155 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CIRCLESHAPE_HPP
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#define SFML_CIRCLESHAPE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Shape.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Specialized shape representing a circle
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API CircleShape : public Shape
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Default constructor
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    ///
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    /// \param radius     Radius of the circle
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    /// \param pointCount Number of points composing the circle
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    ///
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    ////////////////////////////////////////////////////////////
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    explicit CircleShape(float radius = 0, std::size_t pointCount = 30);
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    ////////////////////////////////////////////////////////////
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    /// \brief Set the radius of the circle
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    ///
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    /// \param radius New radius of the circle
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    ///
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    /// \see getRadius
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    ///
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    ////////////////////////////////////////////////////////////
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    void setRadius(float radius);
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    ////////////////////////////////////////////////////////////
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    /// \brief Get the radius of the circle
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    ///
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    /// \return Radius of the circle
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    ///
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    /// \see setRadius
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    ///
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    ////////////////////////////////////////////////////////////
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    float getRadius() const;
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    ////////////////////////////////////////////////////////////
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    /// \brief Set the number of points of the circle
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    ///
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    /// \param count New number of points of the circle
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    ///
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    /// \see getPointCount
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    ///
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    ////////////////////////////////////////////////////////////
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    void setPointCount(std::size_t count);
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    ////////////////////////////////////////////////////////////
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    /// \brief Get the number of points of the circle
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    ///
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    /// \return Number of points of the circle
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    ///
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    /// \see setPointCount
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual std::size_t getPointCount() const;
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    ////////////////////////////////////////////////////////////
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    /// \brief Get a point of the circle
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    ///
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    /// The returned point is in local coordinates, that is,
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    /// the shape's transforms (position, rotation, scale) are
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    /// not taken into account.
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    /// The result is undefined if \a index is out of the valid range.
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    ///
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    /// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
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    ///
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    /// \return index-th point of the shape
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual Vector2f getPoint(std::size_t index) const;
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private:
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    ////////////////////////////////////////////////////////////
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    // Member data
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    ////////////////////////////////////////////////////////////
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    float       m_radius;     ///< Radius of the circle
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    std::size_t m_pointCount; ///< Number of points composing the circle
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};
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} // namespace sf
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#endif // SFML_CIRCLESHAPE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::CircleShape
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/// \ingroup graphics
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///
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/// This class inherits all the functions of sf::Transformable
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/// (position, rotation, scale, bounds, ...) as well as the
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/// functions of sf::Shape (outline, color, texture, ...).
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///
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/// Usage example:
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/// \code
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/// sf::CircleShape circle;
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/// circle.setRadius(150);
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/// circle.setOutlineColor(sf::Color::Red);
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/// circle.setOutlineThickness(5);
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/// circle.setPosition(10, 20);
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/// ...
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/// window.draw(circle);
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/// \endcode
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///
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/// Since the graphics card can't draw perfect circles, we have to
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/// fake them with multiple triangles connected to each other. The
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/// "points count" property of sf::CircleShape defines how many of these
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/// triangles to use, and therefore defines the quality of the circle.
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///
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/// The number of points can also be used for another purpose; with
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/// small numbers you can create any regular polygon shape:
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/// equilateral triangle, square, pentagon, hexagon, ...
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///
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/// \see sf::Shape, sf::RectangleShape, sf::ConvexShape
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///
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////////////////////////////////////////////////////////////
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