Update Squelette.cs
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@ -39,7 +39,8 @@ namespace JeuHoy_WPF_Natif.Model {
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_sque[i * 2 + 1] = po.Y;
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}
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_rep = reponse;
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if (reponse.Length == 1)
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_rep = reponse;
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}
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private Point GetPoint(KinectSensor sensor, CameraSpacePoint position, Vector trans) {
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