Séparation backend/frontend
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BlazorCanvas/BlazorCanvas/Data/CanvasService.cs
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51
BlazorCanvas/BlazorCanvas/Data/CanvasService.cs
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using Blazor.Extensions.Canvas.Canvas2D;
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using Blazor.Extensions;
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using Microsoft.AspNetCore.Components.Web;
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using Microsoft.AspNetCore.Components;
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using Microsoft.JSInterop;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json;
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namespace BlazorCanvas.Data;
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public class CanvasService {
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public ElementReference divCanvas;
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public BECanvasComponent myCanvas = new();
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Canvas2DContext? currentCanvasContext;
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IJSRuntime _jsRuntime;
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public CanvasService(IJSRuntime jsRuntime) {
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_jsRuntime = jsRuntime;
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}
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public string currentcolor { get; set; } = "Black";
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public int pointsize { get; set; } = 1;
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public async void OnMouseMove(MouseEventArgs eventArgs)
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{
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double mouseX = 0, mouseY = 0;
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if (eventArgs.Buttons == 0 || eventArgs.Buttons > 2)
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return; // Rien faire si aucun bouton est appuyé ou si les deux boutons/ d'autres boutons sont appuyés.
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if (divCanvas.Id?.Length > 0)
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{
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string data = await _jsRuntime.InvokeAsync<string>("getDivCanvasOffsets",
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new object[] { divCanvas });
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JObject? offsets = (JObject?)JsonConvert.DeserializeObject(data);
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if (offsets is not null && offsets.HasValues)
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{ // Translation entre le canvas et la souris.
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mouseX = eventArgs.ClientX - offsets.Value<double>("offsetLeft");
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mouseY = eventArgs.ClientY - offsets.Value<double>("offsetTop");
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}
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if (currentCanvasContext is null)
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currentCanvasContext = await myCanvas.CreateCanvas2DAsync();
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await currentCanvasContext.SetFillStyleAsync(eventArgs.Buttons == 1 ?
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currentcolor :
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"White"); // Couleur si bouton gauche, blanc si bouton droit
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await currentCanvasContext.FillRectAsync(mouseX, mouseY, pointsize, pointsize);
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}
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}
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}
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@ -3,80 +3,43 @@
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@using Blazor.Extensions.Canvas
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@using Blazor.Extensions.Canvas.Canvas2D
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@using Blazor.Extensions.Canvas.WebGL
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@using BlazorCanvas.Data
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@using Newtonsoft.Json
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@using Newtonsoft.Json.Linq
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@inject IJSRuntime jsRuntime
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@inject CanvasService canvasService
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<header>
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<div style="padding: 5px; background-color: darkgray;">
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<h3>Canvas Communautaire!</h3>
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<label>Couleur: </label>
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<select @bind="@currentcolor">
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<option value="Black" selected>Noir</option>
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<option value="Red">Rouge</option>
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<option value="Blue">Bleu</option>
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<option value="Green">Vert</option>
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<option value="Yellow">Jaune</option>
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<option value="DarkRed">Bourgogne</option>
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<option value="DarkBlue">Bleu nuit</option>
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<option value="DarkGreen">Vert forêt</option>
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<option value="LightBlue">Cyan</option>
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<option value="LightGreen">Jade</option>
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<option value="LightYellow">Jaune pâle</option>
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<option value="Gray">Gris</option>
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<option value="White">Blanc</option>
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</select>
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<label>Grosseur du trait: </label>
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<select @bind="@pointsize">
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<option value="1" selected>1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="8">8</option>
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<option value="16">16</option>
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<option value="32">32</option>
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</select>
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</div>
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<header style="padding: 5px;">
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<h3>Canvas Communautaire!</h3>
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<label>Couleur: </label>
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<select @bind="@canvasService.currentcolor">
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<option value="Black" selected>Noir</option>
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<option value="Red">Rouge</option>
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<option value="Blue">Bleu</option>
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<option value="Green">Vert</option>
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<option value="Yellow">Jaune</option>
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<option value="DarkRed">Bourgogne</option>
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<option value="DarkBlue">Bleu nuit</option>
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<option value="DarkGreen">Vert forêt</option>
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<option value="LightBlue">Cyan</option>
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<option value="LightGreen">Jade</option>
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<option value="LightYellow">Jaune pâle</option>
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<option value="Gray">Gris</option>
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<option value="White">Blanc</option>
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</select>
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<label>Grosseur du trait: </label>
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<select @bind="@canvasService.pointsize">
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<option value="1" selected>1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="8">8</option>
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<option value="16">16</option>
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<option value="32">32</option>
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</select>
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</header>
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<div @ref="divCanvas" @onmousemove="OnMouseMove" style="border:1px dotted #000000;">
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<BECanvas @ref="myCanvas" Height="1080" Width="1920"></BECanvas>
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<div @ref="canvasService.divCanvas" @onmousemove="canvasService.OnMouseMove" style="border:1px dotted #000000;">
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<BECanvas @ref="canvasService.myCanvas" Height="1080" Width="1920"></BECanvas>
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</div>
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<footer>
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</footer>
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@code {
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ElementReference divCanvas;
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BECanvasComponent myCanvas = new();
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Canvas2DContext? currentCanvasContext;
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private string currentcolor { get; set; } = "Black";
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private int pointsize { get; set; } = 1;
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async void OnMouseMove(MouseEventArgs eventArgs)
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{
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double mouseX = 0, mouseY = 0;
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if (eventArgs.Buttons == 0 || eventArgs.Buttons > 2)
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return; // Rien faire si aucun bouton est appuyé ou si les deux boutons/ d'autres boutons sont appuyés.
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if (divCanvas.Id?.Length > 0)
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{
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string data = await jsRuntime.InvokeAsync<string>("getDivCanvasOffsets",
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new object[] { divCanvas });
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JObject? offsets = (JObject?)JsonConvert.DeserializeObject(data);
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if (offsets is not null && offsets.HasValues)
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{ // Translation entre le canvas et la souris.
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mouseX = eventArgs.ClientX - offsets.Value<double>("offsetLeft");
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mouseY = eventArgs.ClientY - offsets.Value<double>("offsetTop");
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}
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if (currentCanvasContext is null)
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currentCanvasContext = await myCanvas.CreateCanvas2DAsync();
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await currentCanvasContext.SetFillStyleAsync(eventArgs.Buttons == 1 ?
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currentcolor :
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"White"); // Couleur si bouton gauche, blanc si bouton droit
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await currentCanvasContext.FillRectAsync(mouseX, mouseY, pointsize, pointsize);
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}
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}
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}
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(c) Cowboy Kim
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</footer>
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// Add services to the container.
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builder.Services.AddRazorPages();
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builder.Services.AddServerSideBlazor();
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builder.Services.AddScoped<CanvasService>();
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builder.Services.AddSingleton<WeatherForecastService>();
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var app = builder.Build();
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