Bientôt un monde infini?
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@@ -25,9 +25,9 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
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float yrotrad = (m_rotY / 57.2957795056f); // 180/Pi = 57.295...
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float xrotrad = (m_rotX / 57.2957795056f);
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m_direction = Vector3f(cos(yrotrad) * cos(xrotrad),
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m_direction = Vector3f(sin(yrotrad),
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-sin(xrotrad),
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sin(yrotrad) * cos(xrotrad));
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-cos(yrotrad));
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if (front) {
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delta.x += float(sin(yrotrad)) * elapsedTime * 10.f;
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