Optimization du renderer.
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@@ -158,7 +158,7 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
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Vector3f Player::GetDirection() const { return m_direction; }
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void Player::Transpose(int& x, int& z) {
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void Player::Teleport(int& x, int& z) {
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m_position.x -= x * CHUNK_SIZE_X;
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m_position.z -= z * CHUNK_SIZE_Z;
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}
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