.Column="2" Grid.Row="0" Content="Apprendre" HorizontalAlignment="Left" VerticalAlignment="Top" Height="38" Width="85" Click="btnApprendre_Click"/>
|
||||
<Image x:Name="imgRetour" Grid.Column="0" Grid.Row="1" Source="/edit_undo.png" MouseEnter="picRetour_MouseHover" MouseLeave="picRetour_MouseLeave" MouseLeftButtonDown="picRetour_Click"/>
|
||||
|
||||
<Label x:Name="lblFigureEnCours" Grid.Column="1" Grid.Row="1" Content="1" HorizontalAlignment="Right" VerticalAlignment="Top" FontFamily="Matura MT Script Capitals" FontSize="50" />
|
||||
<Label x:Name="lblNbPositions" Grid.Column="2" Grid.Row="1" Content=" / 10" HorizontalAlignment="Right" VerticalAlignment="Top" FontFamily="Matura MT Script Capitals" FontSize="50" />
|
||||
|
||||
|
||||
|
||||
</Grid>
|
||||
|
||||
</Grid>
|
||||
</Window>
|
207
JeuHoyEtudiants/JeuHoy_WPF_Natif/wEntrainement.xaml.cs
Normal file
@ -0,0 +1,207 @@
|
||||
using Microsoft.Kinect;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Auteur: Hugo St-Louis
|
||||
/// Description: Permet de faire l'entrainement des différentes figures de danse.
|
||||
/// Date: 2023-04-17
|
||||
/// </summary>
|
||||
public partial class wEntrainement : Window
|
||||
{
|
||||
|
||||
private Dictionary<string, BitmapImage> _dicImgFigure = new Dictionary<string, BitmapImage>();
|
||||
private JouerSon _son = new JouerSon();
|
||||
private int _positionEnCours = 1;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructeur
|
||||
/// </summary>
|
||||
public wEntrainement()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
for (int i = 1; i <= CstApplication.NBFIGURE; i++)
|
||||
{
|
||||
Uri uriSource = new Uri(AppDomain.CurrentDomain.BaseDirectory + @"./HoyContent/fig" + i + ".png", UriKind.Absolute);
|
||||
_dicImgFigure.Add("fig" + i, new BitmapImage(uriSource));
|
||||
}
|
||||
|
||||
lblNbPositions.Content = "/ " + CstApplication.NBFIGURE.ToString();
|
||||
ChargerFigure();
|
||||
_son.JouerSonAsync(@"./HoyContent/hoy.wav");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dessine un ellipse pour chacune des jointure du squelette détecté.
|
||||
/// </summary>
|
||||
/// <param name="joueur">Le joueur détecté</param>
|
||||
/// <param name="sensor">Le sensor Kinect</param>
|
||||
private void DessinerSquelette(Body body, KinectSensor sensor)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (body != null)
|
||||
{
|
||||
Joint[] joints = body.Joints.Values.ToArray();
|
||||
for (int i = 0; i < joints.Count(); i++)
|
||||
DrawJoint(sensor, joints[i], CstApplication.BODY_ELLIPSE_SIZE, pDessinSquelette);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
txtConsole.Text = ex.Message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Dessine le joint d'un squellete d'un senseur Kinect sur le canvas passé en paramètre
|
||||
/// </summary>
|
||||
/// <param name="sensor"></param>
|
||||
/// <param name="joint"></param>
|
||||
/// <param name="size"></param>
|
||||
/// <param name="canvas"></param>
|
||||
private void DrawJoint(KinectSensor sensor, Joint joint, int size, Canvas canvas)
|
||||
{
|
||||
if (joint.Position.X != 0 && joint.Position.Y != 0 && joint.Position.Z != 0)
|
||||
{
|
||||
// Convertir la position du joint en coordonnées d'écran
|
||||
System.Windows.Point point = GetPoint(sensor, joint.Position, canvas.Height, canvas.Width);
|
||||
|
||||
// Créer un cercle à la position du joint
|
||||
Ellipse ellipse = new Ellipse();
|
||||
ellipse.Fill = new SolidColorBrush(Colors.Green);
|
||||
ellipse.Width = size;
|
||||
ellipse.Height = size;
|
||||
|
||||
// Positionner le cercle sur l'élément de dessin Canvas
|
||||
Canvas.SetLeft(ellipse, point.X - size / 2);
|
||||
Canvas.SetTop(ellipse, point.Y - size / 2);
|
||||
|
||||
// Ajouter le cercle à l'élément de dessin Canvas
|
||||
canvas.Children.Add(ellipse);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retourne le point x,y d'un joint par rapport à la taille d'un canvas.
|
||||
/// J'ai permis de dépasser le canvas car je trouvais ça drole :-)
|
||||
/// </summary>
|
||||
/// <param name="sensor"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="iCanvasHeight"></param>
|
||||
/// <param name="iCanvasWidth"></param>
|
||||
/// <returns></returns>
|
||||
public System.Windows.Point GetPoint(KinectSensor sensor, CameraSpacePoint position, double iCanvasHeight, double iCanvasWidth)
|
||||
{
|
||||
System.Windows.Point point = new System.Windows.Point();
|
||||
|
||||
DepthSpacePoint depthPoint = sensor.CoordinateMapper.MapCameraPointToDepthSpace(position);
|
||||
point.X = float.IsInfinity(depthPoint.X) ? 0.0 : depthPoint.X;
|
||||
point.Y = float.IsInfinity(depthPoint.Y) ? 0.0 : depthPoint.Y;
|
||||
|
||||
// La Kinect pour Xbox One utilise également le SDK 2 de Microsoft, et sa résolution de profondeur est de 512x424 pixels.
|
||||
//// Ainsi, la résolution de la carte de profondeur pour la Kinect pour Xbox One est également de 512x424 pixels.
|
||||
point.X = point.X / 512 * iCanvasHeight;
|
||||
point.Y = point.Y / 424 * iCanvasWidth;
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Charger la figure de danse en cours.
|
||||
/// </summary>
|
||||
private void ChargerFigure()
|
||||
{
|
||||
BitmapImage imgValue;
|
||||
bool bResultat;
|
||||
|
||||
if (_positionEnCours > CstApplication.NBFIGURE)
|
||||
_positionEnCours = 1;
|
||||
|
||||
if (_positionEnCours < 1)
|
||||
_positionEnCours = CstApplication.NBFIGURE;
|
||||
|
||||
lblFigureEnCours.Content = _positionEnCours.ToString();
|
||||
|
||||
bResultat = _dicImgFigure.TryGetValue("fig" + _positionEnCours, out imgValue);
|
||||
if (bResultat == true)
|
||||
picPositionAFaire.Source = imgValue;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Fermeture de la fenêtre.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picRetour_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change le curseur lorsque le curseur est sur l'image
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picRetour_MouseHover(object sender, EventArgs e)
|
||||
{
|
||||
this.Cursor = Cursors.Hand;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change le curseur lorsque le curseur est sur l'image
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picRetour_MouseLeave(object sender, EventArgs e)
|
||||
{
|
||||
this.Cursor = Cursors.Arrow;
|
||||
}
|
||||
/// <summary>
|
||||
/// Lorsqu'on appuie sur le bouton suivant ou précédent, modifier la figure en conséquence.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btnClickChangerFigure_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
Control bouton = (Control)sender;
|
||||
|
||||
if (bouton.Name == "btnSuivant")
|
||||
_positionEnCours++;
|
||||
else if (bouton.Name == "btnPrecedent")
|
||||
_positionEnCours--;
|
||||
|
||||
ChargerFigure();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Apprentissage avec la position obtenu à partir de la Kinect versus l'image affichée.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void btnApprendre_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
//Ajouter du code ICI
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
31
JeuHoyEtudiants/JeuHoy_WPF_Natif/wEntree.xaml
Normal file
@ -0,0 +1,31 @@
|
||||
<Window x:Class="JeuHoy_WPF.wEntree"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:JeuHoy_WPF"
|
||||
mc:Ignorable="d"
|
||||
Title="Jeu Hoy" Height="450" Width="800" WindowState="Maximized" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" Closing="Window_Closing" Icon="/téléchargement.jpg">
|
||||
<Grid>
|
||||
<Grid.Background>
|
||||
<ImageBrush ImageSource="/FondEntree.png"/>
|
||||
</Grid.Background>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="*"/>
|
||||
<RowDefinition Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Image x:Name="picJouer" Grid.Column="1" Grid.Row="4" Margin="5" Source="/JouerHoy.png" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="Uniform" MouseLeftButtonDown="picJouer_MouseLeftButtonDown" MouseEnter="pic_MouseHover" MouseLeave="pic_MouseLeave"/>
|
||||
<Image x:Name="picEntrainement" Grid.Column="2" Grid.Row="4" Margin="5" Source="/Entrainement.png" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="Uniform" MouseLeftButtonDown="picEntrainement_MouseLeftButtonDown" MouseEnter="pic_MouseHover" MouseLeave="pic_MouseLeave"/>
|
||||
<Image x:Name="picAide" Grid.Column="3" Margin="5" Grid.Row="4" Source="/Aide.png" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="Uniform" MouseEnter="pic_MouseHover" MouseLeftButtonDown="picAide_MouseLeftButtonDown" MouseLeave="pic_MouseLeave"/>
|
||||
</Grid>
|
||||
|
||||
</Window>
|
167
JeuHoyEtudiants/JeuHoy_WPF_Natif/wEntree.xaml.cs
Normal file
@ -0,0 +1,167 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Auteur: Hugo St-Louis
|
||||
/// Description: Fenêtre princiaple de l'application. Montre les choix à l'utilisateur
|
||||
/// Date: 2023-04-13
|
||||
/// </summary>
|
||||
public partial class wEntree : Window
|
||||
{
|
||||
private JouerMp3 _wmpIntro = new JouerMp3();
|
||||
|
||||
/// <summary>
|
||||
/// Constructeur
|
||||
/// </summary>
|
||||
public wEntree()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
_wmpIntro.Open(@"./HoyContent/intro.mp3");
|
||||
_wmpIntro.Play(true);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ouverture de la fenêtre de jeu.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picJouer_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
_wmpIntro.Close();
|
||||
|
||||
wJeu f = new wJeu();
|
||||
this.Hide();
|
||||
f.ShowDialog();
|
||||
f.Close();
|
||||
this.Show();
|
||||
_wmpIntro.Open(@"./HoyContent/intro.mp3");
|
||||
_wmpIntro.Play(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ouverture de la fenêtre d'entrainement
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picEntrainement_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
_wmpIntro.Close();
|
||||
|
||||
wEntrainement f = new wEntrainement();
|
||||
this.Hide();
|
||||
f.ShowDialog();
|
||||
f.Close();
|
||||
this.Show();
|
||||
_wmpIntro.Open(@"./HoyContent/intro.mp3");
|
||||
_wmpIntro.Play(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fermeture de la form.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picQuitter_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
_wmpIntro.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ouverture de la fenêtre d'aide.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void picAide_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
wAide f = new wAide();
|
||||
this.Hide();
|
||||
f.ShowDialog();
|
||||
f.Close();
|
||||
this.Show();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Comportement lorsque curseur est au dessus d'une image(modifier le curseur)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void pic_MouseHover(object sender, MouseEventArgs e)
|
||||
{
|
||||
|
||||
this.Cursor = Cursors.Hand;
|
||||
Image p = (Image)sender;
|
||||
if (p.Name == "picJouer")
|
||||
{
|
||||
Uri uriSource = new Uri(AppDomain.CurrentDomain.BaseDirectory + @"Resources/JouerDessus.png", UriKind.Absolute);
|
||||
picJouer.Source = new BitmapImage(uriSource);
|
||||
}
|
||||
else if (p.Name == "picEntrainement")
|
||||
{
|
||||
Uri uriSource = new Uri(AppDomain.CurrentDomain.BaseDirectory + @"\Resources\EntrainementDessus.png", UriKind.Absolute);
|
||||
picEntrainement.Source = new BitmapImage(uriSource);
|
||||
}
|
||||
else if (p.Name == "picAide")
|
||||
{
|
||||
Uri uriSource = new Uri(AppDomain.CurrentDomain.BaseDirectory + @"./Resources/AideDessus.png", UriKind.Absolute);
|
||||
picAide.Source = new BitmapImage(uriSource);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Comportement lorsque curseur quitte l'image(modifier le curseur)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void pic_MouseLeave(object sender, MouseEventArgs e)
|
||||
{
|
||||
this.Cursor = Cursors.Arrow;
|
||||
Image p = (Image)sender;
|
||||
if (p.Name == "picJouer")
|
||||
{
|
||||
Uri uriSource = new Uri(AppDomain.CurrentDomain.BaseDirectory + @"Resources/JouerHoy.png", UriKind.Absolute);
|
||||
picJouer.Source = new BitmapImage(uriSource);
|
||||
}
|
||||
else if (p.Name == "picEntrainement")
|
||||
{
|
||||
Uri uriSource = new Uri(AppDomain.CurrentDomain.BaseDirectory + @"\Resources\Entrainement.png", UriKind.Absolute);
|
||||
picEntrainement.Source = new BitmapImage(uriSource);
|
||||
}
|
||||
else if (p.Name == "picAide")
|
||||
{
|
||||
Uri uriSource = new Uri(AppDomain.CurrentDomain.BaseDirectory + @"./Resources/Aide.png", UriKind.Absolute);
|
||||
picAide.Source = new BitmapImage(uriSource);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Fermeture de la form
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
_wmpIntro.Close();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
23
JeuHoyEtudiants/JeuHoy_WPF_Natif/wJeu.xaml
Normal file
@ -0,0 +1,23 @@
|
||||
<Window x:Class="JeuHoy_WPF.wJeu"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:JeuHoy_WPF"
|
||||
mc:Ignorable="d"
|
||||
Title="Jeu Hoy" Height="450" Width="800" WindowState="Maximized" ResizeMode="NoResize" WindowStartupLocation="CenterScreen" Icon="/téléchargement.jpg">
|
||||
|
||||
|
||||
<Grid>
|
||||
<Grid.Background>
|
||||
<ImageBrush ImageSource="/fondjeu.png"/>
|
||||
</Grid.Background>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="200"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
</Grid>
|
||||
</Window>
|
27
JeuHoyEtudiants/JeuHoy_WPF_Natif/wJeu.xaml.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace JeuHoy_WPF
|
||||
{
|
||||
/// <summary>
|
||||
/// Logique d'interaction pour wJeu.xaml
|
||||
/// </summary>
|
||||
public partial class wJeu : Window
|
||||
{
|
||||
public wJeu()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|