L'OQLF est passée.
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@ -8,23 +8,32 @@
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@inject IJSRuntime jsRuntime
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<header>
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<h3>On dessine en gang!</h3>
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<label>Color: </label>
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<h3>Canvas Communautaire!</h3>
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<label>Couleur: </label>
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<select @bind="@currentcolor">
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<option value="Black" selected>Black</option>
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<option value="Red">Red</option>
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<option value="Blue">Blue</option>
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<option value="Green">Green</option>
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<option value="Yellow">Yellow</option>
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<option value="DarkRed">Dark Red</option>
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<option value="Gray">Gray</option>
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<option value="Black" selected>Noir</option>
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<option value="Red">Rouge</option>
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<option value="Blue">Bleu</option>
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<option value="Green">Vert</option>
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<option value="Yellow">Jaune</option>
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<option value="DarkRed">Bourgogne</option>
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<option value="DarkBlue">Bleu nuit</option>
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<option value="DarkGreen">Vert forêt</option>
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<option value="LightBlue">Cyan</option>
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<option value="LightGreen">Jade</option>
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<option value="LightYellow">Jaune pâle</option>
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<option value="Gray">Gris</option>
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<option value="White">Blanc</option>
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</select>
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<label>Point Size: </label>
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<label>Grosseur du trait: </label>
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<select @bind="@pointsize">
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<option value="1" selected>1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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<option value="8">8</option>
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<option value="16">16</option>
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<option value="32">32</option>
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</select>
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</header>
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<div @ref="divCanvas" @onmousemove="OnMouseMove" style="border:1px solid #000000;">
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@ -44,8 +53,7 @@
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if (eventArgs.Buttons == 0)
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return;
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if (divCanvas.Id?.Length > 0)
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{
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if (divCanvas.Id?.Length > 0) {
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string data = await jsRuntime.InvokeAsync<string>("getDivCanvasOffsets",
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new object[] { divCanvas });
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JObject? offsets = (JObject?)JsonConvert.DeserializeObject(data);
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@ -59,7 +67,6 @@
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await currentCanvasContext.SetFillStyleAsync(currentcolor);
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await currentCanvasContext.FillRectAsync(mouseX, mouseY, pointsize, pointsize);
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}
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}
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}
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