Ajouts de musique et irrKlang.
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								SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/AssemblyInfo.cs
									
									
									
									
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using System.Reflection;
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								SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2005.csproj
									
									
									
									
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    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
 | 
			
		||||
    <CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules>
 | 
			
		||||
    <CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
 | 
			
		||||
    <Prefer32Bit>false</Prefer32Bit>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Reference Include="irrKlang.NET4, Version=1.0.6617.18810, Culture=neutral, PublicKeyToken=a854741bd80517c7, processorArchitecture=x86">
 | 
			
		||||
      <SpecificVersion>False</SpecificVersion>
 | 
			
		||||
       <HintPath>..\..\bin\dotnet-4\irrKlang.NET4.dll</HintPath>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System">
 | 
			
		||||
      <Name>System</Name>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Data">
 | 
			
		||||
      <Name>System.Data</Name>
 | 
			
		||||
    </Reference>
 | 
			
		||||
    <Reference Include="System.Xml">
 | 
			
		||||
      <Name>System.XML</Name>
 | 
			
		||||
    </Reference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Content Include="App.ico" />
 | 
			
		||||
    <Compile Include="AssemblyInfo.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Class1.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <BootstrapperPackage Include=".NETFramework,Version=v4.0">
 | 
			
		||||
      <Visible>False</Visible>
 | 
			
		||||
      <ProductName>Microsoft .NET Framework 4 %28x86 und x64%29</ProductName>
 | 
			
		||||
      <Install>true</Install>
 | 
			
		||||
    </BootstrapperPackage>
 | 
			
		||||
    <BootstrapperPackage Include="Microsoft.Net.Client.3.5">
 | 
			
		||||
      <Visible>False</Visible>
 | 
			
		||||
      <ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
 | 
			
		||||
      <Install>false</Install>
 | 
			
		||||
    </BootstrapperPackage>
 | 
			
		||||
    <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
 | 
			
		||||
      <Visible>False</Visible>
 | 
			
		||||
      <ProductName>.NET Framework 3.5 SP1</ProductName>
 | 
			
		||||
      <Install>false</Install>
 | 
			
		||||
    </BootstrapperPackage>
 | 
			
		||||
    <BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
 | 
			
		||||
      <Visible>False</Visible>
 | 
			
		||||
      <ProductName>Windows Installer 3.1</ProductName>
 | 
			
		||||
      <Install>true</Install>
 | 
			
		||||
    </BootstrapperPackage>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <None Include="app.config" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <PreBuildEvent>
 | 
			
		||||
    </PreBuildEvent>
 | 
			
		||||
    <PostBuildEvent>
 | 
			
		||||
    </PostBuildEvent>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										19
									
								
								SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2010.sln
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/CSharp.02.3DSound_vs2010.sln
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 11.00
 | 
			
		||||
# Visual C# Express 2010
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CSharp.02.3DSound_vs2010", "CSharp.02.3DSound_vs2010.csproj", "{DF12AC74-E3B4-473A-A103-741A3FEA8D41}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|x86 = Debug|x86
 | 
			
		||||
		Release|x86 = Release|x86
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x86.ActiveCfg = Release|x86
 | 
			
		||||
		{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Debug|x86.Build.0 = Release|x86
 | 
			
		||||
		{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x86.ActiveCfg = Release|x86
 | 
			
		||||
		{DF12AC74-E3B4-473A-A103-741A3FEA8D41}.Release|x86.Build.0 = Release|x86
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
							
								
								
									
										120
									
								
								SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/Class1.cs
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										120
									
								
								SQCSim2021/external/irrKlang-1.6.0/examples.net/CSharp.02.3DSound/Class1.cs
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,120 @@
 | 
			
		||||
using System;
 | 
			
		||||
using IrrKlang;
 | 
			
		||||
 | 
			
		||||
namespace CSharp._02._3DSound
 | 
			
		||||
{
 | 
			
		||||
	class Class1
 | 
			
		||||
	{
 | 
			
		||||
		[STAThread]
 | 
			
		||||
		static void Main(string[] args)
 | 
			
		||||
		{
 | 
			
		||||
			// start the sound engine with default parameters
 | 
			
		||||
			ISoundEngine engine = new ISoundEngine();
 | 
			
		||||
 | 
			
		||||
			// Now play some sound stream as music in 3d space, looped.
 | 
			
		||||
			// We play it at position (0,0,0) in 3d space
 | 
			
		||||
 | 
			
		||||
			ISound music = engine.Play3D("../../media/ophelia.mp3",
 | 
			
		||||
										 0,0,0, true);
 | 
			
		||||
 | 
			
		||||
			// the following step isn't necessary, but to adjust the distance where
 | 
			
		||||
			// the 3D sound can be heard, we set some nicer minimum distance
 | 
			
		||||
			// (the default min distance is 1, for a small object). The minimum
 | 
			
		||||
			// distance simply is the distance in which the sound gets played
 | 
			
		||||
			// at maximum volume.
 | 
			
		||||
 | 
			
		||||
			if (music != null)
 | 
			
		||||
				music.MinDistance = 5.0f;
 | 
			
		||||
 | 
			
		||||
			// Print some help text and start the display loop
 | 
			
		||||
 | 
			
		||||
			Console.Out.Write("\nPlaying streamed sound in 3D.");
 | 
			
		||||
			Console.Out.Write("\nPress ESCAPE to quit, any other key to play sound at random position.\n\n");
 | 
			
		||||
 | 
			
		||||
			Console.Out.Write("+ = Listener position\n");
 | 
			
		||||
			Console.Out.Write("o = Playing sound\n");
 | 
			
		||||
 | 
			
		||||
			Random rand = new Random(); // we need random 3d positions
 | 
			
		||||
			const float radius = 5;
 | 
			
		||||
			float posOnCircle = 0;
 | 
			
		||||
 | 
			
		||||
			while(true) // endless loop until user exits
 | 
			
		||||
			{
 | 
			
		||||
				// Each step we calculate the position of the 3D music.
 | 
			
		||||
				// For this example, we let the
 | 
			
		||||
				// music position rotate on a circle:
 | 
			
		||||
 | 
			
		||||
				posOnCircle += 0.04f;
 | 
			
		||||
				Vector3D pos3d = new Vector3D(radius * (float)Math.Cos(posOnCircle), 0,
 | 
			
		||||
											  radius * (float)Math.Sin(posOnCircle * 0.5f));
 | 
			
		||||
 | 
			
		||||
				// After we know the positions, we need to let irrKlang know about the
 | 
			
		||||
				// listener position (always position (0,0,0), facing forward in this example)
 | 
			
		||||
				// and let irrKlang know about our calculated 3D music position
 | 
			
		||||
 | 
			
		||||
				engine.SetListenerPosition(0,0,0, 0,0,1);
 | 
			
		||||
 | 
			
		||||
				if (music != null)
 | 
			
		||||
					music.Position = pos3d;
 | 
			
		||||
 | 
			
		||||
				// Now print the position of the sound in a nice way to the console
 | 
			
		||||
				// and also print the play position
 | 
			
		||||
 | 
			
		||||
				string stringForDisplay = "          +         ";
 | 
			
		||||
				int charpos = (int)((pos3d.X + radius) / radius * 10.0f);
 | 
			
		||||
				if (charpos >= 0 && charpos < 20)
 | 
			
		||||
				{
 | 
			
		||||
					stringForDisplay = stringForDisplay.Remove(charpos, 1);
 | 
			
		||||
					stringForDisplay = stringForDisplay.Insert(charpos, "o");					
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				uint playPos = 0;
 | 
			
		||||
				if (music != null)
 | 
			
		||||
					playPos = music.PlayPosition;
 | 
			
		||||
 | 
			
		||||
				string output = String.Format("\rx:({0})   3dpos: {1:f} {2:f} {3:f}, playpos:{4}:{5:00}    ",
 | 
			
		||||
					stringForDisplay, pos3d.X, pos3d.Y, pos3d.Z,
 | 
			
		||||
					playPos/60000, (playPos%60000)/1000);
 | 
			
		||||
 | 
			
		||||
				Console.Write(output);
 | 
			
		||||
 | 
			
		||||
				System.Threading.Thread.Sleep(100);
 | 
			
		||||
 | 
			
		||||
				// Handle user input: Every time the user presses a key in the console,
 | 
			
		||||
				// play a random sound or exit the application if he pressed ESCAPE.
 | 
			
		||||
 | 
			
		||||
				if (_kbhit()!=0)
 | 
			
		||||
				{
 | 
			
		||||
					int key = _getch();
 | 
			
		||||
 | 
			
		||||
					if (key == 27)
 | 
			
		||||
						break; // user pressed ESCAPE key
 | 
			
		||||
					else
 | 
			
		||||
					{
 | 
			
		||||
						// Play random sound at some random position.
 | 
			
		||||
 | 
			
		||||
						Vector3D pos = new Vector3D(((float)rand.NextDouble() % radius*2.0f) - radius, 0, 0);
 | 
			
		||||
 | 
			
		||||
						string filename;
 | 
			
		||||
 | 
			
		||||
						if (rand.Next()%2 != 0)
 | 
			
		||||
							filename = "../../media/bell.wav";
 | 
			
		||||
						else
 | 
			
		||||
							filename = "../../media/explosion.wav";
 | 
			
		||||
 | 
			
		||||
						engine.Play3D(filename, pos.X, pos.Y, pos.Z);
 | 
			
		||||
 | 
			
		||||
						Console.Write("\nplaying {0} at {1:f} {2:f} {3:f}\n",
 | 
			
		||||
							filename, pos.X, pos.Y, pos.Z);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// simple functions for reading keys from the console
 | 
			
		||||
		[System.Runtime.InteropServices.DllImport("msvcrt")]
 | 
			
		||||
		static extern int _kbhit();
 | 
			
		||||
		[System.Runtime.InteropServices.DllImport("msvcrt")]
 | 
			
		||||
		static extern int _getch();
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user