138 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TOUCH_HPP
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#define SFML_TOUCH_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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class Window;
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////////////////////////////////////////////////////////////
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/// \brief Give access to the real-time state of the touches
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///
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////////////////////////////////////////////////////////////
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class SFML_WINDOW_API Touch
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Check if a touch event is currently down
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    ///
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    /// \param finger Finger index
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    ///
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    /// \return True if \a finger is currently touching the screen, false otherwise
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    ///
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    ////////////////////////////////////////////////////////////
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    static bool isDown(unsigned int finger);
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    ////////////////////////////////////////////////////////////
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    /// \brief Get the current position of a touch in desktop coordinates
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    ///
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    /// This function returns the current touch position
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    /// in global (desktop) coordinates.
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    ///
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    /// \param finger Finger index
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    ///
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    /// \return Current position of \a finger, or undefined if it's not down
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    ///
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    ////////////////////////////////////////////////////////////
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    static Vector2i getPosition(unsigned int finger);
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    ////////////////////////////////////////////////////////////
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    /// \brief Get the current position of a touch in window coordinates
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    ///
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    /// This function returns the current touch position
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    /// in global (desktop) coordinates.
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    ///
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    /// \param finger Finger index
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    /// \param relativeTo Reference window
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    ///
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    /// \return Current position of \a finger, or undefined if it's not down
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    ///
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    ////////////////////////////////////////////////////////////
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    static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
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};
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} // namespace sf
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#endif // SFML_TOUCH_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Touch
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/// \ingroup window
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///
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/// sf::Touch provides an interface to the state of the
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/// touches. It only contains static functions, so it's not
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/// meant to be instantiated.
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///
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/// This class allows users to query the touches state at any
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/// time and directly, without having to deal with a window and
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/// its events. Compared to the TouchBegan, TouchMoved
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/// and TouchEnded events, sf::Touch can retrieve the
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/// state of the touches at any time (you don't need to store and
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/// update a boolean on your side in order to know if a touch is down),
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/// and you always get the real state of the touches, even if they
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/// happen when your window is out of focus and no event is triggered.
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///
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/// The getPosition function can be used to retrieve the current
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/// position of a touch. There are two versions: one that operates
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/// in global coordinates (relative to the desktop) and one that
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/// operates in window coordinates (relative to a specific window).
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///
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/// Touches are identified by an index (the "finger"), so that in
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/// multi-touch events, individual touches can be tracked correctly.
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/// As long as a finger touches the screen, it will keep the same index
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/// even if other fingers start or stop touching the screen in the
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/// meantime. As a consequence, active touch indices may not always be
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/// sequential (i.e. touch number 0 may be released while touch number 1
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/// is still down).
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///
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/// Usage example:
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/// \code
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/// if (sf::Touch::isDown(0))
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/// {
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///     // touch 0 is down
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/// }
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///
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/// // get global position of touch 1
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/// sf::Vector2i globalPos = sf::Touch::getPosition(1);
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///
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/// // get position of touch 1 relative to a window
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/// sf::Vector2i relativePos = sf::Touch::getPosition(1, window);
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/// \endcode
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///
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/// \see sf::Joystick, sf::Keyboard, sf::Mouse
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///
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////////////////////////////////////////////////////////////
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