Correction shader + autres choses
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@@ -12,6 +12,9 @@ public:
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void Move(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
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void ApplyTransformation(Transformation& transformation, bool rel = true) const;
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Vector3f GetPosition() const;
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Vector3f GetDirection(bool velocity) const;
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private:
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Vector3f m_position;
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float m_rotX = 0;
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