De la couleur!
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@using Blazor.Extensions
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@using Blazor.Extensions
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@using Blazor.Extensions.Canvas
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@using Blazor.Extensions.Canvas
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@using Blazor.Extensions.Canvas.Canvas2D
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@using Blazor.Extensions.Canvas.Canvas2D
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@using Blazor.Extensions.Canvas.WebGL
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@using Newtonsoft.Json
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@using Newtonsoft.Json
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@using Newtonsoft.Json.Linq
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@using Newtonsoft.Json.Linq
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@inject IJSRuntime jsRuntime
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@inject IJSRuntime jsRuntime
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<header>
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<label>Color: </label>
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<select @bind="@currentcolor">
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<option value="Black" selected>Black</option>
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<option value="Red">Red</option>
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<option value="Blue">Blue</option>
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<option value="Gray">Gray</option>
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</select>
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@* <input type="radio" name="color" checked="@(this.currentcolor == "Black")" onchange="@(() => this.currentcolor = "Black")" /><label>Black</label>
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<input type="radio" name="color" checked="@(this.currentcolor == "Red")" onchange="@(() => this.currentcolor = "Red")"/><label>Red</label>
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<input type="radio" name="color" checked="@(this.currentcolor == "Green")" onchange="@(() => this.currentcolor = "Green")" /><label>Green</label>
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<input type="radio" name="color" checked="@(this.currentcolor == "Gray")" onchange="@(() => this.currentcolor = "Gray")" /><label>Gray</label> *@
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</header>
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<div @ref="divCanvas" @onmousemove="OnMouseMove">
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<div @ref="divCanvas" @onmousemove="OnMouseMove">
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<BECanvas @ref="myCanvas" Height="1920" Width="1080"></BECanvas>
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<BECanvas @ref="myCanvas" Height="1080" Width="1920"></BECanvas>
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</div>
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</div>
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<h3>CanvasDrawing</h3>
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<h3>CanvasDrawing</h3>
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BECanvasComponent myCanvas;
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BECanvasComponent myCanvas;
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Canvas2DContext currentCanvasContext;
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Canvas2DContext currentCanvasContext;
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private string currentcolor { get; set; }// = "Black";
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async void OnMouseMove(MouseEventArgs eventArgs)
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async void OnMouseMove(MouseEventArgs eventArgs)
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{
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{
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double mouseX = 0, mouseY = 0;
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double mouseX = 0, mouseY = 0;
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@ -37,8 +53,8 @@
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currentCanvasContext = await myCanvas.CreateCanvas2DAsync();
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currentCanvasContext = await myCanvas.CreateCanvas2DAsync();
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//await currentCanvasContext.ClearRectAsync(0, 0, 800, 800);
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//await currentCanvasContext.ClearRectAsync(0, 0, 800, 800);
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await currentCanvasContext.SetFillStyleAsync("Red");
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await currentCanvasContext.SetFillStyleAsync(currentcolor);
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await currentCanvasContext.FillRectAsync(mouseX, mouseY, 2, 2);
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await currentCanvasContext.FillRectAsync(mouseX, mouseY, 1, 1);
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//await currentCanvasContext.StrokeTextAsync("ClientX: " + mouseX +
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//await currentCanvasContext.StrokeTextAsync("ClientX: " + mouseX +
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// " Client Y: " + mouseY, 20, 20);
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// " Client Y: " + mouseY, 20, 20);
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