Added some more color!
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@ -8,33 +8,38 @@
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@inject IJSRuntime jsRuntime
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@inject IJSRuntime jsRuntime
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<header>
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<header>
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<h3>On dessine en gang!</h3>
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<label>Color: </label>
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<label>Color: </label>
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<select @bind="@currentcolor">
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<select @bind="@currentcolor">
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<option value="Black" selected>Black</option>
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<option value="Black" selected>Black</option>
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<option value="Red">Red</option>
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<option value="Red">Red</option>
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<option value="Blue">Blue</option>
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<option value="Blue">Blue</option>
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<option value="Green">Green</option>
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<option value="Yellow">Yellow</option>
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<option value="DarkRed">Dark Red</option>
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<option value="Gray">Gray</option>
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<option value="Gray">Gray</option>
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</select>
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</select>
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@* <input type="radio" name="color" checked="@(this.currentcolor == "Black")" onchange="@(() => this.currentcolor = "Black")" /><label>Black</label>
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<label>Point Size: </label>
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<input type="radio" name="color" checked="@(this.currentcolor == "Red")" onchange="@(() => this.currentcolor = "Red")"/><label>Red</label>
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<select @bind="@pointsize">
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<input type="radio" name="color" checked="@(this.currentcolor == "Green")" onchange="@(() => this.currentcolor = "Green")" /><label>Green</label>
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<option value="1" selected>1</option>
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<input type="radio" name="color" checked="@(this.currentcolor == "Gray")" onchange="@(() => this.currentcolor = "Gray")" /><label>Gray</label> *@
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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</select>
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</header>
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</header>
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<div @ref="divCanvas" @onmousemove="OnMouseMove">
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<div @ref="divCanvas" @onmousemove="OnMouseMove" style="border:1px solid #000000;">
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<BECanvas @ref="myCanvas" Height="1080" Width="1920"></BECanvas>
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<BECanvas @ref="myCanvas" Height="1080" Width="1920"></BECanvas>
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</div>
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</div>
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<h3>CanvasDrawing</h3>
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@code {
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@code {
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ElementReference divCanvas;
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ElementReference divCanvas;
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BECanvasComponent myCanvas;
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BECanvasComponent myCanvas = new();
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Canvas2DContext currentCanvasContext;
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Canvas2DContext? currentCanvasContext;
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private string currentcolor { get; set; }// = "Black";
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private string currentcolor { get; set; } = "Black";
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private int pointsize { get; set; } = 1;
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async void OnMouseMove(MouseEventArgs eventArgs)
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async void OnMouseMove(MouseEventArgs eventArgs) {
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{
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double mouseX = 0, mouseY = 0;
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double mouseX = 0, mouseY = 0;
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if (eventArgs.Buttons == 0)
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if (eventArgs.Buttons == 0)
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@ -49,14 +54,11 @@
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mouseX = eventArgs.ClientX - offsets.Value<double>("offsetLeft");
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mouseX = eventArgs.ClientX - offsets.Value<double>("offsetLeft");
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mouseY = eventArgs.ClientY - offsets.Value<double>("offsetTop");
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mouseY = eventArgs.ClientY - offsets.Value<double>("offsetTop");
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}
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}
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if (currentCanvasContext is null)
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currentCanvasContext = await myCanvas.CreateCanvas2DAsync();
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currentCanvasContext = await myCanvas.CreateCanvas2DAsync();
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//await currentCanvasContext.ClearRectAsync(0, 0, 800, 800);
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await currentCanvasContext.SetFillStyleAsync(currentcolor);
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await currentCanvasContext.SetFillStyleAsync(currentcolor);
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await currentCanvasContext.FillRectAsync(mouseX, mouseY, 1, 1);
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await currentCanvasContext.FillRectAsync(mouseX, mouseY, pointsize, pointsize);
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//await currentCanvasContext.StrokeTextAsync("ClientX: " + mouseX +
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// " Client Y: " + mouseY, 20, 20);
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}
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}
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}
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}
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