#include "main.h" int main() { Chunk* testchunk = new Chunk(); std::vector testblock; std::cout << "-Test 1-------BlockInfo----------" << std::endl; testblock.push_back(new BlockInfo(BTYPE_AIR, "The air in the sky")); testblock.push_back(new BlockInfo(BTYPE_DIRT, "The dirt on the ground")); testblock.push_back(new BlockInfo(BTYPE_GRASS, "The grass on the dirt")); testblock[1]->SetDurability(5); testblock[2]->SetDurability(6); for (int index = 0; index < testblock.size(); ++index) testblock[index]->Show(); std::cout << "GetDurability: " << testblock[0]->GetDurability() << " and " << testblock[1]->GetDurability() << " and " << testblock[2]->GetDurability() << std::endl; std::cout << "GetType: " << testblock[0]->GetType() << " and " << testblock[1]->GetType() << " and " << testblock[2]->GetType() << std::endl; std::cout << std::endl; std::cout << "-Test 2--------Chunk/BlockArray3D---------" << std::endl; testchunk->SetBlock(1, 0, 0, BTYPE_DIRT); testchunk->SetBlock(2, 0, 0, BTYPE_GRASS); testblock.push_back(new BlockInfo(testchunk->GetBlock(0, 0, 0), "A new block in the chunk")); testblock.push_back(new BlockInfo(testchunk->GetBlock(1, 0, 0), "A dirty block in the chunk")); testblock.push_back(new BlockInfo(testchunk->GetBlock(2, 0, 0), "A grassy block in the chunk")); for (int index = 3; index < testblock.size(); ++index) testblock[index]->Show(); std::cout << std::endl; std::cout << "-Test 3--------Chunk Copy---------------" << std::endl; Chunk testchunkcopy(*testchunk); delete testchunk; testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(0, 0, 0), "A block in a copied chunk")); testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(1, 0, 0), "A dirty block in a copied chunk")); testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(1, 0, 0), "A grassy block in a copied chunk")); for (int index = 6; index < testblock.size(); ++index) testblock[index]->Show(); std::cout << std::endl; std::cout << "-Test 3--------Chunk Reset/Remove Block-----------" << std::endl; testchunkcopy.Reset(BTYPE_GRASS); testchunkcopy.RemoveBlock(3, 0, 0); testblock.empty(); for (int index = 0; index < 10; ++index) testblock.push_back(new BlockInfo(testchunkcopy.GetBlock(index, 0, 0), "A block in a reset chunk containing lots of grass")); for (int index = 0; index < testblock.size(); ++index) testblock[index]->Show(); return 0; }