This commit is contained in:
MarcEricMartel
2021-11-27 14:14:05 -05:00
parent 8e222f39a9
commit de7945038c
6 changed files with 31 additions and 14 deletions

View File

@@ -69,7 +69,7 @@ void Player::ApplyPhysics(Vector3f input, World world, float elapsedTime) {
bt1 = world.BlockAt(m_position.x, m_position.y + input.y, m_position.z);
bt2 = world.BlockAt(m_position.x, m_position.y + input.y - 0.9f, m_position.z);
bt3 = world.BlockAt(m_position.x, m_position.y + input.y - 1.7f, m_position.z);
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
if ((bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) && m_position.y < 129.7f) {
bt1 = world.BlockAt(m_position.x, m_position.y + .3f, m_position.z);
if (bt1 == BTYPE_AIR) m_position.y = (int)m_position.y + .7f;
m_velocity.y = input.y = 0;